Hi Guys, UE4 Initiate Here,
I’ve been working with Unreal Engine for the month and a half after I chose to switch to UE4 from Unity.
Anyway long story shot I’m developing an RPG in UE4 and whenever I go to package it, I always get met with these errors in particular…
ATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/L_Main
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/L_Main
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/ThirdPerson/Meshes/CubeMaterial
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/ThirdPerson/Meshes/CubeMaterial
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/Violin
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/Objects/Instruments/Violin
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/Trumpet
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/Objects/Instruments/Trumpet
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/mus001
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/Objects/Instruments/mus001
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/flute
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/Objects/Instruments/flute
PackagingResults: Warning: Unable to find package for cooking /Game/L_Main
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/drum_set_obj
PackagingResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/Violin
PackagingResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/Violin
PackagingResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/Trumpet
PackagingResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/Trumpet
PackagingResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/mus001
PackagingResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/mus001
PackagingResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/flute
PackagingResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/flute
PackagingResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/drum_set_obj
PackagingResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/drum_set_obj
I know exactly what all of these objects are, as for where they are, they have been purposefully deleted by me as I had a change of heart and no longer needed them in my project / game.
Upon their deletion though, there was no mention of any one of them being referenced in any map or blueprint.
So then the question is, is there a way of removing that cluster of code from whenever I Package the project next?
Any help would be very much appreciated as again I’ve only been working with UE4 for the last 8 weeks.
Cheers