I have been dealing with this kind of problems several times.
But this time i´m not finding what´s happening.
Looks like kinda basic problem. It shoots the error at 4secs.
Thanks in advance.
This is the log:
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/UE4_PROYECTS/AIN_BeachHouse/AIN_BeachHouse.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/UE4_PROYECTS/AIN_BeachHouse/AIN_BeachHouse.uproject -cook -stage -archive -archivedirectory=C:/Users/Pol/Desktop/ArchitectIN
_APP_Windows -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\UE4_PROYECTS\AIN_BeachHouse\AIN_BeachHouse.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe AIN_BeachHouse Win64 Development -Project=E:\UE4_PROYECTS\AIN_BeachHouse\AIN_BeachHouse.uproject E:\UE4_PROYECTS\AIN_BeachHouse\AIN_BeachHouse.uproject -remoteini=“E:\UE4_PROYECTS\AIN_BeachHouse” -noxge -generatemanifest -NoHotRe
load
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.2293198s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe AIN_BeachHouse Win64 Development -Project=E:\UE4_PROYECTS\AIN_BeachHouse\AIN_BeachHouse.uproject E:\UE4_PROYECTS\AIN_BeachHouse\AIN_BeachHouse.uproject -remoteini=“E:\UE4_PROYECTS\AIN_BeachHouse” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for AIN_BeachHouse (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4.1062389s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): E:\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe AIN_BeachHouse Win64 Development -Project=E:\UE4_PROYECTS\AIN_BeachHouse\AIN_BeachHouse.uproject E:\UE4_PROYECT
S\AIN_BeachHouse\AIN_BeachHouse.uproject -remoteini=“E:\UE4_PROYECTS\AIN_BeachHouse” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.05.16-12.35.55.txt’
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): en Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): en BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): en BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): en AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error