Creating a packed level instance blueprint places all collisions of the instances at 0,0,0 and scale of 1,1,1. Check out the pic here. I know instances can have proper collision in a bp so is this a bug? There is nothing in the docs about not supporting collisions. I also know that Valley of Ancient used custom collision meshes for their packed level instances but the reasoning was for performance issues not because it just doesn’t work? Has anyone found a solution?
I’m having this same issue. Did you manage to find a solution? Besides this post I can’t even find any information on this issue.
Nope! You could just make a custom collision mesh using the modeling tools but it kind of defeats the purpose of using level instance
I’m having the same issue.
Okay so I think I know what is going on. The collisions work correct it is the viewport view that isn’t working. In 5.0 it looks like they just don’t show collisions on packed level instances. It’s kind of confusing I hope they fix this.
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