PackagingResults:Error: Error Unknown Error

Hello there! I’m trying to package any my project, no matter HTML5 or win64 or Android, but receive the same error, please help me. This log is from packaging HTML5 as example.
[log file attached][1]

92388-packaging+log.txt (28.1 KB)

added: Visual Studio 2015 is installed

Hey ,

Can you please provide me the logs for each failure on each platform? It sounds like you’re likely having separate issues that seem like one. Please also upload a screenshot of your Android SDK settings, mine are as follows:

78885-androidsdk.png

Thanks!

Hello . Thank You for reply.
Here it is. Screenshot with Android SDK ,
and one unrealbuildtool-log - I’ve just tried to package for win64.[link text][1]

[link text][3]

You need to install AndroidWorks and add them to the Location path provided in the Android SDK section of UE4. Please follow this [documentation][1].

https://docs.unrealengine.com/latest/INT/Platforms/Android/GettingStarted/1/

Hello .
I installed AndroidWorks, see the screenshot.
But that did not resolved my problems with packaging to HTML5 or to Win64. Logs attached.[link text][1]
[link text][2]

In your Win64 logs, you’re having the following errors:

MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool:    ????????? ?????????? D:\Unreal Projects\MyProject3\Binaries\Win64\MyProject3.lib ? ?????? D:\Unreal Projects\MyProject3\Binaries\Win64\MyProject3.exp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp.obj : error LNK2019: ?????? ?? ????????????? ??????? ?????? "void __cdecl EmptyLinkFunctionForStaticInitializationCreaturePackRuntimePlugin(void)" (?EmptyLinkFunctionForStaticInitializationCreaturePackRuntimePlugin@@YAXX
MainFrameActions: Packaging (Windows (64-bit)): Z) ? ??????? "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Unreal Projects\MyProject3\Binaries\Win64\MyProject3.exe : fatal error LNK1120: ????????????? ??????? ?????????: 1
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\Unreal Projects\MyProject3\Binaries\Win64\MyProject3.exe

You need to check out the coding that you’ve entered into your project. Also check and see if a blueprint project will package for Win64.

In your HTML5 logs, you’re having the following errors:

MainFrameActions: Packaging (HTML5): UnrealBuildTool: error: Linking globals named '_Z14UELinkerFixupsv': symbol multiply defined!
MainFrameActions: Packaging (HTML5): UnrealBuildTool: Traceback (most recent call last):
MainFrameActions: Packaging (HTML5): UnrealBuildTool:   File "C:\Program Files (x86)\Epic Games\4.11\Engine\Source\ThirdParty\HTML5\emsdk\emscripten\1.35.0\emcc", line 1309, in <module>
MainFrameActions: Packaging (HTML5): UnrealBuildTool:     final = shared.Building.llvm_opt(final, link_opts, DEFAULT_FINAL)
MainFrameActions: Packaging (HTML5): UnrealBuildTool:   File "C:\Program Files (x86)\Epic Games\4.11\Engine\Source\ThirdParty\HTML5\emsdk\emscripten\1.35.0\tools\shared.py", line 1465, in llvm_opt
MainFrameActions: Packaging (HTML5): UnrealBuildTool:     assert os.path.exists(target), 'Failed to run llvm optimizations: ' + output
MainFrameActions: Packaging (HTML5): UnrealBuildTool: AssertionError: Failed to run llvm optimizations: 

Can you verify that you have everything installed for your editor? Open up the launcher, click on the yellow down-arrow and select ‘options’. Once you’ve selected ‘options’ could you please make sure that everything is selected. This is approx another 18 GB.

Looking forward to hearing back from you, thanks!

Hey ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!