PackedLevelActor's EventGraph Logic Not Working when Spawned using PCG

I’m trying to recreate FLOATING CANDLES EFFECT from Hogwarts legacy using PACKED LEVEL ACTOR(CANDLES) data in PCG Graph.


i also got FLOATING LOGIC in PACKED LEVEL ACTOR’S EVENT GRAPH.

So the PROBLEM IS WHEN I HIT PLAY OR SIMULATE GAME CANDLES SPAWNED USING PCG WO’NT FLOAT BUT THEY DO WHEN ADDED TO LEVEL INDIVIDUALLY.