Hi Iv been testing and packaging an really tiny proyect.
all the content textures dont weight more than 5mb(few sprites).
so i packed it and when finished. i saw that the total is more than 187mb.
the bulid was made for windowsx64
So the question is. Is there any way to reduce that? or its compulsory to every proyect to be
180mb + all the content weight.
In this case im only using few sprites + bp(character bp and widget component)
So im thinkin that unreal is packing content that is not really neccesary or i am wrong?
In the wiki i dont found any relevant info about that.