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PackagingResults: Warning: Unable to find package for cooking

Hi Guys, UE4 Initiate Here,

I’ve been working with Unreal Engine for the month and a half after I chose to switch to UE4 from Unity.
Anyway long story shot I’m developing an RPG in UE4 and whenever I go to package it, I always get met with these errors in particular…


ATHelper: Packaging (Windows (64-bit)):   CookResults: Warning: Unable to find package for cooking /Game/L_Main
UATHelper: Packaging (Windows (64-bit)):   LogCook: Warning: Unable to find package for cooking /Game/L_Main
UATHelper: Packaging (Windows (64-bit)):   CookResults: Warning: Unable to find package for cooking /Game/ThirdPerson/Meshes/CubeMaterial
UATHelper: Packaging (Windows (64-bit)):   LogCook: Warning: Unable to find package for cooking /Game/ThirdPerson/Meshes/CubeMaterial
UATHelper: Packaging (Windows (64-bit)):   CookResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/Violin
UATHelper: Packaging (Windows (64-bit)):   LogCook: Warning: Unable to find package for cooking /Game/Objects/Instruments/Violin
UATHelper: Packaging (Windows (64-bit)):   CookResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/Trumpet
UATHelper: Packaging (Windows (64-bit)):   LogCook: Warning: Unable to find package for cooking /Game/Objects/Instruments/Trumpet
UATHelper: Packaging (Windows (64-bit)):   CookResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/mus001
UATHelper: Packaging (Windows (64-bit)):   LogCook: Warning: Unable to find package for cooking /Game/Objects/Instruments/mus001
UATHelper: Packaging (Windows (64-bit)):   CookResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/flute
UATHelper: Packaging (Windows (64-bit)):   LogCook: Warning: Unable to find package for cooking /Game/Objects/Instruments/flute
PackagingResults: Warning: Unable to find package for cooking /Game/L_Main
UATHelper: Packaging (Windows (64-bit)):   CookResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/drum_set_obj
PackagingResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/Violin
PackagingResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/Violin
PackagingResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/Trumpet
PackagingResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/Trumpet
PackagingResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/mus001
PackagingResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/mus001
PackagingResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/flute
PackagingResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/flute
PackagingResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/drum_set_obj
PackagingResults: Warning: Unable to find package for cooking /Game/Objects/Instruments/drum_set_obj

I know exactly what all of these objects are, as for where they are, they have been purposefully deleted by me as I had a change of heart and no longer needed them in my project / game.
Upon their deletion though, there was no mention of any one of them being referenced in any map or blueprint.

So then the question is, is there a way of removing that cluster of code from whenever I Package the project next?

Any help would be very much appreciated as again I’ve only been working with UE4 for the last 8 weeks.

Cheers

Did you ever figure this out?

I fixed it, with this. I add missing levels in “List of maps to include in a packaged build” array in Project Settings.

@sarram solution worked for me as well, thanks man, I really appreciate your help

I’m having this problem aswell, some folders i have deleted get this error when trying to build.

What do you mean by “add missing levels”? Should i add test maps etc for content packs I’ve downloaded? Or just the level that i would like to use?

Just add the levels you need or I think there is an option you can check for packaging all content if you want that.