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Packing Cook Error - please help

Hello,

I’m trying to package a game I built but I am getting cook errors. I whent back to an earlier version of my project which is giving me this error. Please let me know of a quick fix or if you can help over skype I can pay hourly.

MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/UnrealEngine/UnrealProjects/HauntedMansion 4.12/HauntedMansion.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/UnrealEngine/UnrealProjects/HauntedMansio
MainFrameActions: Packaging (Windows (64-bit)): n 4.12/HauntedMansion.uproject -cook -stage -archive -archivedirectory=C:/Users/Ryan/Desktop/New folder -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\UnrealEngine\UnrealProjects\HauntedMansion 4.12\HauntedMansion.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\UnrealEngine\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe HauntedMansion Win64 Development -Project=“E:\UnrealEngine\UnrealProjects\HauntedMansion 4.12\HauntedMansion.uproject” “E:\UnrealEngine\UnrealProjects\HauntedMansion 4.12\HauntedMansion.uproject” -remoteini=“E:\U
nrealEngine\UnrealProjects\HauntedMansion 4.12” -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: System.ArgumentException: Illegal characters in path.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at System.IO.Path.GetFullPathInternal(String path)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at System.IO.Path.GetFullPath(String path)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at UnrealBuildTool.FileSystemReference…ctor(String InPath)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at UnrealBuildTool.FileReference…ctor(String InPath)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at UnrealBuildTool.DynamicCompilation.RequiresCompilation(List1 SourceFileNames, FileReference AssemblySourceListFilePath, FileReference OutputAssemblyPath) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, List1 SourceFileNames, List1 ReferencedAssembies, List1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at UnrealBuildTool.RulesAssembly…ctor(IReadOnlyList1 Plugins, List1 ModuleFiles, List1 TargetFiles, Dictionary2 ModuleFileToPluginInfo, FileReference AssemblyFileName, RulesAssembly Parent)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at UnrealBuildTool.UEBuildTarget.CreateTarget(TargetDescriptor Desc)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.RunUBT(String] Arguments, FileReference ProjectFile)
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.5571962s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): E:\UnrealEngine\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe HauntedMansion Win64 Development -Project=“E:\UnrealEngine\UnrealProjects\HauntedMansion 4.12\HauntedMansion.up
roject” “E:\UnrealEngine\UnrealProjects\HauntedMansion 4.12\HauntedMansion.uproject” -remoteini=“E:\UnrealEngine\UnrealProjects\HauntedMansion 4.12” -noxge -generatemanifest -NoHotReloadFromIDE. See logfile for details: ‘UnrealBuildTool-2016.10.06-11.43.07.txt’
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvV ars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride,
Dictionary2 InTargetToManifest) MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

This is the bottom paragraph I’m getting from the output log of the other project:

UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.06-16.56.16:147] 0]LogInitisplay: LogBlueprint:Warning: [Compiler Vive_Pawn_COMPLETE] Warning [0013.41] Compile of Vive_Pawn_COMPLETE failed. 15 Fatal Issue(s) 23 Warning(s) [in 0 ms] (/Game/Vive/Vive_Pawn_COMPLETE.Vive_Pawn_COMPLETE)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.06-16.56.16:147] 0]LogInitisplay: LogBlueprint:Warning: [Compiler Vive_Pawn_COMPLETE] Warning [0013.41] Compile of Vive_Pawn_COMPLETE failed. 15 Fatal Issue(s) 24 Warning(s) [in 0 ms] (/Game/Vive/Vive_Pawn_COMPLETE.Vive_Pawn_COM
UATHelper: Packaging (Windows (64-bit)): PLETE)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.06-16.56.16:147] 0]LogInitisplay: LogBlueprint:Warning: [Compiler Vive_Pawn_COMPLETE] Warning [0013.66] Compile of Vive_Pawn_COMPLETE failed. 15 Fatal Issue(s) 22 Warning(s) [in 236 ms] (/Game/Vive/Vive_Pawn_COMPLETE.Vive_Pawn_C
UATHelper: Packaging (Windows (64-bit)): OMPLETE)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.06-16.56.16:147] 0]LogInitisplay: LogBlueprint:Warning: [Compiler Vive_Pawn_COMPLETE] Warning [0013.66] Compile of Vive_Pawn_COMPLETE failed. 15 Fatal Issue(s) 23 Warning(s) [in 0 ms] (/Game/Vive/Vive_Pawn_COMPLETE.Vive_Pawn_COM
UATHelper: Packaging (Windows (64-bit)): PLETE)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.06-16.56.16:147] 0]LogInitisplay: LogBlueprint:Warning: [Compiler Vive_Pawn_COMPLETE] Warning [0013.66] Compile of Vive_Pawn_COMPLETE failed. 15 Fatal Issue(s) 24 Warning(s) [in 0 ms] (/Game/Vive/Vive_Pawn_COMPLETE.Vive_Pawn_COMPLETE)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.06-16.56.16:148] 0]LogInitisplay: LogLinker:Warning: Asset ‘…/…/…/…/…/…/Omni/ue4/OmniUnrealSDK v0.7 - Copy/OmniUnrealSDK/Content/MT_Parents/Textures/TX_ParentPlaceholder_Ems.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.06-16.56.16:148] 0]LogInitisplay: LogBlueprint:Warning: Node ‘/Game/Audio/Light02_Cue.Light02_Cue:SoundCueGraph_9.SoundCueGraphNode_8’ missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.06-16.56.16:149] 0]LogInitisplay: LogBlueprint:Warning: Node ‘/Game/Audio/Light02_Cue.Light02_Cue:SoundCueGraph_9.SoundCueGraphNode_Root_9’ missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.06-16.56.16:149] 0]LogInitisplay: LogMaterial:Warning: Failed to compile Material /Game/HorrorEnvironment_AbandonedManor/Materials/Paintings/p01.p01 for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.06-16.56.16:149] 0]LogInitisplay: LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/HorrorEnvironment_AbandonedManor/Textures/Paintings/p_01.p_01
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.06-16.56.16:150] 0]LogInitisplay: LogMaterial:Warning: Failed to compile Material /Game/HorrorEnvironment_AbandonedManor/Materials/Paintings/p01.p01 for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.06-16.56.16:150] 0]LogInitisplay: NOTE: Only first 50 warnings displayed.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.06-16.56.16:150] 0]LogInitisplay:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.06-16.56.16:150] 0]LogInitisplay: Failure - 277 error(s), 3304 warning(s)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.06-16.56.16:151] 0]LogInitisplay:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 120.94 seconds
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.06-16.56.17:415] 0]LogOnlineisplay: Unloading online subsystem: NULL
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 126.147614s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for E:\Omni\ue4\OmniUnrealSDK v0.7 - Copy\OmniUnrealSDK\PluginRebuild.uproject; see log C:\Users\Ryan\AppData\Roaming\Unreal E
ngine\AutomationTool\Logs\E+UnrealEngine+Epic+Games+4.13\Cook-2016.10.06-11.56.17.txt
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String] Maps, String] Dirs, String InternationalizationPreset, String] CulturesToCook, String TargetPlatform, String Parameters)
UATHelper: Packaging (Windows (64-bit)): at Pro
UATHelper: Packaging (Windows (64-bit)): ject.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): — End of inner exception stack trace —
UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String] Arguments)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure

Looks like Vive_Pawn is what’s breaking it, not compiling. Does it play in Editor?

I deleted Vive_Pawn and nothing happened so I deleted the entire Vive folder and am getting this error now:

LogSavePackage: Save=1551.39ms
LogSavePackage: Moving ‘…/…/…/…/…/UnrealProjects/HauntedMansion 4.12/Saved/UEDPCSampleScene4F6F8D1C4BD76F61406CD9AA7B4ED440.tmp’ to ‘…/…/…/…/…/UnrealProjects/HauntedMansion 4.12/Saved/Autosaves/Game/HorrorEnvironment_AbandonedManor/SampleLevel/UEDPCSampleScene.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/UnrealProjects/HauntedMansion 4.12/Saved/Autosaves/Game/HorrorEnvironment_AbandonedManor/SampleLevel/UEDPCSampleScene.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/UnrealEngine/UnrealProjects/HauntedMansion 4.12/HauntedMansion.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/UnrealEngine/UnrealProjects/HauntedMansion 4.12/HauntedMansion.uproject -cook -stage -archive -ar
chivedirectory=C:/Users/Ryan/Desktop/New folder -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\UnrealEngine\UnrealProjects\HauntedMansion 4.12\HauntedMansion.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\UnrealEngine\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe HauntedMansion Win64 Development -Project=“E:\UnrealEngine\UnrealProjects\HauntedMansion 4.12\HauntedMansion.uproject” “E:\UnrealEngine\UnrealProjects\Haunte
MainFrameActions: Packaging (Windows (64-bit)): dMansion 4.12\HauntedMansion.uproject” -remoteini=“E:\UnrealEngine\UnrealProjects\HauntedMansion 4.12” -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: System.ArgumentException: Illegal characters in path.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at System.IO.Path.GetFullPathInternal(String path)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at System.IO.Path.GetFullPath(String path)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at UnrealBuildTool.FileSystemReference…ctor(String InPath)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at UnrealBuildTool.FileReference…ctor(String InPath)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at UnrealBuildTool.DynamicCompilation.RequiresCompilation(List1 SourceFileNames, FileReference AssemblySourceListFilePath, FileReference OutputAssemblyPath) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, List1 SourceFileNames, List1 ReferencedAssembies, List1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at UnrealBuildTool.RulesAssembly…ctor(IReadOnlyList1 Plugins, List1 ModuleFiles, List1 TargetFiles, Dictionary2 ModuleFileToPluginInfo, FileReference AssemblyFileName, RulesAssembly Parent)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at UnrealBuildTool.UEBuildTarget.CreateTarget(TargetDescriptor Desc)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.RunUBT(String] Arguments, FileReference ProjectFile)
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.6488104s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): E:\UnrealEngine\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe HauntedMansion Win64 Development -Project=“E:\UnrealEng
MainFrameActions: Packaging (Windows (64-bit)): ine\UnrealProjects\HauntedMansion 4.12\HauntedMansion.uproject” “E:\UnrealEngine\UnrealProjects\HauntedMansion 4.12\HauntedMansion.uproject” -remoteini=“E:\UnrealEngine\UnrealProjects\HauntedMansion 4.12” -noxge -generatemanifest -NoHotReloadFromIDE. See logfile for details: ‘UnrealBuildTool-2016.10.06-15.13.
08.txt’
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvV ars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride,
Dictionary2 InTargetToManifest) MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Thanks for the help!

MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: System.ArgumentException: Illegal characters in path.

You may look at the different path involved in your package process.

I have solved this before by creating a new empty project, and Migrating only your elements you need over to the new project. Also used to get this with outdated or conflicting plugins (substance, etc)

Did you fix it? I had a similiar experience when there was space in project path.

I don’t know why Vive_Pawn would be an issue.

The issue is quite clear, the log tells you that the path name has an illegal character. It’s because you’ve named the directory ‘HauntedMansion 4.12’.