Packed level actor the box collider disappear after commit - UE5.1

I’m using Packed Level Actor and when I was doing some testing to see how it works my box collider disappear when I commit the changes to the static meshes. Also for some weird reason, I can’t change the position of my box collider when I try to move it. The reason I’m using Packed Level actor is that I need a fast way to edit a room with different meshes, but those rooms need to be spawned randomly later, also those rooms have a mini-game inside something like “escape the room”.