Hi Guys,
I’m trying to package a game I built but I am getting cook errors. I whent back to an earlier version of my project which is giving me this error. Please let me know of a quick fix or if you can help over skype I can pay hourly. Please let me know.
LogSavePackage: Save=1551.39ms
LogSavePackage: Moving ‘…/…/…/…/…/UnrealProjects/HauntedMansion 4.12/Saved/UEDPCSampleScene4F6F8D1C4BD76F61406CD9AA7B4ED440.tmp’ to ‘…/…/…/…/…/UnrealProjects/HauntedMansion 4.12/Saved/Autosaves/Game/HorrorEnvironment_AbandonedManor/SampleLevel/UEDPCSampleScene.umap’
LogSavePackageisplay: Finished SavePackage …/…/…/…/…/UnrealProjects/HauntedMansion 4.12/Saved/Autosaves/Game/HorrorEnvironment_AbandonedManor/SampleLevel/UEDPCSampleScene.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/UnrealEngine/UnrealProjects/HauntedMansion 4.12/HauntedMansion.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/UnrealEngine/UnrealProjects/HauntedMansion 4.12/HauntedMansion.uproject -cook -stage -archive -ar
chivedirectory=C:/Users/Ryan/Desktop/New folder -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\UnrealEngine\UnrealProjects\HauntedMansion 4.12\HauntedMansion.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\UnrealEngine\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe HauntedMansion Win64 Development -Project=“E:\UnrealEngine\UnrealProjects\HauntedMansion 4.12\HauntedMansion.uproject” “E:\UnrealEngine\UnrealProjects\Haunte
MainFrameActions: Packaging (Windows (64-bit)): dMansion 4.12\HauntedMansion.uproject” -remoteini=“E:\UnrealEngine\UnrealProjects\HauntedMansion 4.12” -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: System.ArgumentException: Illegal characters in path.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at System.IO.Path.GetFullPathInternal(String path)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at System.IO.Path.GetFullPath(String path)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at UnrealBuildTool.FileSystemReference…ctor(String InPath)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at UnrealBuildTool.FileReference…ctor(String InPath)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at UnrealBuildTool.DynamicCompilation.RequiresCompilation(List1 SourceFileNames, FileReference AssemblySourceListFilePath, FileReference OutputAssemblyPath) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, List
1 SourceFileNames, List1 ReferencedAssembies, List
1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at UnrealBuildTool.RulesAssembly…ctor(IReadOnlyList1 Plugins, List
1 ModuleFiles, List1 TargetFiles, Dictionary
2 ModuleFileToPluginInfo, FileReference AssemblyFileName, RulesAssembly Parent)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at UnrealBuildTool.UEBuildTarget.CreateTarget(TargetDescriptor Desc)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.RunUBT(String] Arguments, FileReference ProjectFile)
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.6488104s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): E:\UnrealEngine\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe HauntedMansion Win64 Development -Project=“E:\UnrealEng
MainFrameActions: Packaging (Windows (64-bit)): ine\UnrealProjects\HauntedMansion 4.12\HauntedMansion.uproject” “E:\UnrealEngine\UnrealProjects\HauntedMansion 4.12\HauntedMansion.uproject” -remoteini=“E:\UnrealEngine\UnrealProjects\HauntedMansion 4.12” -noxge -generatemanifest -NoHotReloadFromIDE. See logfile for details: ‘UnrealBuildTool-2016.10.06-15.13.
08.txt’
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvV ars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride,
Dictionary2 InTargetToManifest) MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error