Packing Error

LogPlatformFile: Not using cached read wrapper

LogInit:Display: RandInit(660919438) SRandInit(660919439).

LogInit: Using version manifest at CL 0 with build ID ‘8fd9e270-705c-4077-97a6-c08cacb15b27’

LogTaskGraph: Started task graph with 4 named threads and 7 total threads.

LogStats: Stats thread started at 0.059292

LogInit: Version: 4.11.0-0+UE4

LogInit: API Version: 0

LogInit: Compiled (64-bit): Oct 10 2015 08:41:41

LogInit: Compiled with Visual C++: 19.00.23026.00

LogInit: Build Configuration: Development

LogInit: Branch Name: UE4

LogInit: Command line:

LogInit: Base directory: C:/UE411/Engine/Binaries/Win64/

LogInit: Rocket: 0

LogInit: Using libcurl 7.41.0

LogInit: - built for x86_64-pc-win32

LogInit: - supports SSL with WinSSL

LogInit: - other features:

LogInit: CURL_VERSION_SSL

LogInit: CURL_VERSION_IPV6

LogInit: CURL_VERSION_ASYNCHDNS

LogInit: CURL_VERSION_LARGEFILE

LogInit: CURL_VERSION_IDN

LogInit: CurlRequestOptions (configurable via config and command line):

LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate

LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy

LogInit: - bDontReuseConnections = false - Libcurl will reuse connections

LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.

LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.

LogInit: Object subsystem initialized

LogInit: Selected Device Profile: [Windows]

LogInit: Applying CVar settings loaded from the selected device profile: [Windows]

LogInit: Computer: ASUP-PC

LogInit: User: asup

LogInit: CPU Page size=65536, Cores=4

LogInit: High frequency timer resolution =3.125068 MHz

LogMemory: Memory total: Physical=5.9GB (6GB approx)

LogMemory: Platform Memory Stats for Windows

LogMemory: Process Physical Memory: 53.11 MB used, 53.11 MB peak

LogMemory: Process Virtual Memory: 59.98 MB used, 59.98 MB peak

LogMemory: Physical Memory: 3263.25 MB used, 6088.00 MB total

LogMemory: Virtual Memory: 350.61 MB used, 8388608.00 MB total

LogTextLocalizationManager: No translations for (‘ru-RU’) exist, falling back to ‘en’ for localization and
internationalization data.

LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce 9600 GT (Microsoft Corporation - WDDM v1.1) (Feature
Level 10_0)

LogD3D11RHI: Adapter has 497MB of dedicated video memory, 0MB of dedicated system memory, and 2787MB of shared system memory, 1 output[s]

LogD3D11RHI: Chosen D3D11 Adapter Id = 0

LogD3D11RHI: Creating new Direct3DDevice

LogRHI: Texture pool is 348 MB (70% of 497 MB)

LogD3D11RHI: Async texture creation disabled: no driver support

LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (…/…
/…/…/Ue/MyProject3/Intermediate/Shaders/WorkingDirectory/10688/).

LogShaderCompilers: Cleaned the shader compiler working directory ‘…/…/…/…/Ue/MyProject3/Intermediate/Shaders/tmp/33AE1D6E44AD2B8445B53D8A4DE7A1DC/’.

LogShaderCompilers:Display: Using Local Shader Compiler.

LogTemp:Display: Loaded TP WindowsTargetPlatform

LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform

LogTemp:Display: Loaded TP WindowsServerTargetPlatform

LogTemp:Display: Loaded TP WindowsClientTargetPlatform

LogTemp:Display: Loaded TP AllDesktopTargetPlatform

LogTemp:Display: Loaded TP AndroidTargetPlatform

LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform

LogTemp:Display: Loaded TP Android_ATCTargetPlatform

LogTemp:Display: Loaded TP Android_DXTTargetPlatform

LogTemp:Display: Loaded TP Android_ETC1TargetPlatform

LogTemp:Display: Loaded TP Android_ETC2TargetPlatform

LogTemp:Display: Loaded TP Android_ASTCTargetPlatform

LogTemp:Display: Loaded TP Android_MultiTargetPlatform

LogTemp:Display: Loaded TP HTML5TargetPlatform

LogTemp:Display: Loaded TP IOSTargetPlatform

LogTargetPlatformManager:Display: Building Assets For Windows

LogDerivedDataCache:Display: Max Cache Size: 512 MB

LogDerivedDataCache:Display: Starting with empty Boot cache

LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/Ue/MyProject3/DerivedDataCache/DDC.ddp not found, will not use a pak cache.

LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.

LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.

LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.

LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable

LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.

LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.

LogModuleManager:Warning: Found module file …/…/…/Engine/Binaries/Win64/UE4Editor.exe (API version -1), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.

LogInit: Selected Device Profile: [Windows]

LogContentStreaming: Texture pool size is 0.00 MB

LogMeshUtilities: No automatic mesh reduction module available

LogMeshUtilities: No automatic mesh merging module available

LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467

LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.

LogAssetRegistry: FAssetRegistry took 0.0196 seconds to start up

LogMaterial: Missing cached shader map for material DecalMask, compiling.

LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/DecalMask.DecalMask for platform PCD3D_SM4, Default Material will be used in game.

LogMaterial:Warning: (Node SceneTexture) Decal Mask bit was move out of GBuffer to the stencil buffer for performance optimisation and is therefor no longer available

SourceControl: Info Source control is disabled

SourceControl: Info Source control is disabled

SourceControl: Info Source control is disabled

SourceControl: Info Source control is disabled

LogObj: 29431 objects as part of root set at end of initial load.

LogUObjectAllocator: 6244232 out of 0 bytes used by permanent object pool.

LogEngine: Initializing Engine…

LogHMD: Can’t find Oculus library dev build: is proper Runtime installed? Version: 0.7.0.0

LogHMD: SteamVR failed to initialize. Err: 110

LogAIModule: Creating AISystem for world NewWorld

LogInit: XAudio2 using ‘Динамики (2- Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)

LogInit: FAudioDevice initialized.

LogDerivedDataCache: Saved boot cache 0.04s 38MB …/…/…/…/Ue/MyProject3/DerivedDataCache/Boot.ddc.

LogInit: Texture streaming: Enabled

LogAnalytics: Creating configured Analytics provider AnalyticsET

LogAnalytics: [UEEditor.UnrealEngine.Release] APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.11.0-0+UE4

LogAnalytics: [UEEditor.UnrealEngine.Release] SetUserId 925a33ba44f57c85d837998e528bbcdc|9cd94f9e0ab843128a4a5a61bf3c192b|b86cca73-a4cb-4be2-813c-62ed9c3894d8

LogAnalytics: [UEEditor.UnrealEngine.Release] AnalyticsET::StartSession

LogInit: Transaction tracking system initialized

BlueprintLog: New page: Editor Load

LogInit:Warning: CVar named ‘r.MobileHDR’ marked up in RendererSettings was not found or is set to read-only

LogPackageName:Warning: String asset reference “EditorMeshes.AnimTreeEd_PreviewFloor” is in short form, which is unsupported and – even if valid – resolving it will be really slow. Please consider resaving package in order to speed-up loading.

LogPackageName: SearchForPackageOnDisk took 0.054s, but failed to resolve EditorMeshes.

LogPackageName:Warning: String asset reference “EditorMeshes.AnimTreeEd_PreviewFloor” could not be resolved.

LocalizationService: Info Localization service is disabled

LogFileCache: Scanning file cache for directory ‘C:/Ue/MyProject3/Content/’ took 0.01s

LogCook:Display: Max memory allowance for cook 8192mb

LogCook:Display: Mobile HDR setting 1

LogCook:Display: Done creating registry. It took 0.00s.

SourceControl: Info Source control is disabled

Cmd: MAP LOAD FILE=“…/…/…/Engine/Content/Maps/Templates/Template_Default.umap” TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=2

LightingResults: New page: Lighting Build

MapCheck: New page: Map Check

LightingResults: New page: Lighting Build

LogAIModule: Creating AISystem for world Untitled_1

LogEditorServer: Finished looking for orphan Actors (0.000 secs)

Cmd: MAP CHECKDEP NOCLEARLOG

MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 29.39ms to complete.

LogFileHelpers: Loading map ‘Template_Default’ took 0.713

LogCollectionManager: Loaded 0 collections in 0.000671 seconds

LogFileCache: Scanning file cache for directory ‘C:/Ue/MyProject3/Saved/Collections/’ took 0.01s

LogFileCache: Scanning file cache for directory ‘C:/Ue/MyProject3/Content/Developers/asup/Collections/’ took 0.01s

LogFileCache: Scanning file cache for directory ‘C:/Ue/MyProject3/Content/Collections/’ took 0.01s

LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds

LogContentBrowser: Native class hierarchy populated in 0.0058 seconds. Added 1938 classes and 338 folders.

LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s

LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s

LogContentBrowser: Native class hierarchy updated for ‘GameplayTags’ in 0.0003 seconds. Added 12 classes and 0 folders.

LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0002 seconds. Added 0 classes and 0 folders.

LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0003 seconds. Added 0 classes and 0 folders.

LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0003 seconds. Added 1 classes and 2 folders.

LogCrashTracker: Crashtracker disabled due to settings.

LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0003 seconds. Added 1 classes and 2 folders.

LogLoad: Full Startup: 10.06 seconds (BP compile: 0.02 seconds)

LogContentStreaming: Texture pool size now 1000 MB

LogRenderer: Reallocating scene render targets to support 1208x572 (Frame:2).

LogAssetRegistry: Asset discovery search completed in 11.5449 seconds

LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000002 seconds (found 0 objects)

LogCollectionManager: Fixed up redirectors for 0 collections in 0.000015 seconds (updated 0 objects)

LogTemp: Playing ActiveSound: CompileStart_Cue

MainFrameActions: Packaging (Android (ETC1)): Running AutomationTool…

MainFrameActions: Packaging (Android (ETC1)): ???⥬? ?? 㤠??? ??? 㪠??? ???.

MainFrameActions: Packaging (Android (ETC1)): “msbuild” ?? ??? ???७??? ??? ???譥?

MainFrameActions: Packaging (Android (ETC1)): ???, ?ᯮ??塞?? ?ணࠬ??? ??? ??? 䠩???.

MainFrameActions: Packaging (Android (ETC1)): RunUAT.bat ERROR: AutomationTool failed to compile.

MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED

LogTemp: Playing ActiveSound: CompileFailed_Cue

PackagingResults:Error: Error Unknown Error

LogTemp: Playing ActiveSound: CompileStart_Cue

MainFrameActions: Packaging (Android (All)): Running AutomationTool…

MainFrameActions: Packaging (Android (All)): ???⥬? ?? 㤠??? ??? 㪠??? ???.

MainFrameActions: Packaging (Android (All)): “msbuild” ?? ??? ???७??? ??? ???譥?

MainFrameActions: Packaging (Android (All)): ???, ?ᯮ??塞?? ?ணࠬ??? ??? ??? 䠩???.

MainFrameActions: Packaging (Android (All)): RunUAT.bat ERROR: AutomationTool failed to compile.

MainFrameActions: Packaging (Android (All)): BUILD FAILED

LogTemp: Playing ActiveSound: CompileFailed_Cue

PackagingResults:Error: Error Unknown Error

LogTemp: Playing ActiveSound: CompileStart_Cue

MainFrameActions: Packaging (Android (ETC1)): Running AutomationTool…

MainFrameActions: Packaging (Android (ETC1)): ???⥬? ?? 㤠??? ??? 㪠??? ???.

MainFrameActions: Packaging (Android (ETC1)): “msbuild” ?? ??? ???७??? ??? ???譥?

MainFrameActions: Packaging (Android (ETC1)): ???, ?ᯮ??塞?? ?ணࠬ??? ??? ??? 䠩???.

MainFrameActions: Packaging (Android (ETC1)): RunUAT.bat ERROR: AutomationTool failed to compile.

MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED

LogTemp: Playing ActiveSound: CompileFailed_Cue

PackagingResults:Error: Error Unknown Error