I packed a small game (just a main menu, a level with two sequence animations, with alembic caches). But the final built game never works the first time perfectly. At the first launch, the textures are blurry and the second sequence never starts. After the second launch, the texture issues are fixed, but the second sequence still won’t start. But every issue disappears after the third launch. I try to use the Async Loading Screen plugin, so it can be preloaded during the load time, but it doesn’t help.
Hey @PwPwPower,
Are you using UE5? The textures may be blurry at first due to the setting of your alembic cache, because if you are streaming, it needs to load initially for the Alembic Cache to fully show it’s power.
I hope this can help!
-Zen
Yes, I’m using UE5. I checked the documentation but I don’t find any information about this problem. This is a video about the issue(in this example the textures and the cache loaded after a few seconds, and don’t need to restart the game) :
https://youtu.be/zJztCHRLQQQ?t=14
Maybe the issue was I’m using 4k virtual textures, but I am not sure this would affect the performance of the geocache playback