Hi
I am trying to deploy the blueprint project into Oculus Quest2.I am getting this error. PackagingResults: Error: Launch failed! Unknown Cook Failure
Here is my log file.
LogPlayLevel: UAT: LogCook: Display: DDC Resource Stats
LogPlayLevel: UAT: LogCook: Display: =======================================================================================================
LogPlayLevel: UAT: LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogPlayLevel: UAT: LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogPlayLevel: UAT: LogCook: Display: MaterialShader 0.13 0.13 0 66.16
LogPlayLevel: UAT: LogCook: Display: BodySetup 0.09 0.05 0 0.00
LogPlayLevel: UAT: LogCook: Display: StaticMesh 0.05 0.02 0 10.21
LogPlayLevel: UAT: LogCook: Display: Texture (Streaming) 0.03 0.00 0 8.36
LogPlayLevel: UAT: LogCook: Display: GlobalShader 0.02 0.02 0 4.41
LogPlayLevel: UAT: LogCook: Display: CardRepresentation 0.02 0.01 0 0.05
LogPlayLevel: UAT: LogCook: Display: NavCollision 0.00 0.00 0 0.06
LogPlayLevel: UAT: LogCook: Display: Texture (Inline) 0.00 0.00 0 40.88
LogPlayLevel: UAT: LogPackageBuildDependencyTracker: Display: Package Accesses (145 referencing packages with a total of 651 unique accesses)
LogPlayLevel: UAT: LogInit: Display:
LogPlayLevel: UAT: LogInit: Display: Warning/Error Summary (Unique only)
LogPlayLevel: UAT: LogInit: Display: -----------------------------------
LogPlayLevel: Error: UAT: LogInit: Display: LogGeneric: Error: [ERROR D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\SenseGlove\Source\SenseGloveSettings\Private\SenseGloveSettingsModule.cpp FSenseGloveSettingsModule::StartupModule 79] Failed to get the Unreal Engine’s Settings module!
LogPlayLevel: UAT: LogInit: Display:
LogPlayLevel: UAT: LogInit: Display: Failure - 1 error(s), 0 warning(s)
LogPlayLevel: UAT: LogInit: Display:
LogPlayLevel: UAT:
LogPlayLevel: UAT: Execution of commandlet took: 1.76 seconds
LogPlayLevel: UAT: LogShaderCompilers: Display: ================================================
LogPlayLevel: UAT: LogShaderCompilers: Display: === FShaderJobCache stats ===
LogPlayLevel: UAT: LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogPlayLevel: UAT: LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogPlayLevel: UAT: LogShaderCompilers: Display: RAM used: 240.00 B of 3.20 GiB budget. Usage: 0.00%
LogPlayLevel: UAT: LogShaderCompilers: Display: === Shader Compilation stats ===
LogPlayLevel: UAT: LogShaderCompilers: Display: Shaders Compiled: 0
LogPlayLevel: UAT: LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
LogPlayLevel: UAT: LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogPlayLevel: UAT: LogShaderCompilers: Display: ================================================
LogPlayLevel: UAT: LogShaderCompilers: Display: Shaders left to compile 0
LogPlayLevel: Error: UAT: LogGeneric: Error: [ERROR D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\SenseGlove\Source\SenseGloveSettings\Private\SenseGloveSettingsModule.cpp FSenseGloveSettingsModule::ShutdownModule 110] Failed to get the Unreal Engine’s Settings module!
LogPlayLevel: UAT: Took 7.9864543s to run UnrealEditor-Cmd.exe, ExitCode=1
LogPlayLevel: Error: UAT: ERROR: Cook failed.
LogPlayLevel: UAT: (see C:\Users\zenlabtcps\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Log.txt for full exception trace)
LogPlayLevel: UAT: AutomationTool executed for 0h 0m 9s
LogPlayLevel: UAT: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
LogPlayLevel: Completed Launch On Stage: Cook Task, Time: 7.514045
LogPlayLevel: UAT: BUILD FAILED
PackagingResults: Error: Launch failed! Unknown Cook Failure
LogDerivedDataCache: C:/Users/zenlabtcps/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:04.113 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2845 files in 4222 folders with total size 162 MiB.
Please give me the solution.