Packed Level Actor Blueprint - Add components and Scripting

Hello!

I’m currently using some Packed Level Actors in a level and, although I understand that when you package a selection of actors, any blueprint/lighting/decal/VFX doesn’t get compacted in the Packed Level Actor Blueprint, I noticed that if I open the blueprint and add a component directly to the viewport of the blueprint, it allows me to use it like a normal blueprint. I can use the blueprint script to assign a sound to an empty sound component on begin play for example, and it works when I press play. Same if I add a light or even a Child Blueprint containing lights,VFX etc. My question then is: What’s the catch?
There isn’t much about Packed Level Actors online but from what my research gathered is that Packed Level Actors is a static mesh only blueprint. Does that mean it will throw errors later on and break if I try to add basic scripting and other components? Or is it safe to use and is just for static meshes during the creation of the blueprint?

any info on this? I’d like to know too.

Just had the same assumption and found your post :smiley:
Looking for an answer also…