Hello,
I’ve been trying to package my project and am not sure what to do to fix this issue. Please help
kaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:323][ 0]LogInit:Display: LogOutputDevice:Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:323][ 0]LogInit:Display: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:323][ 0]LogInit:Display: LogOutputDevice:Error: Ensure condition failed: !ActorCDO->bExchangedRoles [File:D:\Build\++UE4+Release-4.13+Compile\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 2004]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:324][ 0]LogInit:Display: LogOutputDevice:Error: Your CDO has had ExchangeNetRoles called on it (likely via RerunConstructionScripts) which should never have happened. This will cause issues replicating this actor over t
UATHelper: Packaging (Windows (64-bit)): he network due to mutated transient data!
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:324][ 0]LogInit:Display: LogOutputDevice:Error: Stack:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:324][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:324][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:324][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:325][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:325][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:325][ 0]LogInit:Display: LogOutputDevice:Error: KERNEL32.DLL
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:325][ 0]LogInit:Display: LogOutputDevice:Error: ntdll.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:325][ 0]LogInit:Display: LogOutputDevice:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:325][ 0]LogInit:Display: LogBlueprint:Warning: [OmniCharacterExample] 'OmniMovementYaw' variable not found. Base class was probably changed.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:326][ 0]LogInit:Display: LogBlueprint:Warning: [OmniCharacterExample] 'isOmniFound' variable not found. Base class was probably changed.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:326][ 0]LogInit:Display: LogBlueprint:Warning: [OmniCharacterExample] 'isDeveloperModeOn' variable not found. Base class was probably changed.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:326][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning Could not find a variable named "isDeveloperModeOn" in 'OmniCharacterExample_C'.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'OmniCharacterExample_C' has been compiled for K2Node_VariableSet_243
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:326][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning Could not find a variable named "isOmniFound" in 'OmniCharacterExample_C'.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'OmniCharacterExample_C' has been compiled for K2Node_VariableSet_242
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:327][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning Could not find a variable named "OmniMovementYaw" in 'OmniCharacterExample_C'.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'OmniCharacterExample_C' has been compiled for K2Node_VariableSet_95
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:327][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning [0006.80] Compile of OmniCharacterExample successful, but with 3 Warning(s) [in 9 ms] (/Game/OmniCharacter/OmniCharacterExample.OmniCharacterExample)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:327][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning [0006.81] Compile of OmniCharacterExample successful, but with 4 Warning(s) [in 0 ms] (/Game/OmniCharacter/OmniCharacterExample.OmniCharacterExample)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:328][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning [0006.81] Compile of OmniCharacterExample successful, but with 5 Warning(s) [in 0 ms] (/Game/OmniCharacter/OmniCharacterExample.Omni
UATHelper: Packaging (Windows (64-bit)): CharacterExample)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:328][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning [0006.84] Compile of OmniCharacterExample successful, but with 3 Warning(s) [in 10 ms] (/Game/OmniCharacter/OmniCharacterExample.Omn
UATHelper: Packaging (Windows (64-bit)): iCharacterExample)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:328][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning [0006.84] Compile of OmniCharacterExample successful, but with 4 Warning(s) [in 0 ms] (/Game/OmniCharacter/OmniCharacterExample.Omni
UATHelper: Packaging (Windows (64-bit)): CharacterExample)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:329][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning [0006.84] Compile of OmniCharacterExample successful, but with 5 Warning(s) [in 0 ms] (/Game/OmniCharacter/OmniCharacterExample.OmniCharacterExample)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:329][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/MT_Parents/Textures/TX_ParentPlaceholder_Ems.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:330][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning [0013.98] Compile of OmniCharacterExample successful, but with 3 Warning(s) [in 8 ms] (/Game/OmniCharacter/OmniCharacterExample.OmniCharacterExample)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:330][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning [0013.98] Compile of OmniCharacterExample successful, but with 4 Warning(s) [in 0 ms] (/Game/OmniCharacter/OmniCharacterExample.Omni
UATHelper: Packaging (Windows (64-bit)): CharacterExample)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:331][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning [0013.98] Compile of OmniCharacterExample successful, but with 5 Warning(s) [in 0 ms] (/Game/OmniCharacter/OmniCharacterExample.OmniCharacterExample)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:331][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning [0014.00] Compile of OmniCharacterExample successful, but with 3 Warning(s) [in 8 ms] (/Game/OmniCharacter/OmniCharacterExample.OmniCharacterExample)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:331][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning [0014.00] Compile of OmniCharacterExample successful, but with 4 Warning(s) [in 0 ms] (/Game/OmniCharacter/OmniCharacterExample.OmniCharacterExample)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:332][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler OmniCharacterExample] Warning [0014.01] Compile of OmniCharacterExample successful, but with 5 Warning(s) [in 0 ms] (/Game/OmniCharacter/OmniCharacterExample.OmniCharacterExample)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:332][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/VFXWeatherPack/Materials/M_Ripples.M_Ripples for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:332][ 0]LogInit:Display: LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/VFXWeatherPack/Textures/T_Ripples.T_Ripples
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:332][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/VFXWeatherPack/Materials/M_Ripples.M_Ripples for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:333][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Nor'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:333][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Nor': Can't find file '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Nor'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:333][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Nor' while loading ../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_Locke
dDoorGlass_Nor.uasset.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:334][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_LockedDoorGlass_Nor.uasset': Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors
/Textures/TX_LockedDoorGlass_Nor' while loading ../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_LockedDoorGlass_Nor.uasset.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:334][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Nor' while loading NULL.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:335][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Nor': Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Nor' while loading NULL.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:335][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Dif'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:335][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Dif': Can't find file '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Dif'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:336][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Dif' while loading ../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/Plugi
UATHelper: Packaging (Windows (64-bit)): nRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_LockedDoorGlass_Dif.uasset.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:336][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_LockedDoorGlass_Dif.uasset': Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors
/Textures/TX_LockedDoorGlass_Dif' while loading ../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_LockedDoorGlass_Dif.uasset.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:336][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Dif' while loading NULL.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:337][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_LockedDoorGlass_Dif': Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Text
UATHelper: Packaging (Windows (64-bit)): ures/TX_LockedDoorGlass_Dif' while loading NULL.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:337][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Nor'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:337][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Nor': Can't find file '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Nor'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:338][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Nor' while loading ../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_Ho
spitalWindowsill_Nor.uasset.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:338][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_HospitalWindowsill_Nor.uasset': Can
UATHelper: Packaging (Windows (64-bit)): 't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Nor' while loading ../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_HospitalWindowsill_Nor.uasset.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:339][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Nor' while loading NULL.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:339][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Nor': Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Nor' while loading NULL.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:340][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Dif'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:340][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Dif': Can't find file '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX
UATHelper: Packaging (Windows (64-bit)): _HospitalWindowsill_Dif'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:340][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Dif' while loading ../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_Ho
spitalWindowsill_Dif.uasset.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:341][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_HospitalWindowsill_Dif.uasset': Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Do
ors/Textures/TX_HospitalWindowsill_Dif' while loading ../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_HospitalWindowsill_Dif.uasset.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:341][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Dif' while loading NULL.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:342][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HospitalWindowsill_Dif': Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/T
UATHelper: Packaging (Windows (64-bit)): extures/TX_HospitalWindowsill_Dif' while loading NULL.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:342][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HallwayWindow_Opener_Nor'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:342][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HallwayWindow_Opener_Nor': Can't find file '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HallwayWindow_Opener_Nor'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:343][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HallwayWindow_Opener_Nor' while loading ../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_
HallwayWindow_Opener_Nor.uasset.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:343][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_HallwayWindow_Opener_Nor.uasset': C
UATHelper: Packaging (Windows (64-bit)): an't find file for asset '/Game/Hospital/Hospital_Pack/Windows_Doors/Textures/TX_HallwayWindow_Opener_Nor' while loading ../../../../../../Omni/ue4/OmniUnrealSDK v0.7 - Copy/PluginRebuild/Content/Hospital/Hospital_Pack/Props/Textures/TX_HallwayWindow_Opener_Nor.uasset.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:344][ 0]LogInit:Display: NOTE: Only first 50 warnings displayed.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:344][ 0]LogInit:Display:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:344][ 0]LogInit:Display: Failure - 65 error(s), 839 warning(s)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:344][ 0]LogInit:Display:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 28.26 seconds
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.09-01.20.17:758][ 0]LogOnline:Display: Unloading online subsystem: NULL
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 32.850626s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for E:\Omni\ue4\OmniUnrealSDK v0.7 - Copy\PluginRebuild\PluginR
UATHelper: Packaging (Windows (64-bit)): ebuild.uproject; see log C:\Users\Ryan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine+Epic+Games+4.13\Cook-2016.10.08-20.20.17.txt
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): --- End of inner exception stack trace ---
UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure