PackagingResults:Error: Error Unknown Error

Hello, I’m trying to package a project I’m working on and it keeps failing with an unknown error? I’m an artist with very little knowledge of UE4. Below is the Output Log from when I try and package. Any help would be much appreciated, thanks!

LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
LogStats: Stats thread started at 1.698207
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin ControlRig
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin PanoramicCapture
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundVisualizations
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.24-CL-11590370
LogInit: Engine Version: 4.24.3-11590370+++UE4+Release-4.24
LogInit: Compatible Engine Version: 4.24.0-10570792+++UE4+Release-4.24
LogInit: Net CL: 10570792
LogInit: OS: Windows 10 (Release 1909) (), CPU:       Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz, GPU: NVIDIA GeForce GTX 670M
LogInit: Compiled (64-bit): Feb 24 2020 15:39:18
LogInit: Compiled with Visual C++: 19.16.27032.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.24
LogInit: Command Line: 
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.24/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 25
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[r.VSync:0]]
LogConfig: Setting CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
LogConfig: Setting CVar [[r.ReflectionCaptureResolution:256]]
LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:2]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:3]]
LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
LogConfig: Setting CVar [[r.SSGI.Quality:3]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogHAL: Display: Platform has ~ 8 GB [8547901440 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogInit: Going up to parent DeviceProfile []
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@0] File [C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:2]]
LogConfig: Setting CVar [[r.ViewDistanceScale:0.4]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@0] File [C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:0]]
LogConfig: Applying CVar settings from Section [ShadowQuality@0] File [C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:0]]
LogConfig: Setting CVar [[r.ShadowQuality:0]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:1]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:512]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:512]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.06]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.6]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:0]]
LogConfig: Setting CVar [[r.DistanceFieldAO:0]]
LogConfig: Setting CVar [[r.VolumetricFog:0]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:0]]
LogConfig: Setting CVar [[r.CapsuleShadows:0]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@0] File [C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:0]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:0]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:0]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.2]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:300]]
LogConfig: Setting CVar [[r.LensFlareQuality:0]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:0]]
LogConfig: Setting CVar [[r.BloomQuality:4]]
LogConfig: Setting CVar [[r.FastBlurThreshold:0]]
LogConfig: Setting CVar [[r.Upscale.Quality:1]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:0]]
LogConfig: Setting CVar [[r.LightShaftQuality:0]]
LogConfig: Setting CVar [[r.Filter.SizeScale:0.6]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:0]]
LogConfig: Applying CVar settings from Section [TextureQuality@0] File [C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:16]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:1]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:1]]
LogConfig: Setting CVar [[r.Streaming.Boost:0.3]]
LogConfig: Setting CVar [[r.MaxAnisotropy:0]]
LogConfig: Setting CVar [[r.VT.MaxAnisotropy:4]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:400]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@0] File [C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:24]]
LogConfig: Setting CVar [[r.RefractionQuality:0]]
LogConfig: Setting CVar [[r.SSR.Quality:0]]
LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:1]]
LogConfig: Setting CVar [[r.SceneColorFormat:3]]
LogConfig: Setting CVar [[r.DetailMode:0]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:0 ; Low quality]]
LogConfig: Setting CVar [[r.SSS.Scale:0]]
LogConfig: Setting CVar [[r.SSS.SampleSet:0]]
LogConfig: Setting CVar [[r.SSS.Quality:0]]
LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
LogConfig: Setting CVar [[r.SSGI.Quality:0]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.125]]
LogConfig: Setting CVar [[r.ParticleLightQuality:0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:8.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:2.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:16.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:2.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:16.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@0] File [C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:0]]
LogConfig: Setting CVar [[grass.DensityScale:0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@0] File [C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:8]]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:8]]
LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Saved/Config/Windows/Engine.ini]
LogInit: Computer: DESKTOP-SNB8CIR
LogInit: User: HAMID
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=8.0GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 105.45 MB used, 105.45 MB peak
LogMemory: Process Virtual Memory: 100.43 MB used, 100.43 MB peak
LogMemory: Physical Memory: 5072.07 MB used,  3079.84 MB free, 8151.91 MB total
LogMemory: Virtual Memory: 5137.55 MB used,  134212592.00 MB free, 134217728.00 MB total
LogWindows: WindowsPlatformFeatures enabled
LogInit: Using OS detected language (fr-FR).
LogInit: Using OS detected locale (fr-FR).
LogTextLocalizationManager: No specific localization for 'fr-FR' exists, so the 'fr' localization will be used.
LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/fr/Editor.locres' could not be opened for reading!
LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/fr/EditorTutorials.locres' could not be opened for reading!
LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/fr/Keywords.locres' could not be opened for reading!
LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/fr/Category.locres' could not be opened for reading!
LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/fr/ToolTips.locres' could not be opened for reading!
LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/fr/PropertyNames.locres' could not be opened for reading!
LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/fr/Engine.locres' could not be opened for reading!
LogInit: Setting process to per monitor DPI aware
LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
LogHMD: Failed to initialize OpenVR with code 110
LogD3D11RHI: D3D11 min allowed feature level: 11_0
LogD3D11RHI: D3D11 max allowed feature level: 11_0
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI:    0. 'NVIDIA GeForce GTX 670M' (Feature Level 11_0)
LogD3D11RHI:       3010/0/4075 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI:       0/0/4075 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI:     GPU DeviceId: 0x1213 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows:    0. 'NVIDIA GeForce GTX 670M' (P:1 D:1)
LogWindows:    1. 'NVIDIA GeForce GTX 670M' (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:2 
LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 670M
LogD3D11RHI:   Driver Version: 391.35 (internal:23.21.13.9135, unified:391.35)
LogD3D11RHI:      Driver Date: 3-23-2018
LogRHI: Texture pool is 2107 MB (70% of 3010 MB)
LogD3D11RHI: Display: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
LogD3D11RHI: RHI does not have support for 64 bit atomics
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1a'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1aClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogShaderCompilers: Guid format shader working directory is -30 characters bigger than the processId version (../../../../../../Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Intermediate/Shaders/WorkingDirectory/6820/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/HAMID/AppData/Local/Temp/UnrealShaderWorkingDir/40827B3245A77E0794047489903FEECD/'.
LogXGEController: Cleaning working directory: C:/Users/HAMID/AppData/Local/Temp/UnrealXGEWorkingDir/
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 1.23s 94MB C:/Users/HAMID/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/HAMID/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path C:/Users/HAMID/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0032 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: ICDS 1.0.0, NetCL: 10570792, EngineNetVer: 13, GameNetVer: 0 (Checksum: 3983558925)
LogInput: Warning: Action ResetVR uses deprecated key MotionController_Left_Grip1.
LogInput: Warning: Action Faster uses deprecated key MotionController_Right_FaceButton1.
LogInput: Warning: Axis MoveForward uses deprecated key MotionController_Left_Thumbstick_Y.
LogInput: Warning: Axis TurnRate uses deprecated key MotionController_Right_Thumbstick_X.
LogInput: Warning: Axis MoveUp uses deprecated key MotionController_Left_Trigger.
LogInput: Warning: Axis MoveUp uses deprecated key MotionController_Right_Trigger.
LogPackageLocalizationCache: Processed 12 localized package path(s) for 1 prioritized culture(s) in 0.122028 seconds
LogUObjectArray: 46746 objects as part of root set at end of initial load.
LogUObjectAllocator: 8135816 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogLinker: Warning: Asset '../../Plugins/Experimental/PanoramicCapture/Content/Materials/WorldNormal.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../Plugins/Experimental/PanoramicCapture/Content/Materials/AmbientOcclusion.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../Plugins/Experimental/PanoramicCapture/Content/Materials/BaseColor.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../Plugins/Experimental/PanoramicCapture/Content/Materials/Metallic.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../Plugins/Experimental/PanoramicCapture/Content/Materials/Roughness.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogOcInput: OculusInput pre-init called
LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
LogWindows: File 'OVRPlugin.dll' does not exist
LogEngine: Initializing Engine...
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::InitializeManager -  0.015 s
LogInit: Initializing FReadOnlyCVARCache
LogAIModule: Creating AISystem for world Untitled
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display:     Sample Rate:                          44100
LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 4096
LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    4096
LogAudioMixer: Display:     Number of buffers to queue:           8
LogAudioMixer: Display:     Max Channels (voices):                32
LogAudioMixer: Display:     Number of Async Source Workers:       8
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Using built-in audio occlusion.
LogAudioMixer: Display: Initializing audio mixer.
LogAudioMixer: Display: Audio Device Output Speaker Info:
LogAudioMixer: Display: Name: Haut-parleurs (High Definition Audio Device)
LogAudioMixer: Display: Is Default: Yes
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Channel Count Used: 2
LogAudioMixer: Display: Device Channel Count: 2
LogAudioMixer: Display: Channel Order:
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Display: Using Audio Device Haut-parleurs (High Definition Audio Device)
LogInit: FAudioDevice initialized.
LogAudio: Warning: Can't increase MaxChannels past MaxSources
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogDerivedDataCache: Saved boot cache 0.26s 78MB C:/Users/HAMID/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=AbnormalShutdown, SessionId={30784C5B-44C9-446D-ABAB-E8B509211CBC}
LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
LogEditorSessionSummary: EditorSessionSummaryWriter initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
LogAudio: Warning: Can't increase MaxChannels past MaxSources
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory 'C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Content/' took 1.26s
SourceControl: Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Content/Maps/ICDS_2020-10.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogUObjectHash: Compacting FUObjectHashTables data took   2.39ms
LogLinker: Warning: While loading '../../../../../../Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Content/ForgottenHotel/Meshes/Props/Bedroom/luggagebag2.uasset' failed to load '/Game/ForgottenHotel/Materials/Props/Bedroom/Luggage2_Inst': Can't find file.
LogLinker: Warning: While loading '../../../../../../Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Content/ForgottenHotel/Meshes/Props/Bedroom/luggagebag2.uasset' failed to load '/Game/ForgottenHotel/Materials/Props/Bedroom/Luggage2_Inst': Can't find file.
LogLinker: Warning: While loading '../../../../../../Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Content/ForgottenHotel/Meshes/Props/Bedroom/luggagebag2.uasset' failed to load '/Game/ForgottenHotel/Materials/Props/Bedroom/Luggage2_Inst': Can't find file.
LogLinker: Warning: While loading '../../../../../../Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Content/ForgottenHotel/Meshes/Props/Bedroom/luggagebag2.uasset' failed to load '/Game/ForgottenHotel/Materials/Props/Bedroom/Luggage2_Inst': Can't find file.
LogLinker: Warning: While loading '../../../../../../Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Content/ForgottenHotel/Meshes/Props/Bedroom/luggagebag2.uasset' failed to load '/Game/ForgottenHotel/Materials/Props/Bedroom/Luggage2_Inst': Can't find file.
LoadErrors: Failed to load /Game/ForgottenHotel/Materials/Props/Bedroom/Luggage2_Inst.Luggage2_Inst Referenced by luggagebag2
LogLinker: Warning: While loading '../../../../../../Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Content/ForgottenHotel/Meshes/Props/Bedroom/luggagebag2.uasset' failed to load '/Game/ForgottenHotel/Materials/Props/Bedroom/Luggage2_Inst': Can't find file.
LoadErrors: Failed to load /Game/ForgottenHotel/Materials/Props/Bedroom/Luggage2_Inst.Luggage2_Inst Referenced by luggagebag2
LogAIModule: Creating AISystem for world ICDS_2020-10
LogEditorServer: Finished looking for orphan Actors (0.001 secs)
LogUObjectHash: Compacting FUObjectHashTables data took   6.30ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 20,474ms to complete.
LogFileHelpers: Loading map 'ICDS_2020-10' took 89.554
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogCollectionManager: Loaded 0 collections in 0.045995 seconds
LogFileCache: Scanning file cache for directory 'C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Saved/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory 'C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Content/Developers/HAMID/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory 'C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Content/Collections/' took 0.00s
LogContentBrowser: Native class hierarchy populated in 0.0128 seconds. Added 3058 classes and 748 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 2 classes and 3 folders.
LogSlate: Took 0.070427 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.034420 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogSlate: Took 0.065823 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
LogSlate: Took 0.077619 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
LogSlate: Took 0.014453 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
LogRenderer: Reallocating scene render targets to support 1208x692 Format 9 NumSamples 1 (Frame:1).
LogSlate: Took 0.020946 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 231.59 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogContentStreaming: Texture pool size now 400 MB
LogSlate: Window 'Message Log' being destroyed
LogSlate: Window 'Message Log' being destroyed
LogAssetRegistry: Asset discovery search completed in 244.9921 seconds
LogAssetManager: Warning: Found Duplicate PrimaryAssetID Map:/Game/Maps/IL-CANTO-DEI-SUICIDI-V2-MAI-build, this must be resolved before saving. Path /Game/Maps/IL-CANTO-DEI-SUICIDI-V2-MAI-build.IL-CANTO-DEI-SUICIDI-V2-MAI-build is replacing path /Game/Maps/IL-CANTO-DEI-SUICIDI-V3-MAI.IL-CANTO-DEI-SUICIDI-V2-MAI-build
LogCollectionManager: Fixed up redirectors for 0 collections in 0.055634 seconds (updated 0 objects)
LogFileCache: Retrieving MD5 hashes for directory 'C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/Content/' took 73.30s
LogSlate: Window 'Output Log' being destroyed
LogSlate: Window 'Output Log' being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took   1.32ms
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/ICDS.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/HAMID/Desktop/UE4_Projects/LeChantDesSuicidés 4.23-2/ICDS.uproject" -cook -stage -archive -archivedirectory=C:/Users/HAMID/
Desktop -package -ue4exe="C:\Program Files\Epic Games\UE_4.24\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -clientconfig=Development -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\HAMID\Desktop\UE4_Projects\LeChantDesSuicidés 4.23-2\ICDS.uproject
UATHelper: Packaging (Windows (64-bit)): ICDS.uproject requires a temporary target.cs to be generated (ControlRig plugin is enabled)
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe ICDS Win64 Development -Project="C:\Users\HAMID\Desktop\UE4_Projects\LeChantDesSuicidés 4.23-2\ICDS.uproject"  "C:\Users\HAMID\Desktop\UE4_Projects\LeChantDesSuicidés 4.23-2\ICDS.uproject" -NoUBTMakefiles  -remoteini="C:\Users\HAMI
D\Desktop\UE4_Projects\LeChantDesSuicidés 4.23-2" -skipdeploy -Manifest="C:\Users\HAMID\Desktop\UE4_Projects\LeChantDesSuicidés 4.23-2\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\HAMID\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\UBT-ICDS-Win64-Development.txt"
UATHelper: Packaging (Windows (64-bit)):   Writing manifest to C:\Users\HAMID\Desktop\UE4_Projects\LeChantDesSuicidés 4.23-2\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows (64-bit)):   Building ICDS...
UATHelper: Packaging (Windows (64-bit)):   Using Visual Studio 2017 14.16.27035 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)):   [Upgrade]
UATHelper: Packaging (Windows (64-bit)):   [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
UATHelper: Packaging (Windows (64-bit)):   [Upgrade]     bLegacyPublicIncludePaths = false                 => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
UATHelper: Packaging (Windows (64-bit)):   [Upgrade]     ShadowVariableWarningLevel = WarningLevel.Error   => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
UATHelper: Packaging (Windows (64-bit)):   [Upgrade]     PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs   => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
UATHelper: Packaging (Windows (64-bit)):   [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in ICDS.Target.cs, and explicitly overriding settings that differ from the new defaults.
UATHelper: Packaging (Windows (64-bit)):   [Upgrade]
UATHelper: Packaging (Windows (64-bit)):   Building 4 actions with 8 processes...
UATHelper: Packaging (Windows (64-bit)):     [1/4] SharedPCH.Core.cpp
UATHelper: Packaging (Windows (64-bit)):     c1xx: fatal error C1083: Impossible d'ouvrir le fichier interm�diaire du compilateur�: 'C:\Users\HAMID\Desktop\UE4_Projects\LeChantDesSuicidǸs 4.23-2\Intermediate\Build\Win64\ICDS\Development\Core\SharedPCH.Core.h.pch'�: No such file or directory
LogSlate: Last resort fallback font was requested. Font: '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf', Character: 'Ǹ (U+01f8)'
LogSlate: Took 0.083473 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K)
UATHelper: Packaging (Windows (64-bit)): Took 43,6731804s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\HAMID\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\UBT-ICDS-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
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