Packed mobile game, first time loaded shaders works, second time everything is white

Hello, I am making a build for a mobile game.

This is not the first build, all the other builds I did, didn’t have problems, except for the last build. The first time that the game is launched, all shaders all compiled right, and everything looks good when I load the next levels are still working right.

when I launch the game the second time, everything looks white, so is not loading the compiled shaders right, if a new level is load sometimes the shaders works again.

I tried with different graphics, compiling just low, for example, but still It doesn’t work.

Well, I have fixed already, but I am not sure why, maybe It was something related to the load and save system, but now works fine.

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