Packing Error while deploying into Quest2

Hi

I am trying to deploy the blueprint project into Oculus Quest2.I am getting this error. PackagingResults: Error: Launch failed! Unknown Cook Failure
Here is my log file.

LogPlayLevel: UAT: LogCook: Display: DDC Resource Stats
LogPlayLevel: UAT: LogCook: Display: =======================================================================================================
LogPlayLevel: UAT: LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogPlayLevel: UAT: LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogPlayLevel: UAT: LogCook: Display: MaterialShader 0.13 0.13 0 66.16
LogPlayLevel: UAT: LogCook: Display: BodySetup 0.09 0.05 0 0.00
LogPlayLevel: UAT: LogCook: Display: StaticMesh 0.05 0.02 0 10.21
LogPlayLevel: UAT: LogCook: Display: Texture (Streaming) 0.03 0.00 0 8.36
LogPlayLevel: UAT: LogCook: Display: GlobalShader 0.02 0.02 0 4.41
LogPlayLevel: UAT: LogCook: Display: CardRepresentation 0.02 0.01 0 0.05
LogPlayLevel: UAT: LogCook: Display: NavCollision 0.00 0.00 0 0.06
LogPlayLevel: UAT: LogCook: Display: Texture (Inline) 0.00 0.00 0 40.88
LogPlayLevel: UAT: LogPackageBuildDependencyTracker: Display: Package Accesses (145 referencing packages with a total of 651 unique accesses)
LogPlayLevel: UAT: LogInit: Display:
LogPlayLevel: UAT: LogInit: Display: Warning/Error Summary (Unique only)
LogPlayLevel: UAT: LogInit: Display: -----------------------------------
LogPlayLevel: Error: UAT: LogInit: Display: LogGeneric: Error: [ERROR D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\SenseGlove\Source\SenseGloveSettings\Private\SenseGloveSettingsModule.cpp FSenseGloveSettingsModule::StartupModule 79] Failed to get the Unreal Engine’s Settings module!
LogPlayLevel: UAT: LogInit: Display:
LogPlayLevel: UAT: LogInit: Display: Failure - 1 error(s), 0 warning(s)
LogPlayLevel: UAT: LogInit: Display:
LogPlayLevel: UAT:
LogPlayLevel: UAT: Execution of commandlet took: 1.76 seconds
LogPlayLevel: UAT: LogShaderCompilers: Display: ================================================
LogPlayLevel: UAT: LogShaderCompilers: Display: === FShaderJobCache stats ===
LogPlayLevel: UAT: LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogPlayLevel: UAT: LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogPlayLevel: UAT: LogShaderCompilers: Display: RAM used: 240.00 B of 3.20 GiB budget. Usage: 0.00%
LogPlayLevel: UAT: LogShaderCompilers: Display: === Shader Compilation stats ===
LogPlayLevel: UAT: LogShaderCompilers: Display: Shaders Compiled: 0
LogPlayLevel: UAT: LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
LogPlayLevel: UAT: LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogPlayLevel: UAT: LogShaderCompilers: Display: ================================================
LogPlayLevel: UAT: LogShaderCompilers: Display: Shaders left to compile 0
LogPlayLevel: Error: UAT: LogGeneric: Error: [ERROR D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\SenseGlove\Source\SenseGloveSettings\Private\SenseGloveSettingsModule.cpp FSenseGloveSettingsModule::ShutdownModule 110] Failed to get the Unreal Engine’s Settings module!
LogPlayLevel: UAT: Took 7.9864543s to run UnrealEditor-Cmd.exe, ExitCode=1
LogPlayLevel: Error: UAT: ERROR: Cook failed.
LogPlayLevel: UAT: (see C:\Users\zenlabtcps\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Log.txt for full exception trace)
LogPlayLevel: UAT: AutomationTool executed for 0h 0m 9s
LogPlayLevel: UAT: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
LogPlayLevel: Completed Launch On Stage: Cook Task, Time: 7.514045
LogPlayLevel: UAT: BUILD FAILED
PackagingResults: Error: Launch failed! Unknown Cook Failure
LogDerivedDataCache: C:/Users/zenlabtcps/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:04.113 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2845 files in 4222 folders with total size 162 MiB.

Please give me the solution.

Hello,

You need to show more of the log… or all of it. I don’t see the error here.

Thank you for your reply. I have sort out the error.
Now I am trying to print the glove location by using [Get Glove Location function in blueprint code] I am not able to give the inputs to Reference Position & Reference Rotation. Can you help me what inputs needs to be given to reference position & reference rotation.

If you look at the first warning it says, “Could not find variable MY_GLOVE”… It wants you to make sure that the blueprint MG_GLOVE is in compiles properly.

Then, of course, the other pins need to be populated. But check the offending blueprint first.