Packing error on all platforms

I have message

ParallelExecutor.ExecuteActions:   [244/576] ERROR: Unable to open C:\Zlatnaspirala\active-projects\rocket-craft\rocket-craft\versions\4.24-Survival\EpicSurvivalGameSeries-4.24\SurvivalGame\Intermediate\Build\Win64\SurvivalGame\Development\GeometryCollectionSimulationCore\Module.GeometryCollectionSimulationCore.gen.cpp.txt.tmp for output

but packing continuous to the last and after all i get

CompilationResultException: Error: OtherCompilationError
UnrealBuildTool.Main: at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List1 ActionsToExecute) in D:\ue-engines\4.24-html\myengine\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 175 UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Build(List1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile) in D:\ue-engines\4.24-html\myengine\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 318
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\ue-engines\4.24-html\myengine\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 192
UnrealBuildTool.Main: at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\ue-engines\4.24-html\myengine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 517
Timeline.Print: Timeline:
Timeline.Print:
Timeline.Print: [ 0.000]
Timeline.Print: 0.000
Timeline.Print: 0.055 FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: 0.061 XmlConfig.ReadConfigFiles()
Timeline.Print: 0.138 SingleInstanceMutex.Acquire()
Timeline.Print: 0.138 UEBuildPlatform.RegisterPlatforms()
Timeline.Print: 0.140 0.001 Initializing InstalledPlatformInfo
Timeline.Print: 0.348 0.209 Querying types
Timeline.Print: 0.351 0.213 XXXPlatformFactory
Timeline.Print: 0.417 0.279 MacPlatformFactory
Timeline.Print: 0.419 0.280 TVOSPlatformFactory
Timeline.Print: 0.448 0.310 AndroidPlatformFactory
Timeline.Print: 0.457 0.318 HoloLensPlatformFactory
Timeline.Print: 0.459 0.320 IOSPlatformFactory
Timeline.Print: 0.465 0.327 LinuxPlatformFactory
Timeline.Print: 0.470 0.331 LuminPlatformFactory
Timeline.Print: 0.473 0.334 WindowsPlatformFactory
Timeline.Print: 0.474 0.335 HTML5PlatformFactory
Timeline.Print: 0.550 DeleteJunk()
Timeline.Print: 0.553 TargetDescriptor.ParseCommandLine()
Timeline.Print: 0.605 UEBuildTarget.Create()
Timeline.Print: 0.611 0.005 RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print: 0.611 0.005 0.000
Timeline.Print: 1.086 0.480 0.474 Finding engine modules
Timeline.Print: 1.203 0.597 0.591 Finding engine modules
Timeline.Print: 1.212 0.606 0.600 Finding engine modules
Timeline.Print: 1.215 0.609 0.603 Finding plugin modules
Timeline.Print: 1.238 0.632 0.626
Timeline.Print: 1.402 0.796 0.790 Finding program modules
Timeline.Print: 1.438 0.832 0.826 Finding program targets
Timeline.Print: 1.441 0.835 0.829 Finding program modules
Timeline.Print: 1.443 0.837 0.831 Finding program targets
Timeline.Print: 1.443 0.838 0.832 Finding program modules
Timeline.Print: 1.444 0.838 0.832 Finding program targets
Timeline.Print: 1.445 0.839 0.833
Timeline.Print: 1.477 0.871 RulesAssembly.CreateTargetRules()
Timeline.Print: 1.675 1.069
Timeline.Print: 1.697 1.091 UEBuildTarget constructor
Timeline.Print: 1.709 1.103 0.011 Reading source file metadata cache
Timeline.Print: 1.826 1.221 0.129 Reading source file metadata cache
Timeline.Print: 1.830 1.224 UEBuildTarget.PreBuildSetup()
Timeline.Print: 2.648 UEBuildTarget.Build()
Timeline.Print: 2.648 0.000
Timeline.Print: 2.753 0.104 ExternalExecution.SetupUObjectModules()
Timeline.Print: 2.847 0.198
Timeline.Print: 2.900 0.251 Buildng UnrealHeaderTool
Timeline.Print: 2.900 0.251 0.000 UEBuildTarget.Create()
Timeline.Print: 2.900 0.251 0.000 0.000 RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print: 2.900 0.252 0.000 0.000 RulesAssembly.CreateTargetRules()
Timeline.Print: 2.925 0.276 0.024 0.024 UEBuildTarget constructor
Timeline.Print: 2.925 0.276 0.024 0.024 UEBuildTarget.PreBuildSetup()
Timeline.Print: 2.948 0.300 0.048 UEBuildTarget.Build()
Timeline.Print: 2.951 0.302 0.051 0.002 ExternalExecution.SetupUObjectModules()
Timeline.Print: 2.963 0.315 0.063 0.015 ExternalExecution.UpdateDirectoryTimestamps()
Timeline.Print: 2.970 0.322 0.070 0.021
Timeline.Print: 3.004 0.356 0.104 0.056 UEBuildBinary.Build()
Timeline.Print: 3.205 0.556 0.305 0.256
Timeline.Print: 3.322 0.674 0.422
Timeline.Print: 3.383 0.734 0.482 Reading dependency cache
Timeline.Print: 3.408 0.759 0.507 Reading action history
Timeline.Print: 3.417 0.768 0.516 ActionGraph.GetActionsToExecute()
Timeline.Print: 3.418 0.770 0.518 0.001 Prefetching include dependencies
Timeline.Print: 3.425 0.776 0.524 0.008 Cache outdated actions
Timeline.Print: 3.467 0.819
Timeline.Print: 3.511 0.862 Executing UnrealHeaderTool
Timeline.Print: 34.553 31.904 ExternalExecution.ResetCachedHeaderInfo()
Timeline.Print: 34.559 31.910 ExternalExecution.UpdateDirectoryTimestamps()
Timeline.Print: 34.709 32.061 UEBuildBinary.Build()
Timeline.Print: 37.442 34.793
Timeline.Print: 37.491 Reading dependency cache
Timeline.Print: 37.492 Reading action history
Timeline.Print: 37.492 ActionGraph.GetActionsToExecute()
Timeline.Print: 37.492 0.000 Prefetching include dependencies
Timeline.Print: 37.513 0.020 Cache outdated actions
Timeline.Print: 37.647
Timeline.Print: 37.696 ActionGraph.ExecuteActions()
Timeline.Print: 3799.292
Timeline.Print: 3799.409 FileMetadataPrefetch.Stop()
Timeline.Print: [3799.414]

Error code 5


Any suggestion ?