Where do I find the log to upload? I looked in my projects Saved>Logs Folder but found nothing but old logs
Hello Prazon,
If there are no logs under that location, you may be able to find logs under this location:
C:\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Logs
If all else fails, just copy/paste the output from the Output Log in the engine into a text file and upload that, it’s the same information as a normal log file.
We haven’t heard from you in a while, Prazon. Are you still experiencing this issue? If so, was my last comment of any help in finding the logs? In the meantime, I’ll be marking this issue as resolved for tracking purposes.
They were under my AppData/Roaming/Unreal Engine folder for some reason and are larger then 10mb so I can’t upload it directly. https://dl.dropboxusercontent.com/u/45688722/output%20log.txt
There seems to be a lot of issues with this project. There are a multitude of warnings and quite a few errors. It seems like it’s a lot to do with filepath names and some null references.
Compiler Warning A node that generated no code of it’s own ( Get AvailableCharacters ) tried to inject code into Set Array Elem . K2Node_VariableGet /Temp/TEMP_BP/Game/WolfPackBattalion/Blueprints/Lobby/LobbyPC.LobbyPC:EdGraph_19.K2Node_Var
This one seems to be pointing out a problem with your LobbyPC blueprint’s graph. Can you take a look at some of these errors/warnings (ctrl+f will help) and see if you can fix some of the problems? There are a lot to go through.
Ah thanks so much I had a feeling the filepath names were one of the causes. That started happening after I made a clone of the source code.
Any idea what this error might mean? I assume it means something that has CCD enabled is causing it but I’ve looked through my blueprints and I can’t find anything with it on.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.18-04.20.28:343][ 0]LogInit:Display: LogPhysics:Error: PHYSX: (d:\ori.cohen_g6217_physics\engine\source\thirdparty\physx\physx-3.3\source\physx\src\NpRigidBodyTemplate.h 437) eINVALID_PARAMETER : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will
be ignored.
Good job fixing some of it. As far as that message goes, the answer here might be able to help you find which ones have CCD enabled. There a few methods listed here.