I tried solving it by removing plugins and re-installing them but it didn’t work. It let me export one or twice but both times the exported file either can’t open or is missing a file for some reason.
Terminal
LogStats: Stats thread started at 0.278604
LogPluginManager: Display: By default, prioritizing project plugin (C:/Users/aeroa/Documents/Unreal Projects/Final/Plugins/Marketplace/AvatarSDecf51bc4664aV7/AvatarSDKMetaperson2.uplugin) over the corresponding engine version (…/…/…/Engine/Plugins/Marketplace/AvatarSDecf51bc4664aV7/AvatarSDKMetaperson2.uplugin).
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-D6AC6041483B53AE90A4C4A40FF7EF73
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [C:/Users/aeroa/Documents/Unreal Projects/Final/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager…
LogAudio: Display: AudioInfo: ‘OPUS’ Registered
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: ‘OGG’ Registered
LogAudio: Display: AudioInfo: ‘ADPCM’ Registered
LogAudio: Display: AudioInfo: ‘PCM’ Registered
LogAudio: Display: AudioInfo: ‘BINKA’ Registered
LogAudio: Display: AudioInfo: ‘RADA’ Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Unable to find target receipt in path: C:/Users/aeroa/Documents/Unreal Projects/Final/Binaries/Win64/.target
LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
LogConfig: Display: Loading Mac ini files took 0.06 seconds
LogConfig: Display: Loading IOS ini files took 0.06 seconds
LogConfig: Display: Loading Android ini files took 0.06 seconds
LogConfig: Display: Loading Windows ini files took 0.06 seconds
LogAssetRegistry: Display: Asset registry cache read as 42.8 MiB from C:/Users/aeroa/Documents/Unreal Projects/Final/Intermediate/CachedAssetRegistry_0.bin
LogConfig: Display: Loading Unix ini files took 0.06 seconds
LogConfig: Display: Loading VisionOS ini files took 0.07 seconds
LogConfig: Display: Loading TVOS ini files took 0.07 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds
LogConfig: Display: Loading Linux ini files took 0.07 seconds
LogPluginManager: Found matching target receipt: …/…/…/Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: C:/Users/aeroa/Documents/Unreal Projects/Final/Binaries/Win64/.target
LogPluginManager: Found matching target receipt: …/…/…/Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin StudioTelemetry
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Project plugin AvatarSDKMetaperson2
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin USDCore
LogPluginManager: Mounting Engine plugin WebBrowserWidget
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin HoldoutComposite
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertSyncCore
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogNFORDenoise: NFORDenoise function starting up
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStudioTelemetry: Started StudioTelemetry Session
LogWindows: Failed to load ‘WinPixGpuCapturer.dll’ (GetLastError=126)
LogWindows: File ‘WinPixGpuCapturer.dll’ does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368
LogInit: Using libcurl 8.4.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
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LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
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LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 2147483647 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.5-CL-39772772
LogInit: Platform=WindowsEditor
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LogInit: DeviceId=
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LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5
LogInit: Net CL: 37670630
LogInit: OS: Windows 11 (24H2) [10.0.26100.3194] (), CPU: 13th Gen Intel(R) Core™ i9-13980HX, GPU: NVIDIA GeForce RTX 4080 Laptop GPU
LogInit: Compiled (64-bit): Feb 5 2025 22:32:48
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.5
LogInit: Command Line:
LogInit: Base Directory: D:/Epic/UE_5.5/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
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LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
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LogConfig: Branch ‘SoundFields’ had been unloaded. Reloading on-demand took 0.09ms
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LogConfig: Branch ‘AlembicImporter’ had been unloaded. Reloading on-demand took 0.09ms
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LogConfig: Branch ‘WindowsDeviceProfileSelector’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘LevelSequenceEditor’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘NNEDenoiser’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘NNERuntimeORT’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘WebMMoviePlayer’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘AnimationData’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘ACLPlugin’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘AISupport’ had been unloaded. Reloading on-demand took 0.10ms
LogConfig: Branch ‘SequencerScripting’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘AnimationModifierLibrary’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘EnvironmentQueryEditor’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘TemplateSequence’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘CameraShakePreviewer’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘EngineCameras’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘AnimationSharing’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘DumpGPUServices’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘CLionSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.10ms
LogConfig: Branch ‘GitSourceControl’ had been unloaded. Reloading on-demand took 0.10ms
LogConfig: Branch ‘KDevelopSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘BlendSpaceMotionAnalysis’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘NullSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.10ms
LogConfig: Branch ‘N10XSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.10ms
LogConfig: Branch ‘ControlRigSpline’ had been unloaded. Reloading on-demand took 0.10ms
LogConfig: Branch ‘ControlRigModules’ had been unloaded. Reloading on-demand took 0.10ms
LogConfig: Branch ‘AssetManagerEditor’ had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch ‘CodeLiteSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.10ms
LogConfig: Branch ‘RigLogic’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘PerforceSourceControl’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘PixWinPlugin’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘PluginUtils’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘PropertyAccessNode’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘PlasticSourceControl’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘RenderDocPlugin’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘SubversionSourceControl’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘RiderSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘TextureFormatOodle’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘VisualStudioSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘UObjectPlugin’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘XCodeSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘VisualStudioCodeSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.10ms
LogConfig: Branch ‘BlueprintHeaderView’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘ChangelistReview’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘ColorGrading’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘CryptoKeys’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘CurveEditorTools’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘DataValidation’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘EditorDebugTools’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘InterchangeEditor’ had been unloaded. Reloading on-demand took 0.10ms
LogConfig: Branch ‘AndroidMedia’ had been unloaded. Reloading on-demand took 0.10ms
LogConfig: Branch ‘EngineAssetDefinitions’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘FacialAnimation’ had been unloaded. Reloading on-demand took 0.10ms
LogConfig: Branch ‘AvfMedia’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘GeometryMode’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘GameplayTagsEditor’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘MacGraphicsSwitching’ had been unloaded. Reloading on-demand took 0.10ms
LogConfig: Branch ‘MeshLODToolset’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘MobileLauncherProfileWizard’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘MaterialAnalyzer’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘PluginBrowser’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘ProxyLODPlugin’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘ModelingToolsEditorMode’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘SpeedTreeImporter’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘EOSShared’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘SequencerAnimTools’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘OnlineBase’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘OnlineServices’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘StylusInput’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘ImgMedia’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘UVEditor’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘UMGWidgetPreview’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘WorldPartitionHLODUtilities’ had been unloaded. Reloading on-demand took 0.10ms
LogConfig: Branch ‘MediaCompositing’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘InterchangeTests’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘MediaPlate’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘OnlineSubsystem’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘WebMMedia’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘MediaPlayerEditor’ had been unloaded. Reloading on-demand took 0.10ms
LogConfig: Branch ‘WmfMedia’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘OnlineSubsystemNull’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘OnlineSubsystemUtils’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘XInputDevice’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘OnlineSubsystemGooglePlay’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘SkeletalMeshModelingTools’ had been unloaded. Reloading on-demand took 0.10ms
LogConfig: Branch ‘ObjectMixer’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘LightMixer’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘OnlineSubsystemIOS’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘PortableObjectFileDataSource’ had been unloaded. Reloading on-demand took 0.10ms
LogConfig: Branch ‘ConcertMain’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘SQLiteCore’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘BaseCharacterFXEditor’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘ContentBrowserAssetDataSource’ had been unloaded. Reloading on-demand took 0.10ms
LogConfig: Branch ‘ContentBrowserClassDataSource’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘ContentBrowserFileDataSource’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘ConcertSyncClient’ had been unloaded. Reloading on-demand took 0.09ms
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
LogStreaming: Display: AsyncLoading2 - Initialized
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame ]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
LogConfig: Set CVar [[r.VSync:0]]
LogConfig: Set CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
LogConfig: Set CVar [[r.ReflectionMethod:1]]
LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
LogConfig: Set CVar [[r.AllowStaticLighting:0]]
LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
LogConfig: Set CVar [[r.RayTracing:1]]
LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Set CVar [[gc.AllowParallelGC:1]]
LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Set CVar [[gc.CreateGCClusters:1]]
LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.FXAA.Quality:4]]
LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
LogConfig: Set CVar [[r.TSR.Resurrection:1]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
LogConfig: Set CVar [[r.LightFunctionQuality:1]]
LogConfig: Set CVar [[r.ShadowQuality:5]]
LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Set CVar [[r.VolumetricFog:1]]
LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Set CVar [[r.CapsuleShadows:1]]
LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
LogConfig: Set CVar [[r.DistanceFieldAO:1]]
LogConfig: Set CVar [[r.AOQuality:2]]
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SSR.Quality:3]]
LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
LogConfig: Set CVar [[r.MotionBlurQuality:4]]
LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Set CVar [[r.LensFlareQuality:2]]
LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Set CVar [[r.BloomQuality:5]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
LogConfig: Set CVar [[r.FastBlurThreshold:100]]
LogConfig: Set CVar [[r.Upscale.Quality:3]]
LogConfig: Set CVar [[r.LightShaftQuality:1]]
LogConfig: Set CVar [[r.Filter.SizeScale:1]]
LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
LogConfig: Set CVar [[r.Streaming.MipBias:0]]
LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Set CVar [[r.Streaming.Boost:1]]
LogConfig: Set CVar [[r.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Set CVar [[r.RefractionQuality:2]]
LogConfig: Set CVar [[r.SceneColorFormat:4]]
LogConfig: Set CVar [[r.DetailMode:3]]
LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Set CVar [[r.SSS.Scale:1]]
LogConfig: Set CVar [[r.SSS.SampleSet:2]]
LogConfig: Set CVar [[r.SSS.Quality:1]]
LogConfig: Set CVar [[r.SSS.HalfRes:0]]
LogConfig: Set CVar [[r.SSGI.Quality:3]]
LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Set CVar [[r.ParticleLightQuality:2]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
LogConfig: Set CVar [[foliage.DensityScale:1.0]]
LogConfig: Set CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM6
LogRHI: Loading RHI module D3D12RHI
LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4080 Laptop GPU (VendorId: 10de, DeviceId: 27e0, SubSysId: 21ed1043, Revision: 00a1
LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
LogD3D12RHI: Adapter has 11997MB of dedicated video memory, 0MB of dedicated system memory, and 16193MB of shared system memory, 1 output[s]
LogD3D12RHI: Driver Version: 572.60 (internal:32.0.15.7260, unified:572.60)
LogD3D12RHI: Driver Date: 2-25-2025
LogD3D12RHI: Intel Extensions Framework not supported by driver. Please check if a driver update is available.
LogD3D12RHI: Found D3D12 adapter 1: Intel(R) UHD Graphics (VendorId: 8086, DeviceId: a788, SubSysId: 21ed1043, Revision: 0004
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 16193MB of shared system memory, 0 output[s]
LogD3D12RHI: Driver Version: 32.0.101.6559 (internal:32.0.101.6559, unified:101.6559)
LogD3D12RHI: Driver Date: 2-4-2025
LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16193MB of shared system memory, 0 output[s]
LogD3D12RHI: DirectX Agility SDK runtime found.
LogD3D12RHI: Chosen D3D12 Adapter Id = 0
LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
LogInit: Selected Device Profile: [WindowsEditor]
LogHAL: Display: Platform has ~ 32 GB [33959821312 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
LogDeviceProfileManager: Going up to parent DeviceProfile []
LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap → Msdf]]
LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 → 2]]
LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [Startup_Windows] File […/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/aeroa/Documents/Unreal Projects/Final/Saved/Config/WindowsEditor/Editor.ini]
LogInit: Computer: AEROAXE
LogInit: User: aeroa
LogInit: CPU Page size=4096, Cores=24
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Process is running as part of a Windows Job with separate resource limits
LogMemory: Memory total: Physical=31.6GB (32GB approx) Virtual=33.6GB
LogMemory: Platform Memory Stats for WindowsEditor
LogMemory: Process Physical Memory: 628.58 MB used, 653.06 MB peak
LogMemory: Process Virtual Memory: 686.54 MB used, 705.96 MB peak
LogMemory: Physical Memory: 11704.54 MB used, 20682.07 MB free, 32386.61 MB total
LogMemory: Virtual Memory: 15898.23 MB used, 18536.38 MB free, 34434.61 MB total
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogWindows: WindowsPlatformFeatures enabled
LogChaosDD: Chaos Debug Draw Startup
LogInit: Physics initialised using underlying interface: Chaos
LogInit: Using OS detected language (zh-CN).
LogInit: Using OS detected locale (en-US).
LogTextLocalizationManager: No specific localization for ‘zh-CN’ exists, so ‘zh-Hans’ will be used for the language.
LogInit: Setting process to per monitor DPI aware
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Editor/zh/Editor.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/EditorTutorials/zh/EditorTutorials.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Keywords/zh/Keywords.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Category/zh/Category.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/ToolTips/zh/ToolTips.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/PropertyNames/zh/PropertyNames.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Engine/zh/Engine.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/zh/OnlineSubsystem.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/zh/OnlineSubsystemUtils.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Content/Localization/OnlineSubsystemGooglePlay/zh/OnlineSubsystemGooglePlay.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Content/Localization/OnlineSubsystemIOS/zh/OnlineSubsystemIOS.locres’ could not be opened for reading!
LogWindowsTextInputMethodSystem: Available input methods:
LogWindowsTextInputMethodSystem: - 英语(美国) - (Keyboard).
LogWindowsTextInputMethodSystem: - 英语(澳大利亚) - (Keyboard).
LogWindowsTextInputMethodSystem: - 英语(英国) - (Keyboard).
LogWindowsTextInputMethodSystem: - 简体中文(中国大陆) - 微软拼音 (TSF IME).
LogWindowsTextInputMethodSystem: Activated input method: 英语(美国) - (Keyboard).
LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM6
LogRHI: Loading RHI module D3D12RHI
LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
LogWindows: Attached monitors:
LogWindows: resolution: 2560x1600, work area: (0, 0) → (2560, 1528), device: ‘\.\DISPLAY1’ [PRIMARY]
LogWindows: Found 1 attached monitors.
LogWindows: Gathering driver information using Windows Setup API
LogRHI: RHI Adapter Info:
LogRHI: Name: NVIDIA GeForce RTX 4080 Laptop GPU
LogRHI: Driver Version: 572.60 (internal:32.0.15.7260, unified:572.60)
LogRHI: Driver Date: 2-25-2025
LogD3D12RHI: GPU DeviceId: 0x27e0 (for the marketing name, search the web for “GPU Device Id”)
LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
LogNvidiaAftermath: Aftermath initialized
LogD3D12RHI: Emitting draw events for PIX profiling.
LogNvidiaAftermath: Aftermath enabled. Active feature flags:
LogNvidiaAftermath: - Feature: EnableResourceTracking
LogD3D12RHI: ID3D12Device1 is supported.
LogD3D12RHI: ID3D12Device2 is supported.
LogD3D12RHI: ID3D12Device3 is supported.
LogD3D12RHI: ID3D12Device4 is supported.
LogD3D12RHI: ID3D12Device5 is supported.
LogD3D12RHI: ID3D12Device6 is supported.
LogD3D12RHI: ID3D12Device7 is supported.
LogD3D12RHI: ID3D12Device8 is supported.
LogD3D12RHI: ID3D12Device9 is supported.
LogD3D12RHI: ID3D12Device10 is supported.
LogD3D12RHI: ID3D12Device11 is supported.
LogD3D12RHI: ID3D12Device12 is supported.
LogD3D12RHI: Bindless resources are supported
LogD3D12RHI: Stencil ref from pixel shader is not supported
LogD3D12RHI: Raster order views are supported
LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
LogD3D12RHI: Mesh shader tier 1.0 is supported
LogD3D12RHI: AtomicInt64OnTypedResource is supported
LogD3D12RHI: AtomicInt64OnGroupShared is supported
LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
LogD3D12RHI: Shader Model 6.6 atomic64 is supported
LogD3D12RHI: Work Graphs are supported
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000095E625B0B00)
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000095E625B0D80)
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000095E625B1000)
LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
LogRHI: Texture pool is 7074 MB (70% of 10106 MB)
LogD3D12RHI: Async texture creation enabled
LogD3D12RHI: RHI has support for 64 bit atomics
LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
LogInit: Initializing FReadOnlyCVARCache
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“C:/Users/aeroa/Documents/Unreal Projects/Final/Final.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/aeroa/Documents/Unreal Projects/Final/Intermediate/TurnkeyReport_0.log” -log=“C:/Users/aeroa/Documents/Unreal Projects/Final/Intermediate/TurnkeyLog_0.log” -project=“C:/Users/aeroa/Documents/Unreal Projects/Final/Final.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Epic/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/aeroa/Documents/Unreal Projects/Final/Final.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/aeroa/Documents/Unreal Projects/Final/Intermediate/TurnkeyReport_0.log” -log=“C:/Users/aeroa/Documents/Unreal Projects/Final/Intermediate/TurnkeyLog_0.log” -project=“C:/Users/aeroa/Documents/Unreal Projects/Final/Final.uproject” -platform=all” ]
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For WindowsEditor
LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module MetalShaderFormat
LogTargetPlatformManager: SF_METAL
LogTargetPlatformManager: SF_METAL_MRT
LogTargetPlatformManager: SF_METAL_TVOS
LogTargetPlatformManager: SF_METAL_MRT_TVOS
LogTargetPlatformManager: SF_METAL_SM5
LogTargetPlatformManager: SF_METAL_SM6
LogTargetPlatformManager: SF_METAL_SIM
LogTargetPlatformManager: SF_METAL_MACES3_1
LogTargetPlatformManager: SF_METAL_MRT_MAC
LogTargetPlatformManager: Loaded format module ShaderFormatD3D
LogTargetPlatformManager: PCD3D_SM6
LogTargetPlatformManager: PCD3D_SM5
LogTargetPlatformManager: PCD3D_ES31
LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
LogTargetPlatformManager: GLSL_150_ES31
LogTargetPlatformManager: GLSL_ES3_1_ANDROID
LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
LogTargetPlatformManager: VVM_1_0
LogTargetPlatformManager: Loaded format module VulkanShaderFormat
LogTargetPlatformManager: SF_VULKAN_SM5
LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
LogTargetPlatformManager: SF_VULKAN_ES31
LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
LogTargetPlatformManager: SF_VULKAN_SM6
LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
LogRendererCore: Ray tracing shaders are enabled.
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/aeroa/Documents/Unreal Projects/Final/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/aeroa/Documents/Unreal Projects/Final/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1583 MiB)
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
LogZenServiceInstance: Found Zen config default=C:/Users/aeroa/AppData/Local/UnrealEngine/Common/Zen/Data
LogZenServiceInstance: InTree version at ‘D:/Epic/UE_5.5/Engine/Binaries/Win64/zenserver.exe’ is ‘5.5.7-202409112143-windows-x64-release-f523a01’
LogZenServiceInstance: Installed version at ‘C:/Users/aeroa/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’ is ‘5.5.7-202409112143-windows-x64-release-f523a01’
LogZenServiceInstance: No current process using the data dir found, launching a new instance
LogZenServiceInstance: Display: Launching executable ‘C:/Users/aeroa/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’, working dir ‘C:/Users/aeroa/AppData/Local/UnrealEngine/Common/Zen/Install’, data dir ‘C:/Users/aeroa/AppData/Local/UnrealEngine/Common/Zen/Data’, args ‘–port 8558 --data-dir “C:\Users\aeroa\AppData\Local\UnrealEngine\Common\Zen\Data” --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 33956 --child-id Zen_33956_Startup’
LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.104 seconds
LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
LogDerivedDataCache: C:/Users/aeroa/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
LogDerivedDataCache: Display: C:/Users/aeroa/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.04ms. RandomReadSpeed=1236.29MBs, RandomWriteSpeed=102.25MBs. Assigned SpeedClass ‘Local’
LogDerivedDataCache: Local: Using data cache path C:/Users/aeroa/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
LogDerivedDataCache: ZenShared: Disabled because Host is set to ‘None’
LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
LogDerivedDataCache: Shared: Disabled because no path is configured.
LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
LogDerivedDataCache: Cloud: Disabled because Host is set to ‘None’
LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
LogShaderCompilers: Guid format shader working directory is -1 characters bigger than the processId version (C:/Users/aeroa/Documents/Unreal Projects/Final/Intermediate/Shaders/WorkingDirectory/33956/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/aeroa/AppData/Local/Temp/UnrealShaderWorkingDir/A175CB264AA9508AC09E31A52995D9F3/’.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler with 16 workers.
LogShaderCompilers: Display: Compiling shader autogen file: C:/Users/aeroa/Documents/Unreal Projects/Final/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
LogAssetRegistry: FAssetRegistry took 0.0019 seconds to start up
LogEditorDomain: Display: EditorDomain is Disabled
LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches C:/Users/aeroa/Documents/Unreal Projects/Final/Intermediate/CachedAssetRegistry_.bin.
LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogDeviceProfileManager: Active device profile: [0000095E80033400][0000095E80386000 66] WindowsEditor
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“C:/Users/aeroa/Documents/Unreal Projects/Final/Final.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/aeroa/Documents/Unreal Projects/Final/Intermediate/TurnkeyReport_1.log” -log=“C:/Users/aeroa/Documents/Unreal Projects/Final/Intermediate/TurnkeyLog_1.log” -project=“C:/Users/aeroa/Documents/Unreal Projects/Final/Final.uproject” -Device=Win64@AEROAXE’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Epic/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/aeroa/Documents/Unreal Projects/Final/Final.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/aeroa/Documents/Unreal Projects/Final/Intermediate/TurnkeyReport_1.log” -log=“C:/Users/aeroa/Documents/Unreal Projects/Final/Intermediate/TurnkeyLog_1.log” -project=“C:/Users/aeroa/Documents/Unreal Projects/Final/Final.uproject” -Device=Win64@AEROAXE” -nocompile -nocompileuat ]
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogConfig: Branch ‘PIEPreviewSettings’ had been unloaded. Reloading on-demand took 0.77ms
LogConfig: Branch ‘GameplayTagsList’ had been unloaded. Reloading on-demand took 0.93ms
LogConfig: Branch ‘TemplateDefs’ had been unloaded. Reloading on-demand took 0.82ms
LogConfig: Branch ‘TemplateCategories’ had been unloaded. Reloading on-demand took 0.73ms
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogLiveCoding: Display: Starting LiveCoding
LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
LogLiveCoding: Display: First instance in process group “UE_Final_0x50a13b21”, spawning console
LogLiveCoding: Display: Waiting for server
LogSlate: Border
LogSlate: BreadcrumbButton
LogSlate: Brushes.Title
LogSlate: Default
LogSlate: Icons.Save
LogSlate: Icons.Toolbar.Settings
LogSlate: ListView
LogSlate: SoftwareCursor_CardinalCross
LogSlate: SoftwareCursor_Grab
LogSlate: TableView.DarkRow
LogSlate: TableView.Row
LogSlate: TreeView
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.578 ms
LogConfig: Branch ‘Mass’ had been unloaded. Reloading on-demand took 0.94ms
LogInit: XR: Instanced Stereo Rendering is Disabled
LogInit: XR: MultiViewport is Disabled
LogInit: XR: Mobile Multiview is Disabled
LogTurnkeySupport: Completed device detection: Code = 0
LogConfig: Branch ‘TranslationPickerSettings’ had been unloaded. Reloading on-demand took 0.74ms
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 11D2D50796024CC58000000000009C00 | Instance: DF13B942425D4888F99D2187B86DB552 (AEROAXE-33956).
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Display: Work queue size set to 1024.
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogUdpMessaging: Display: Unicast socket bound to ‘0.0.0.0:59148’.
LogUdpMessaging: Display: Added local interface ‘192.168.1.102’ to multicast group ‘230.0.0.1:6666’
LogMetaSound: Display: MetaSound Page Target Initialized to ‘Default’
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogMetaSound: MetaSound Engine Initialized
LogWebBrowser: Loaded CEF3 version 90.6.7.2358 from D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/CEF3/Win64
LogCEFBrowser: CEF GPU acceleration enabled
LogNNERuntimeORT: Available graphics and compute adapters:
LogNNERuntimeORT: 0: NVIDIA GeForce RTX 4080 Laptop GPU (Compute, Graphics)
LogNNERuntimeORT: 1: Intel(R) UHD Graphics (Compute, Graphics)
LogNNERuntimeORT: 2: Microsoft Basic Render Driver (Compute, Graphics)
LogNNERuntimeORT: No NPU adapter found!
LogLiveCoding: Display: Successfully initialized, removing startup thread
LogMetaperson2: Warning: UAndroidUtils: ctor()
LogConfig: Branch ‘AvatarSDKConnectionSettings’ had been unloaded. Reloading on-demand took 0.68ms
LogStreaming: Display: Flushing package /AvatarSDKMetaperson2/Skeleton/Metaperson2_IK_Rig (state: WaitingForIo) recursively from another package /AvatarSDKMetaperson2/Skeleton/Fbx/FBX_Metaperson_Blueprint (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /AvatarSDKMetaperson2/Skeleton/Metaperson2_IK_Rig has reached state ExportsDone > CreateLinkerLoadExports, releasing request 158 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /AvatarSDKMetaperson2/Skeleton/Metaperson2_IK_Rig with requester package /AvatarSDKMetaperson2/Skeleton/Fbx/FBX_Metaperson_Blueprint
LogStreaming: Display: Flushing package /AvatarSDKMetaperson2/Skeleton/Metaperson2_IK_Rig (state: ExportsDone) recursively from another package /AvatarSDKMetaperson2/Skeleton/Fbx/FBX_Metaperson_Blueprint (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /AvatarSDKMetaperson2/Skeleton/Metaperson2_IK_Rig has reached state ExportsDone > CreateLinkerLoadExports, releasing request 159 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /AvatarSDKMetaperson2/Skeleton/Metaperson2_IK_Rig with requester package /AvatarSDKMetaperson2/Skeleton/Fbx/FBX_Metaperson_Blueprint
LogStreaming: Display: Flushing package /AvatarSDKMetaperson2/Skeleton/Fbx/FBX_Metaperson2_IK_Rig (state: WaitingForIo) recursively from another package /AvatarSDKMetaperson2/Skeleton/Fbx/FBX_Metaperson_Blueprint (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /AvatarSDKMetaperson2/Skeleton/Fbx/FBX_Metaperson2_IK_Rig has reached state ExportsDone > CreateLinkerLoadExports, releasing request 160 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /AvatarSDKMetaperson2/Skeleton/Fbx/FBX_Metaperson2_IK_Rig with requester package /AvatarSDKMetaperson2/Skeleton/Fbx/FBX_Metaperson_Blueprint
LogStreaming: Display: Flushing package /AvatarSDKMetaperson2/Skeleton/Fbx/FBX_Metaperson2_IK_Rig (state: ExportsDone) recursively from another package /AvatarSDKMetaperson2/Skeleton/Fbx/FBX_Metaperson_Blueprint (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /AvatarSDKMetaperson2/Skeleton/Fbx/FBX_Metaperson2_IK_Rig has reached state ExportsDone > CreateLinkerLoadExports, releasing request 161 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /AvatarSDKMetaperson2/Skeleton/Fbx/FBX_Metaperson2_IK_Rig with requester package /AvatarSDKMetaperson2/Skeleton/Fbx/FBX_Metaperson_Blueprint
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
LogSkeletalMesh: Display: [AssetLog] C:\Users\aeroa\Documents\Unreal Projects\Final\Plugins\Marketplace\AvatarSDecf51bc4664aV7\Content\Skeleton\Metaperson2_Template.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted.
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json’
LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Epic/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json’
LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
SourceControl: 版本控制已禁用
SourceControl: 版本控制已禁用
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogConfig: Branch ‘ObjectMixerSerializedData’ had been unloaded. Reloading on-demand took 0.68ms
LogConfig: Branch ‘Crypto’ had been unloaded. Reloading on-demand took 0.65ms
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
LogCollectionManager: Loaded 0 collections in 0.000859 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/aeroa/Documents/Unreal Projects/Final/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘C:/Users/aeroa/Documents/Unreal Projects/Final/Content/Developers/aeroa/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘C:/Users/aeroa/Documents/Unreal Projects/Final/Content/Collections/’ took 0.00s
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2025-03-02T02:51:04.646Z using C
LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.3037.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Final, ProductVersion=++UE5+Release-5.5-CL-39772772, IsServer=false, Flags=DisableOverlay]
LogEOSSDK: LogEOSAnalytics: Start Session (User: …)
LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000042
LogFab: Display: Logging in using persist
LogUObjectArray: 45871 objects as part of root set at end of initial load.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36378 public script object entries (986.18 KB)
LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
LogEngine: Initializing Engine…
LogStylusInput: Initializing StylusInput subsystem.
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.3-39772772+++UE5+Release-5.5
LogAudio: Display: Initializing Audio Device Manager…
LogAudio: Display: Loading Default Audio Settings Objects…
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 1
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device 扬声器 (Realtek(R) Audio)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
LogInit: FAudioDevice initialized with ID 1.
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogInit: Undo buffer set to 256 MB
LogInit: Transaction tracking system initialized
LogSourceControl: Display: Uncontrolled Changelist persistency file loaded C:/Users/aeroa/Documents/Unreal Projects/Final/Saved/SourceControl/UncontrolledChangelists.json
LogConfig: Branch ‘LocalizationServiceSettings’ had been unloaded. Reloading on-demand took 0.81ms
LocalizationService: 本地化服务已禁用
LogTimingProfiler: Initialize
LogTimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
LogNetworkingProfiler: Initialize
LogNetworkingProfiler: OnSessionChanged
LogMemoryProfiler: Initialize
LogMemoryProfiler: OnSessionChanged
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogFileCache: Scanning file cache for directory ‘C:/Users/aeroa/Documents/Unreal Projects/Final/Content/’ took 0.02s
LogPython: Using Python 3.11.8
LogPython: Display: No enabled plugins with python dependencies found, skipping
LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations).
LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
LogStreaming: Warning: Failed to read file ‘Common/Selector.png’ error.
LogSlate: Could not find file for Slate resource: Common/Selector.png
LogEditorDataStorage: Initializing
LogEditorDataStorage: Initialized
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: 版本控制已禁用
LogUnrealEdMisc: Loading editor; pre map load, took 8.520
Cmd: MAP LOAD FILE=“C:/Users/aeroa/Documents/Unreal Projects/Final/Content/ThirdPerson/Maps/ThirdPersonMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms
LogLinker: Warning: [AssetLog] C:\Users\aeroa\Documents\Unreal Projects\Final\Content\OldWest\Shared\Materials\MM_MasterMaterial_01a.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogAssetRegistry: Display: Package C:/Users/aeroa/Documents/Unreal Projects/Final/Content/BLK18/Textures/TG_GunFoam.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package C:/Users/aeroa/Documents/Unreal Projects/Final/Content/BLK18/Textures/TG_GunCaseFoam_Pattern.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package C:/Users/aeroa/Documents/Unreal Projects/Final/Content/BLK18/Textures/TG_NoiseNormal.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogAudio: Display: Audio Device (ID: 1) registered with world ‘ThirdPersonMap’.
LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
LogWorldPartition: Display: WorldPartition initialize started…
LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
LogWorldPartition: Display: WorldPartition initialize took 85.243 ms
PIE: Warning: 附加到:“/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Door_C_UAID_08BFB82C041C484C02_1922908438.DefaultSceneRoot”并非静态 (in blueprint “Door”),无法对其附加静态的“/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Door_C_UAID_08BFB82C041C484C02_1922908438.SplineMesh”。正在中止。
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.456毫秒。
LogUnrealEdMisc: Total Editor Startup Time, took 8.927
LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Epic/UE_5.5/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Epic/UE_5.5/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Epic/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Epic/UE_5.5/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Epic/UE_5.5/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Epic/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Epic/UE_5.5/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Epic/UE_5.5/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Epic/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Epic/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
LogAssetRegistry: Display: Asset registry cache written as 42.8 MiB to C:/Users/aeroa/Documents/Unreal Projects/Final/Intermediate/CachedAssetRegistry_*.bin
LogTurnkeySupport: Turnkey Device: Win64@AeroAxe: (Name=AeroAxe, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags=“Device_InstallSoftwareValid”)
LogSlate: Took 0.000147 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000782 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’ (3848K)
LogSlate: Took 0.000136 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
LogSlate: Took 0.000106 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1
LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha
LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha
LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG…
LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha…
LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha
LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha
LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG…
LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha…
LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 70.79 ms. Compile time 37.54 ms, link time 33.00 ms.
LogStall: Startup…
LogStall: Startup complete.
LogLoad: (Engine Initialization) Total time: 9.82 seconds
LogAssetRegistry: AssetRegistryGather time 0.0962s: AssetDataDiscovery 0.0397s, AssetDataGather 0.0113s, StoreResults 0.0452s. Wall time 6.3970s.
NumCachedDirectories 0. NumUncachedDirectories 2269. NumCachedFiles 9086. NumUncachedFiles 0.
BackgroundTickInterruptions 10.
LogSourceControl: Uncontrolled asset enumeration started…
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogCsvProfiler: Display: Metadata set : streamingpoolsizemb=“1000”
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPython: Display: 正在运行启动脚本D:/Epic/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py…… started…
LogPython: registering <class ‘ControlRigWorkflows.workflow_deformation_rig_preset.provider’>
LogPython: Display: 正在运行启动脚本D:/Epic/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py…… took 29.501 ms
LogSourceControl: Uncontrolled asset enumeration finished in 0.216651 seconds (Found 9061 uncontrolled assets)
LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 4.265869
LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4.282173
LogEOSSDK: LogEOSAnalytics: Start Session (User: …)
LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 4.853278
LogEOSSDK: LogEOS: SDK Config Data - Watermark: -36188152
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4.853278, Update Interval: 317.941223
LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz…459 AccountId: 493…14c Access[Expires: 2025.03.02-04.51.08 Remaining: 7200.42] Refresh[Expires: 2025-08-28T03:16:16.434Z Remaining: 15467108.43] State: Valid
LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
LogFab: Display: User logged in
LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-iozcebL7kUODHyDBiZpeJA-VNg2HYYbwEqlrVF_3yulxQ]
Cmd: language=en
LogSlate: FontCache flush requested. Reason: Culture for localization was changed
LogSlate: FontCache flush requested. Reason: Culture for localization was changed
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogSlate: Took 0.000241 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000272 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
LogSlate: Took 0.000132 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogSlate: Took 0.000127 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms
LogTurnkeySupport: Project requires temp target (Paper2D plugin is disabled)
LogLauncherProfile: Unable to use promoted target - C:/Users/aeroa/Documents/Unreal Projects/Final/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Epic/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/aeroa/Documents/Unreal Projects/Final/Final.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=54550 -project=“C:/Users/aeroa/Documents/Unreal Projects/Final/Final.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/aeroa/Documents/Unreal Projects/Final/Final.uproject” -unrealexe=“D:\Epic\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installe
d -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/aeroa/Documents/Unreal Projects/Final/export1” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
LogStreaming: Display: FlushAsyncLoading(386): 1 QueuedPackages, 0 AsyncPackages
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 8.0.300
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/aeroa/Documents/Unreal Projects/Final/Final.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=54550 -project=“C:/Users/aeroa/Documents/Unreal Projects/Final/Final.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/aeroa/Documents/Unreal Projects/Final/Final.uproject” -unrealexe=D:\Epic\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compres
sed -prereqs -archivedirectory=“C:/Users/aeroa/Documents/Unreal Projects/Final/export1” -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.30 s.
UATHelper: Packaging (Windows): Using D:\Epic\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\aeroa\Documents\Unreal Projects\Final\Final.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\Epic\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe “D:\Epic\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Final Win64 Shipping -Project=“C:\Users\aeroa\Documents\Unreal Projects\Final\Final.uproject” -Clean -NoHotReload “C:\Users\aeroa\Documents\Unreal Projects\Final\Final.uproject” -NoUBTMakefiles -remoteini=“C:\Users\aeroa\Documents\Unreal Projects\Final” -skipdeploy -log=“C:\Users\aeroa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+UE_5.5\UBA-Final-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\aeroa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+UE_5.5\UBA-Final-Win64-Shipping.txt
UATHelper: Packaging (Windows): Cleaning Final binaries…
UATHelper: Packaging (Windows): No valid Visual C++ toolchain was found (minimum version 14.38.33130, preferred version 14.38.33130). Please download and install Visual Studio 2022 17.8 or later and verify that the “MSVC v143 - VS 2022 C++ x64/x86 build tools (v14.38-17.8)” component is selected in the Visual Studio 2022 installation options.
UATHelper: Packaging (Windows): Visual Studio 2022 x64 must be installed in order to build this target.
UATHelper: Packaging (Windows): Took 1.66s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\aeroa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+UE_5.5\UBA-Final-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
LogStreaming: Display: FlushAsyncLoading(387): 1 QueuedPackages, 0 AsyncPackages
PackagingResults: Error: Unknown Error
LogSlate: Took 0.001105 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’ (3848K)
LogDebuggerCommands: Repeating last play command: Selected Viewport
LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
LogWorldPartition: Display: GenerateStreaming for ‘ThirdPersonMap’ started…
LogWorldPartition: Display: GenerateStreaming for ‘ThirdPersonMap’ took 2.576 ms
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.004735s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004770s)
LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
LogWorldPartition: Display: WorldPartition initialize started…
LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
LogWorldPartition: Display: WorldPartition initialize took 850 us (total: 86.094 ms)
LogPlayLevel: PIE: World Init took: (0.002020s)
LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 1
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device 扬声器 (Realtek(R) Audio)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
LogInit: FAudioDevice initialized with ID 2.
LogAudio: Display: Audio Device (ID: 2) registered with world ‘ThirdPersonMap’.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
LogLoad: Game class is ‘BP_ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 60) at 2025.03.02-10.52.02
LogWorld: Bringing up level for play took: 0.002907
LogOnline: OSS: Created online subsystem instance for: :Context_1
LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown → CapturePermanently
LogScript: Warning: Accessed None trying to read property As BP Third Person Character 1
HealthBar2_C /Engine/Transient.UnrealEdEngine_0:GameInstance_0.PlayerInGameHUD2_C_0.WidgetTree_0.HealthBar2
Function /Game/ThirdPerson/Blueprints/GameUI/HealthBar2.HealthBar2_C:ExecuteUbergraph_HealthBar2:00B3
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property As BP Third Person Character 1”. Node: SetPercent Graph: EventGraph Function: Execute Ubergraph Health Bar 2 Blueprint: HealthBar2
LogScript: Warning: Accessed None trying to read property As BP Third Person Character 1
HealthBar2_C /Engine/Transient.UnrealEdEngine_0:GameInstance_0.PlayerInGameHUD2_C_0.WidgetTree_0.HealthBar2
Function /Game/ThirdPerson/Blueprints/GameUI/HealthBar2.HealthBar2_C:ExecuteUbergraph_HealthBar2:0115
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property As BP Third Person Character 1”. Node: Bind Event to On Damage 2 Graph: EventGraph Function: Execute Ubergraph Health Bar 2 Blueprint: HealthBar2
PIE: Server logged in
PIE: Play in editor total start time 0.134 seconds.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
LogPlayLevel: Display: Destroying online subsystem :Context_1
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: External Image Picker: DecompressImage failed
LogChaosDD: Not creating Chaos Debug Draw Scene for world World_0
LogSlate: Window ‘Project Settings’ being destroyed
LogSlate: Window ‘Project Settings’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
LogTurnkeySupport: Project requires temp target (Paper2D plugin is disabled)
LogLauncherProfile: Unable to use promoted target - C:/Users/aeroa/Documents/Unreal Projects/Final/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Epic/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/aeroa/Documents/Unreal Projects/Final/Final.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=54550 -project=“C:/Users/aeroa/Documents/Unreal Projects/Final/Final.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/aeroa/Documents/Unreal Projects/Final/Final.uproject” -unrealexe=“D:\Epic\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installe
d -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/aeroa/Documents/Unreal Projects/Final/export1” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 8.0.300
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/aeroa/Documents/Unreal Projects/Final/Final.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=54550 -project=“C:/Users/aeroa/Documents/Unreal Projects/Final/Final.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/aeroa/Documents/Unreal Projects/Final/Final.uproject” -unrealexe=D:\Epic\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compres
sed -prereqs -archivedirectory=“C:/Users/aeroa/Documents/Unreal Projects/Final/export1” -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.26 s.
UATHelper: Packaging (Windows): Using D:\Epic\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\aeroa\Documents\Unreal Projects\Final\Final.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\Epic\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe “D:\Epic\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Final Win64 Shipping -Project=“C:\Users\aeroa\Documents\Unreal Projects\Final\Final.uproject” -Clean -NoHotReload “C:\Users\aeroa\Documents\Unreal Projects\Final\Final.uproject” -NoUBTMakefiles -remoteini=“C:\Users\aeroa\Documents\Unreal Projects\Final” -skipdeploy -log=“C:\Users\aeroa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+UE_5.5\UBA-Final-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\aeroa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+UE_5.5\UBA-Final-Win64-Shipping.txt
UATHelper: Packaging (Windows): Cleaning Final binaries…
UATHelper: Packaging (Windows): No valid Visual C++ toolchain was found (minimum version 14.38.33130, preferred version 14.38.33130). Please download and install Visual Studio 2022 17.8 or later and verify that the “MSVC v143 - VS 2022 C++ x64/x86 build tools (v14.38-17.8)” component is selected in the Visual Studio 2022 installation options.
UATHelper: Packaging (Windows): Visual Studio 2022 x64 must be installed in order to build this target.
UATHelper: Packaging (Windows): Took 0.67s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\aeroa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+UE_5.5\UBA-Final-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
LogDerivedDataCache: C:/Users/aeroa/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 323.180695
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 323.845703, Update Interval: 301.298248
LogSlate: Took 0.000198 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogChaosDD: Not creating Chaos Debug Draw Scene for world World_1
LogChaosDD: Not creating Chaos Debug Draw Scene for world World_2
LogChaosDD: Not creating Chaos Debug Draw Scene for world World_3
PIE: Warning: AttachTo: ‘/Engine/Transient.World_3:PersistentLevel.Door_C_0.DefaultSceneRoot’ is not static (in blueprint “Door”), cannot attach ‘/Engine/Transient.World_3:PersistentLevel.Door_C_0.SplineMesh’ which is static to it. Aborting.
Warning and Error Messages
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png’ error.
LogMetaperson2: Warning: UAndroidUtils: ctor()
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png’ error.
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png’ error.
LogStreaming: Warning: Failed to read file ‘Common/Selector.png’ error.
LogLinker: Warning: [AssetLog] C:\Users\aeroa\Documents\Unreal Projects\Final\Content\OldWest\Shared\Materials\MM_MasterMaterial_01a.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
PIE: Warning: 附加到:“/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Door_C_UAID_08BFB82C041C484C02_1922908438.DefaultSceneRoot”并非静态 (in blueprint “Door”),无法对其附加静态的“/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Door_C_UAID_08BFB82C041C484C02_1922908438.SplineMesh”。正在中止。
LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-JGK49s1Az0qkHQ2RzoZgOQ-hxAsqp-Y0U-1r78i7zW06w]
PackagingResults: Error: Unknown Error