Packing Error-Ensure condition failed CDO

Hello,

I’ve been trying to package my project and am not sure what to do to fix this issue. Please help

kaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:323][  0]LogInit:Display: LogOutputDevice:Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:323][  0]LogInit:Display: LogOutputDevice:Error: 
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:323][  0]LogInit:Display: LogOutputDevice:Error: Ensure condition failed: !ActorCDO->bExchangedRoles [File:D:\Build\++UE4+Release-4.13+Compile\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 2004]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:324][  0]LogInit:Display: LogOutputDevice:Error: Your CDO has had ExchangeNetRoles called on it (likely via RerunConstructionScripts) which should never have happened. This will cause issues replicating this actor over t
UATHelper: Packaging (Windows (64-bit)): he network due to mutated transient data!
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:324][  0]LogInit:Display: LogOutputDevice:Error: Stack: 
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:324][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:324][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:324][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:325][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:325][  0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:325][  0]LogInit:Display: LogOutputDevice:Error: KERNEL32.DLL
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:325][  0]LogInit:Display: LogOutputDevice:Error: ntdll.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:325][  0]LogInit:Display: LogOutputDevice:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:325][  0]LogInit:Display: LogBlueprint:Warning: [OmniCharacterExample] 'OmniMovementYaw' variable not found. Base class was probably changed.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:326][  0]LogInit:Display: LogBlueprint:Warning: [OmniCharacterExample] 'isOmniFound' variable not found. Base class was probably changed.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:326][  0]LogInit:Display: LogBlueprint:Warning: [OmniCharacterExample] 'isDeveloperModeOn' variable not found. Base class was probably changed.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:326][  0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning Could not find a variable named "isDeveloperModeOn" in 'OmniCharacterExample_C'.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'OmniCharacterExample_C' has been compiled for  K2Node_VariableSet_243
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:326][  0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning Could not find a variable named "isOmniFound" in 'OmniCharacterExample_C'.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'OmniCharacterExample_C' has been compiled for  K2Node_VariableSet_242
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:327][  0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning Could not find a variable named "OmniMovementYaw" in 'OmniCharacterExample_C'.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'OmniCharacterExample_C' has been compiled for  K2Node_VariableSet_95
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:327][  0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning [0006.80] Compile of OmniCharacterExample successful, but with 3 Warning(s) [in 9 ms] (/Game/OmniCharacter/OmniCharacterExample.OmniCharacterExample)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:327][  0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning [0006.81] Compile of OmniCharacterExample successful, but with 4 Warning(s) [in 0 ms] (/Game/OmniCharacter/OmniCharacterExample.OmniCharacterExample)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:328][  0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning [0006.81] Compile of OmniCharacterExample successful, but with 5 Warning(s) [in 0 ms] (/Game/OmniCharacter/OmniCharacterExample.Omni
UATHelper: Packaging (Windows (64-bit)): CharacterExample)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:328][  0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning [0006.84] Compile of OmniCharacterExample successful, but with 3 Warning(s) [in 10 ms] (/Game/OmniCharacter/OmniCharacterExample.Omn
UATHelper: Packaging (Windows (64-bit)): iCharacterExample)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:328][  0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning [0006.84] Compile of OmniCharacterExample successful, but with 4 Warning(s) [in 0 ms] (/Game/OmniCharacter/OmniCharacterExample.Omni
UATHelper: Packaging (Windows (64-bit)): CharacterExample)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:329][  0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning [0006.84] Compile of OmniCharacterExample successful, but with 5 Warning(s) [in 0 ms] (/Game/OmniCharacter/OmniCharacterExample.OmniCharacterExample)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:329][  0]LogInit:Display: LogLinker:Warning: Asset '../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/MT_Parents/Textures/TX_ParentPlaceholder_Ems.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:330][  0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning [0013.98] Compile of OmniCharacterExample successful, but with 3 Warning(s) [in 8 ms] (/Game/OmniCharacter/OmniCharacterExample.OmniCharacterExample)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:330][  0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning [0013.98] Compile of OmniCharacterExample successful, but with 4 Warning(s) [in 0 ms] (/Game/OmniCharacter/OmniCharacterExample.Omni
UATHelper: Packaging (Windows (64-bit)): CharacterExample)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:331][  0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning [0013.98] Compile of OmniCharacterExample successful, but with 5 Warning(s) [in 0 ms] (/Game/OmniCharacter/OmniCharacterExample.OmniCharacterExample)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:331][  0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning [0014.00] Compile of OmniCharacterExample successful, but with 3 Warning(s) [in 8 ms] (/Game/OmniCharacter/OmniCharacterExample.OmniCharacterExample)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:331][  0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning [0014.00] Compile of OmniCharacterExample successful, but with 4 Warning(s) [in 0 ms] (/Game/OmniCharacter/OmniCharacterExample.OmniCharacterExample)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:332][  0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning [0014.01] Compile of OmniCharacterExample successful, but with 5 Warning(s) [in 0 ms] (/Game/OmniCharacter/OmniCharacterExample.OmniCharacterExample)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:332][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/VFXWeatherPack/Materials/M_Ripples.M_Ripples for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:332][  0]LogInit:Display: LogMaterial:Warning:    (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/VFXWeatherPack/Textures/T_Ripples.T_Ripples
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:332][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/VFXWeatherPack/Materials/M_Ripples.M_Ripples for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:333][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Nor'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:333][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Nor': Can't find file '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Nor'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:333][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Nor' while loading ../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_Locke
dDoorGlass_Nor.uasset.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:334][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_LockedDoorGlass_Nor.uasset': Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors
/Textures/TX_LockedDoorGlass_Nor' while loading ../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_LockedDoorGlass_Nor.uasset.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:334][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Nor' while loading NULL.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:335][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Nor': Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Nor' while loading NULL.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:335][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Dif'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:335][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Dif': Can't find file '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Dif'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:336][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Dif' while loading ../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/Plugi
UATHelper: Packaging (Windows (64-bit)): nRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_LockedDoorGlass_Dif.uasset.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:336][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_LockedDoorGlass_Dif.uasset': Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors
/Textures/TX_LockedDoorGlass_Dif' while loading ../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_LockedDoorGlass_Dif.uasset.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:336][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Dif' while loading NULL.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:337][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Dif': Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Text
UATHelper: Packaging (Windows (64-bit)): ures/TX_LockedDoorGlass_Dif' while loading NULL.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:337][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Nor'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:337][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Nor': Can't find file '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Nor'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:338][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Nor' while loading ../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_Ho
spitalWindowsill_Nor.uasset.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:338][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_HospitalWindowsill_Nor.uasset': Can
UATHelper: Packaging (Windows (64-bit)): 't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Nor' while loading ../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_HospitalWindowsill_Nor.uasset.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:339][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Nor' while loading NULL.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:339][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Nor': Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Nor' while loading NULL.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:340][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Dif'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:340][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Dif': Can't find file '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX
UATHelper: Packaging (Windows (64-bit)): _HospitalWindowsill_Dif'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:340][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Dif' while loading ../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_Ho
spitalWindowsill_Dif.uasset.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:341][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_HospitalWindowsill_Dif.uasset': Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Do
ors/Textures/TX_HospitalWindowsill_Dif' while loading ../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_HospitalWindowsill_Dif.uasset.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:341][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Dif' while loading NULL.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:342][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Dif': Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/T
UATHelper: Packaging (Windows (64-bit)): extures/TX_HospitalWindowsill_Dif' while loading NULL.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:342][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HallwayWindow_Opener_Nor'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:342][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HallwayWindow_Opener_Nor': Can't find file '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HallwayWindow_Opener_Nor'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:343][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HallwayWindow_Opener_Nor' while loading ../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_
HallwayWindow_Opener_Nor.uasset.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:343][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_HallwayWindow_Opener_Nor.uasset': C
UATHelper: Packaging (Windows (64-bit)): an't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HallwayWindow_Opener_Nor' while loading ../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_HallwayWindow_Opener_Nor.uasset.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:344][  0]LogInit:Display: NOTE: Only first 50 warnings displayed.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:344][  0]LogInit:Display: 
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:344][  0]LogInit:Display: Failure - 65 error(s), 839 warning(s)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:344][  0]LogInit:Display: 
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took:  28.26 seconds
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:758][  0]LogOnline:Display: Unloading online subsystem: NULL
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 32.850626s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for E:\Omni\ue4\OmniUnrealSDK v0.7 - Copy\PluginRebuild\PluginR
UATHelper: Packaging (Windows (64-bit)): ebuild.uproject; see log C:\Users\Ryan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine+Epic+Games+4.13\Cook-2016.10.08-20.20.17.txt
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
UATHelper: Packaging (Windows (64-bit)):    at Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)):    --- End of inner exception stack trace ---
UATHelper: Packaging (Windows (64-bit)):    at Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure

Ryan326,

  • Have you tried deleting your Intermediate and Saved folders from the project?
  • Does this occur on other projects, such as a blank template?
  • Is it only happening on a code project, or a blueprint project?
  • Are you working out of 4.13.1?

Thanks!

Hey Ryan326,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!