Hello!
I’m currently using some Packed Level Actors in a level and, although I understand that when you package a selection of actors, any blueprint/lighting/decal/VFX doesn’t get compacted in the Packed Level Actor Blueprint, I noticed that if I open the blueprint and add a component directly to the viewport of the blueprint, it allows me to use it like a normal blueprint. I can use the blueprint script to assign a sound to an empty sound component on begin play for example, and it works when I press play. Same if I add a light or even a Child Blueprint containing lights,VFX etc. My question then is: What’s the catch?
There isn’t much about Packed Level Actors online but from what my research gathered is that Packed Level Actors is a static mesh only blueprint. Does that mean it will throw errors later on and break if I try to add basic scripting and other components? Or is it safe to use and is just for static meshes during the creation of the blueprint?