Hello.
I can’t package project.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure
When you have error, you have to go up in the log until you see :
[2016.04.08-09.05.41:888][ 0]LogInit:Display:
[2016.04.08-09.05.41:888][ 0]LogInit:Display: Warning/Error Summary (Unique only)
[2016.04.08-09.05.41:888][ 0]LogInit:Display: -----------------------------------
From here, you can see the errors :
[2016.04.08-09.05.41:889][ 0]LogInit:Display: LogBlueprint:Error: [compiler AIUE_V01_004_door_3] Error Node Bad cast node has an invalid target type, please delete and recreate it
[2016.04.08-09.05.41:889][ 0]LogInit:Display: LogBlueprint:Error: [compiler AIUE_V01_004_door_3] Error Node Bad cast node has an invalid target class
[2016.04.08-09.05.41:889][ 0]LogInit:Display: LogBlueprint:Error: [compiler AIUE_V01_004_door_2] Error Node Bad cast node has an invalid target type, please delete and recreate it
[2016.04.08-09.05.41:889][ 0]LogInit:Display: LogBlueprint:Error: [compiler AIUE_V01_004_door_2] Error Node Bad cast node has an invalid target class
It seems that you just have to go to your AIUE_V01_004_door_* blueprint and recreate a Cast node. If you cannot find it, maybe just recompile the blueprint will trigger a compilation error.
thank you.thank you.thank you
Door even, the level is not set, just was in the project. Didn’t think they also somehow have an impact. Delet = good)