PackagingResults: Error: Unknown Error

I keep running into an unknown error when trying to package my project. Whether it is a development build or shipping build it just stops without warning and says:

“PackagingResults: Error: Unknown Error”

I’ve tried everything forums have suggested. I just can’t figure out why. I Get ZERO warning messages.

This is a Blueprint only project AND I have the most up-to-date version of VS 2022 and I’ve double checked all of the required packages with VS 2022 and can confirm I have everything that it needs.

Here is the full Output Log when Packaging:

LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms
LogTurnkeySupport: Selected target: WTS_GreenTeam_MoCC
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle/Binaries/Win64/WTS_GreenTeam_MoCC.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle/WTS_GreenTeam_MoCC.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=54398 -project=“C:/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle/WTS_GreenTeam_MoCC.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle/WTS_Gre
enTeam_MoCC.uproject” -target=WTS_GreenTeam_MoCC -unrealexe=“C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Owner/Desktop/UE_Projects/GreenTeam Builds/Test Build” -clientconfig=Development” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=C:/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle/WTS_GreenTeam_MoCC.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=54398 -project=C:/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle/WTS_GreenTeam_MoCC.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=C:/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle/WTS_GreenTeam_MoCC.uproject -target=WTS_GreenTeam_MoCC -unrealexe=“C:\Program Files\Epic Gam
es\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Owner/Desktop/UE_Projects/GreenTeam Builds/Test Build” -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.18 s.
UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.19041.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\WTS_GreenTeam_MoCC.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” WTS_GreenTeam_MoCC Win64 Development -Project=C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\WTS_GreenTeam_MoCC.uproject -Manifest=C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Intermediate\Build\Manifest.xml -remoteini=“C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle” -skipdeploy -log=“C:\Users\Owner\A
ppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-WTS_GreenTeam_MoCC-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-WTS_GreenTeam_MoCC-Win64-Development.txt
UATHelper: Packaging (Windows): Using ‘git status’ to determine working set for adaptive non-unity build (C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle).
UATHelper: Packaging (Windows): Creating makefile for WTS_GreenTeam_MoCC (manifest ‘C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Intermediate\Build\Manifest.xml’ not found)
UATHelper: Packaging (Windows): Writing manifest to C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building WTS_GreenTeam_MoCC…
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.38.33144 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
UATHelper: Packaging (Windows): [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Oldest
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Latest;’ in WTS_GreenTeam_MoCC.Target.cs.
UATHelper: Packaging (Windows): [Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
UATHelper: Packaging (Windows): Executing up to 8 processes, one per physical core
UATHelper: Packaging (Windows): Requested 1.5 GB memory per action, 9.08 GB available: limiting max parallel actions to 6
UATHelper: Packaging (Windows): Using XGE executor to run 8 action(s)
UATHelper: Packaging (Windows): Distributing 8 actions to XGE
UATHelper: Packaging (Windows): UnrealBuildTool Compile
UATHelper: Packaging (Windows): --------------------Build System Warning---------------------------------------
UATHelper: Packaging (Windows): License not activated:
UATHelper: Packaging (Windows): License is not activated. Please activate the license in the coordinator.
UATHelper: Packaging (Windows): This build will run in standalone mode.
UATHelper: Packaging (Windows): -------------------------------------------------------------------------------
UATHelper: Packaging (Windows): Build ID: {37F142A4-EA58-4750-A2B9-75F521ECE102}
UATHelper: Packaging (Windows): --------------------Project: Default-------------------------------------------
UATHelper: Packaging (Windows): [1/8] Resource Default.rc2 (0:00.12 at +0:00)
UATHelper: Packaging (Windows): [2/8] Compile [x64] SharedPCH.Engine.Project.ValApi.Cpp20.InclOrderOldest.cpp (0:38.78 at +0:00)
UATHelper: Packaging (Windows): [3/8] Compile [x64] GameUtilities.cpp (0:00.53 at +0:38)
UATHelper: Packaging (Windows): [4/8] Compile [x64] WTS_GreenTeam_MoCC.init.gen.cpp (0:00.53 at +0:38)
UATHelper: Packaging (Windows): [5/8] Compile [x64] GameUtilities.gen.cpp (0:00.60 at +0:38)
UATHelper: Packaging (Windows): [6/8] Compile [x64] WTS_GreenTeam_MoCC.cpp (0:00.89 at +0:38)
UATHelper: Packaging (Windows): [7/8] Link [x64] WTS_GreenTeam_MoCC.exe (0:12.87 at +0:39)
UATHelper: Packaging (Windows): LINK : fatal error LNK1181: cannot open input file ‘delayimp.lib’
UATHelper: Packaging (Windows): Error executing C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\bin\Hostx64\x64\link.exe (tool returned code: 1181)
UATHelper: Packaging (Windows): ---------------------- Done ----------------------
UATHelper: Packaging (Windows): Rebuild All: 0 succeeded, 1 failed, 0 skipped
UATHelper: Packaging (Windows): 1 build system warning(s):
UATHelper: Packaging (Windows): - License not activated
UATHelper: Packaging (Windows): Total time in XGE executor: 52.87 seconds
UATHelper: Packaging (Windows): Total execution time: 55.17 seconds
UATHelper: Packaging (Windows): Took 55.34s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-WTS_GreenTeam_MoCC-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 57s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

Upon looking at the log I see this error that doesn’t come up in Red:

UATHelper: Packaging (Windows): LINK : fatal error LNK1181: cannot open input file ‘delayimp.lib’

BUT the thing is this is realted to a C++ project yeah? We are working soley in Blueprints. We did have a TM that left who was incredibly sloppy with their work. Could they have added a Plugin that used C++ and that is what is causing this error?

Is our project toast?

Any help or ideas would be great. Thanks!

Okay, Update:

I’ve managed to get past this problem, but now I’m encountering a new problem with an “Unknown Cook Error”

My Lof doesn’t give me much in the realm of what to go by since the word “Error” Only shows up 6 times. A couple of warnings, but it says it is defaulting back to other systems so I dpn’t think that is the issue.

AGAIN this is a 100% Blueprint project so I can’t build from source or edit any Cpp files as there are none.

here is the new OutputLog:

Log started at 2/24/2025 9:50:41 PM (2025-02-25T02:50:41Z)
Starting AutomationTool…
Parsing command line: -ScriptsForProject=C:/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle/WTS_GreenTeam_MoCC.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=57113 -project=C:/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle/WTS_GreenTeam_MoCC.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=C:/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle/WTS_GreenTeam_MoCC.uproject -target=WTS_GreenTeam_MoCC -unrealexe=“C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Owner/Desktop/UE_Projects/GreenTeam Builds/Test Build” -clientconfig=Development -nocompile -nocompileuat
Found project file: C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\WTS_GreenTeam_MoCC.uproject
Found 2 scripts to execute:
Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=57113, project=C:/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle/WTS_GreenTeam_MoCC.uproject)
BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle/WTS_GreenTeam_MoCC.uproject, target=WTS_GreenTeam_MoCC, unrealexe=C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=C:/Users/Owner/Desktop/UE_Projects/GreenTeam Builds/Test Build, clientconfig=Development, nocompile)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Running on Windows as a 64-bit process.
CWD=C:\Program Files\Epic Games\UE_5.4
UnrealEngine ver. 5.0.0
Initializing script modules…
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Oodle.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.ProjectStore.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.UBA.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Found project C:\Program Files\Epic Games\UE_5.4\Engine\Platforms\VisionOS\Source\Programs\AutomationTool\VisionOS.Automation.csproj with no existing build record
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Oodle.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.ProjectStore.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.UBA.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Total script module initialization time: 0.15 s.
IsBuildMachine=False
Adding event matcher: ContentEventMatcher
Adding event matcher: CrashEventMatcher
Adding event matcher: DockerEventMatcher
Adding event matcher: ExceptionEventMatcher
Adding event matcher: ExitCodeEventMatcher
Adding event matcher: GenericEventMatcher
Adding event matcher: GradleEventMatcher
Adding event matcher: LocalizationEventMatcher
Adding event matcher: LogChannelEventMatcher
Adding event matcher: MsTestEventMatcher
Adding event matcher: ShaderEventMatcher
Adding event matcher: SourceFileLineEventMatcher
Adding event matcher: SystemicEventMatcher
Adding event matcher: UnsecureHttpMatcher
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
ShouldKillProcesses=True
Setting up command environment.
SafeFileExists C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_EngineSavedFolder=
SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.4/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.4/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=
GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_5.4
SetEnvVar uebp_LogFolder=C:/Users/Owner/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.4
DeleteDirectoryContents(C:/Users/Owner/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.4)
SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\Cook-2025.02.24-21.48.12.txt
SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\Log.json
SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\Log.txt
SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-WTS_GreenTeam_MoCC-Win64-Development.json
SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-WTS_GreenTeam_MoCC-Win64-Development.txt
GetEnvironmentVariable uebp_FinalLogFolder=
SetEnvVar uebp_FinalLogFolder=C:/Users/Owner/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.4
SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
SafeFileExists C:\WINDOWS\system32\mount.exe=False
SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
SafeFileExists C:\WINDOWS\system32\cmd.exe=True
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Found VisualStudio2022 installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.13.35818.85)
Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
CompilationEvironment.HasCapabilityToCompile=True
CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
CompilationEvironment.DotnetMsbuildExe=C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
Command Environment settings:
CmdExe=C:\WINDOWS\system32\cmd.exe
EngineSavedFolder=C:/Program Files/Epic Games/UE_5.4/Engine/Programs/AutomationTool/Saved
HasCapabilityToCompile=True
LocalRoot=C:/Program Files/Epic Games/UE_5.4
LogFolder=C:/Users/Owner/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.4
MountExe=C:\WINDOWS\system32\mount.exe
FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
DotnetMsbuildExe=C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
RobocopyExe=C:\WINDOWS\system32\robocopy.exe
TimestampAsString=2025-02-24_21.50.41
AutomationToolDll=C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll

No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\Owner\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\Owner\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\Owner\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Universal CRT version 10.0.10240.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.20348.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.20348.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.18362.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.19041.0, Version_AutoSdk=10.0.19041.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
Cleaning up project rules folder
DeleteDirectoryContents(C:\Users\Owner\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.4\Rules)
SafeDeleteFile C:\Users\Owner\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.4\Rules\UATRules-47b449388b1d2d8232d031b75c1fce5e.dll
SafeDeleteFile C:\Users\Owner\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.4\Rules\UATRules-47b449388b1d2d8232d031b75c1fce5e.pdb
SafeDeleteFile C:\Users\Owner\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.4\Rules\UATRules-47b449388b1d2d8232d031b75c1fce5eManifest.json
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Creating platforms.
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Creating platform AndroidPlatform from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformMulti from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformDXT from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformETC2 from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformASTC from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\Apple.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Creating platform WindowsCookedEditor from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedEditor from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedEditor from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform WindowsCookedCooker from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedCooker from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedCooker from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Creating platform IOSPlatform from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Creating platform GenericLinuxPlatformArm64 from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Creating platform MacPlatform from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\SteamDeck.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Creating platform TVOSPlatform from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Creating platform Win64Platform from C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Creating placeholder platform for target: VisionOS
Initializing AllowSubmit.
AllowSubmit=False
Initializing P4Enabled.
P4Enabled=False
P4CLRequired=False
Executing commands…
Attempting to execute Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=57113, project=C:/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle/WTS_GreenTeam_MoCC.uproject)
BUILD SUCCESSFUL
Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle/WTS_GreenTeam_MoCC.uproject, target=WTS_GreenTeam_MoCC, unrealexe=C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=C:/Users/Owner/Desktop/UE_Projects/GreenTeam Builds/Test Build, clientconfig=Development, nocompile)
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\WTS_GreenTeam_MoCC.uproject=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\WTS_GreenTeam_MoCC.uproject=True
Setting up ProjectParams for C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\WTS_GreenTeam_MoCC.uproject
Looking for targets for project C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\WTS_GreenTeam_MoCC.uproject
Searching for target rule files in C:/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle
Found 2 target rule files:
C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Source\WTS_GreenTeam_MoCC.Target.cs
C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Source\WTS_GreenTeam_MoCCEditor.Target.cs
SafeFileExists C:\Users\Owner\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.4\Rules\UATRules-47b449388b1d2d8232d031b75c1fce5e.dll=False
Compiling targets DLL: C:\Users\Owner\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.4\Rules\UATRules-47b449388b1d2d8232d031b75c1fce5e.dll
Compiling C:\Users\Owner\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.4\Rules\UATRules-47b449388b1d2d8232d031b75c1fce5e.dll: Assembly does not exist
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Creating target rules object: WTS_GreenTeam_MoCCTarget
Adding target: WTS_GreenTeam_MoCCTarget (Game)
Creating target rules object: WTS_GreenTeam_MoCCEditorTarget
Adding target: WTS_GreenTeam_MoCCEditorTarget (Editor)
Loading ini files for C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\WTS_GreenTeam_MoCC.uproject
Project Params **************
AdditionalServerMapParams=
Archive=True
ArchiveMetaData=False
CreateAppBundle=True
BaseArchiveDirectory=C:\Users\Owner\Desktop\UE_Projects\GreenTeam Builds\Test Build
BaseStageDirectory=C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Saved\StagedBuilds
ConfigOverrideParams=-
Build=True
SkipBuildClient=False
SkipBuildEditor=True
Cook=True
Clean=(null)
Client=False
ClientConfigsToBuild=Development
ClientCookedTargets=WTS_GreenTeam_MoCC
ClientTargetPlatform=Win64
Compressed=True
ForceUncompressed=False
AdditionalPakOptions=
AdditionalIoStoreOptions=
ForceOodleDllVersion=
CookOnTheFly=False
CookOnTheFlyStreaming=False
UnversionedCookedContent=True
OptionalContent=False
SkipCookingEditorContent=False
GeneratePatch=False
AddPatchLevel=False
StageBaseReleasePaks=False
DiscVersion=
CreateReleaseVersion=
BasedOnReleaseVersion=
OriginalReleaseVersion=
DLCFile=(null)
DLCIncludeEngineContent=False
DLCPakPluginFile=False
DLCOverrideCookedSubDir=(null)
DLCOverrideStagedSubDir=(null)
DiffCookedContentPath=
AdditionalCookerOptions=
DedicatedServer=False
DirectoriesToCook=
DDCGraph=
CulturesToCook= (Use Defaults)
EditorTargets=WTS_GreenTeam_MoCCEditor
Foreign=False
IsCodeBasedProject=True
IsProgramTarget=False
IterativeCooking=False
IterateSharedCookedBuild=
IterateSharedBuildUsePrecompiledExe=False
CookAll=False
CookPartialGC=False
CookInEditor=False
CookMapsOnly=False
Deploy=False
IterativeDeploy=False
FastCook=False
LogWindow=False
Manifests=False
MapToRun=
NoClient=False
NumClients=0
NoDebugInfo=False
SeparateDebugInfo=False
MapFile=False
NoCleanStage=False
NoXGE=False
MapsToCook=
MapIniSectionsToCook=
Pak=True
IgnorePaksFromDifferentCookSource=False
IoStore=True
SkipIoStore=False
ZenStore=False
NoZenAutoLaunch=
SkipEncryption=False
GenerateOptimizationData=False
SkipPackage=False
NeverPackage=False
Package=True
ForcePackageData=False
NullRHI=False
WriteBackMetadataToAssetRegistry=
FakeClient=False
EditorTest=False
RunAutomationTests=False
RunAutomationTest=
RunTimeoutSeconds=0
CrashIndex=0
ProgramTargets=
ProjectPlatformBinariesPaths=[Win64, C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64]
ProjectExePaths=[Win64, C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\WTS_GreenTeam_MoCC.exe]
Distribution=False
PackageEncryptionKeyFile=(null)
Prebuilt=False
Prereqs=True
AppLocalDirectory=
NoBootstrapExe=False
RawProjectPath=C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\WTS_GreenTeam_MoCC.uproject
Run=False
ServerConfigsToBuild=Development
ServerCookedTargets=
ServerTargetPlatform=Win64
ShortProjectName=WTS_GreenTeam_MoCC
SignedPak=False
SignPak=(null)
SkipCook=False
SkipCookOnTheFly=False
SkipPak=False
PrePak=False
SkipStage=False
Stage=True
RehydrateAssets=False
bTreatNonShippingBinariesAsDebugFiles=False
bUseExtraFlavor=False
StageDirectoryParam=
AdditionalPackageOptions=
Trace=(null)
TraceHost=(null)
TraceFile=(null)
Project Params **************
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\WTS_GreenTeam_MoCC.uproject=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\WTS_GreenTeam_MoCC.uproject=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\WTS_GreenTeam_MoCC.uproject=True
********** BUILD COMMAND STARTED **********
************************* UnrealBuild:
************************* UseXGE: True
SafeDeleteFile C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Intermediate\Build\Manifest.xml
Running: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” WTS_GreenTeam_MoCC Win64 Development -Project=C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\WTS_GreenTeam_MoCC.uproject -Manifest=C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Intermediate\Build\Manifest.xml -remoteini=“C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle” -skipdeploy -log=“C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-WTS_GreenTeam_MoCC-Win64-Development.txt”
Log file: C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-WTS_GreenTeam_MoCC-Win64-Development.txt
Using ‘git status’ to determine working set for adaptive non-unity build (C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle).
Creating makefile for WTS_GreenTeam_MoCC (manifest ‘C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Intermediate\Build\Manifest.xml’ not found)
Writing manifest to C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Intermediate\Build\Manifest.xml
Target is up to date
Total execution time: 1.85 seconds
Took 1.94s to run dotnet.exe, ExitCode=0
SafeFileExists C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\EOSSDK-Win64-Shipping.dll=True
SafeFileExists C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\EOSSDK-Win64-Shipping.dll=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\OpenImageDenoise.dll=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\OpenImageDenoise.dll=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\WTS_GreenTeam_MoCC.exe=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\WTS_GreenTeam_MoCC.exe=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\WTS_GreenTeam_MoCC.pdb=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\WTS_GreenTeam_MoCC.pdb=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\WTS_GreenTeam_MoCC.target=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\WTS_GreenTeam_MoCC.target=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\tbb.dll=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\tbb.dll=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\tbb.pdb=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\tbb.pdb=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\tbb12.dll=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\tbb12.dll=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\tbbmalloc.dll=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\tbbmalloc.dll=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\tbbmalloc.pdb=True
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\tbbmalloc.pdb=True
SafeDeleteFile C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Intermediate\Build\Manifest.xml
Build products *******
SafeFileExists C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\EOSSDK-Win64-Shipping.dll=True
C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\EOSSDK-Win64-Shipping.dll
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\D3D12\D3D12Core.dll=True
C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\D3D12\D3D12Core.dll
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\D3D12\d3d12SDKLayers.dll
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\OpenImageDenoise.dll=True
C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\OpenImageDenoise.dll
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\WTS_GreenTeam_MoCC.exe=True
C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\WTS_GreenTeam_MoCC.exe
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\WTS_GreenTeam_MoCC.pdb=True
C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\WTS_GreenTeam_MoCC.pdb
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\WTS_GreenTeam_MoCC.target=True
C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\WTS_GreenTeam_MoCC.target
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\tbb.dll=True
C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\tbb.dll
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\tbb.pdb=True
C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\tbb.pdb
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\tbb12.dll=True
C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\tbb12.dll
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\tbbmalloc.dll=True
C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\tbbmalloc.dll
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\tbbmalloc.pdb=True
C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\Binaries\Win64\tbbmalloc.pdb
End Build products *******
Build command time: 1.96 s
********** BUILD COMMAND COMPLETED **********
SafeFileExists C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\WTS_GreenTeam_MoCC.uproject=True
********** COOK COMMAND STARTED **********
SafeFileExists C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running UnrealEditor Cook for project C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\WTS_GreenTeam_MoCC.uproject
Commandlet log file is C:\Program Files\Epic Games\UE_5.4\Engine\Programs\AutomationTool\Saved\Cook-2025.02.24-21.50.45.txt
SafeFileExists C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\WTS_GreenTeam_MoCC.uproject” -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=“C:\Program Files\Epic Games\UE_5.4\Engine\Programs\AutomationTool\Saved\Cook-2025.02.24-21.50.45.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
LogInit: Display: Running engine for game: WTS_GreenTeam_MoCC
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.4-CL-35576357”
LogCsvProfiler: Display: Metadata set : engineversion=“5.4.4-35576357+++UE5+Release-5.4”
LogCsvProfiler: Display: Metadata set : os=“Windows 11 (24H2) [10.0.26100.3194] "
LogCsvProfiler: Display: Metadata set : cpu=“AuthenticAMD|AMD Ryzen 7 5800X 8-Core Processor”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : commandline=”" C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\WTS_GreenTeam_MoCC.uproject -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=“C:\Program Files\Epic Games\UE_5.4\Engine\Programs\AutomationTool\Saved\Cook-2025.02.24-21.50.45.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : loginid=“ad04249b4fa0e751102508ba768fbe6b”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds
LogConfig: Display: Loading Android ini files took 0.04 seconds
LogConfig: Display: Loading IOS ini files took 0.04 seconds
LogConfig: Display: Loading Mac ini files took 0.04 seconds
LogConfig: Display: Loading Unix ini files took 0.05 seconds
LogConfig: Display: Loading TVOS ini files took 0.05 seconds
LogConfig: Display: Loading Windows ini files took 0.05 seconds
LogConfig: Display: Loading VisionOS ini files took 0.05 seconds
LogAssetRegistry: Display: Asset registry cache read as 32.7 MiB from …/…/…/…/…/…/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle/Intermediate/CachedAssetRegistry_0.bin
LogConfig: Display: Loading Linux ini files took 0.05 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.06 seconds
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStudioTelemetry: Display: Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log]
LogHAL: Display: Platform has ~ 24 GB [25665073152 / 34359738368 / 24], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2464 MiB)
LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
LogDerivedDataCache: Display: C:/Users/Owner/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=940.98MBs, RandomWriteSpeed=179.95MBs. Assigned SpeedClass ‘Local’
LogXGEController: Display: Initialized XGE controller. XGE tasks will be spawned on this machine.
LogShaderCompilers: Display: Using XGE Controller for Shader Compilation.
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogEditorDomain: Display: EditorDomain is Disabled
LogAssetRegistry: Display: AssetDataGatherer spent 0.003s loading caches …/…/…/…/…/…/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle/Intermediate/CachedAssetRegistry_.bin.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.697 ms
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogPython: Display: No enabled plugins with python dependencies found, skipping
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogUObjectGlobals: Warning: Failed to find object ‘Class /Script/CommonUI.CommonGameViewportClient’
LogEngine: Error: Failed to load ‘/Script/CommonUI.CommonGameViewportClient’, falling back to ‘GameViewportClient’
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
LogCook: Display: CookSettings for Memory:
MemoryMaxUsedVirtual 0MiB
MemoryMaxUsedPhysical 0MiB
MemoryMinFreeVirtual 2048MiB
MemoryMinFreePhysical 2048MiB
MemoryTriggerGCAtPressureLevel None
UseSoftGC true (5/10)
LogCook: Display: SkipOnlyEditorOnly is enabled, unsolicited packages will not be cooked unless they are referenced from the cooked version of the instigator package.
LogEditorDomain: Display: Cycle detected in parents of class /Script/RigVMDeveloper.RigVMUnitNode. Allow flags for editordomain and iterative cooking will be invalid.
LogZenStore: Display: Establishing oplog ‘WTS_GreenTeam_MoCC.56113df8/EditorDomain’
LogZenStore: Display: Zen project ‘WTS_GreenTeam_MoCC.56113df8’ already exists
LogZenStore: Display: Zen oplog ‘WTS_GreenTeam_MoCC.56113df8/EditorDomain’ already exists
LogCook: Display: Waiting for Asset Registry
LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to …/…/…/…/…/…/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle/Intermediate/CachedAssetRegistry_
.bin
LogCook: Display: Clearing all cooked content for platform Windows
LogCook: Display: Sandbox cleanup took 0.063 seconds for platforms Windows
LogCook: Display: Compiling global changed shaders for platform ‘Windows’
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 393 (39300.00%)
LogShaderLibrary: Display: Total Shaders: 5555, Unique Shaders: 5555 (100.00%)
LogShaderLibrary: Display: Total Shader Size: 121.62mb, Unique Shaders Size: 121.62mb (100.00%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 375
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
LogShaderLibrary: Display: SF_Compute: 3595 shaders (64.72%), compressed size: 78.48 MB (22.35 KB avg per shader), uncompressed size: 117.40 MB (33.44 KB avg per shader)
LogShaderLibrary: Display: SF_Pixel: 1490 shaders (26.82%), compressed size: 29.78 MB (20.47 KB avg per shader), uncompressed size: 44.73 MB (30.74 KB avg per shader)
LogShaderLibrary: Display: SF_RayGen: 326 shaders (5.87%), compressed size: 12.39 MB (38.93 KB avg per shader), uncompressed size: 18.69 MB (58.71 KB avg per shader)
LogShaderLibrary: Display: SF_Vertex: 115 shaders (2.07%), compressed size: 0.80 MB (7.09 KB avg per shader), uncompressed size: 1.24 MB (11.04 KB avg per shader)
LogShaderLibrary: Display: SF_RayHitGroup: 17 shaders (0.31%), compressed size: 0.09 MB (5.52 KB avg per shader), uncompressed size: 0.14 MB (8.41 KB avg per shader)
LogShaderLibrary: Display: SF_RayMiss: 8 shaders (0.14%), compressed size: 0.07 MB (8.47 KB avg per shader), uncompressed size: 0.10 MB (13.03 KB avg per shader)
LogShaderLibrary: Display: SF_Geometry: 3 shaders (0.05%), compressed size: 0.01 MB (2.63 KB avg per shader), uncompressed size: 0.01 MB (4.78 KB avg per shader)
LogShaderLibrary: Display: SF_RayCallable: 1 shaders (0.02%), compressed size: 0.00 MB (1.93 KB avg per shader), uncompressed size: 0.00 MB (2.90 KB avg per shader)
LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt’
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 301 (30100.00%)
LogShaderLibrary: Display: Total Shaders: 3931, Unique Shaders: 3919 (99.69%)
LogShaderLibrary: Display: Total Shader Size: 13.51mb, Unique Shaders Size: 13.51mb (99.97%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 273
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 2, 2
LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
LogShaderLibrary: Display: SF_Compute: 2482 shaders (63.33%), compressed size: 9.19 MB (3.79 KB avg per shader), uncompressed size: 39.00 MB (16.09 KB avg per shader)
LogShaderLibrary: Display: SF_Pixel: 1337 shaders (34.12%), compressed size: 4.26 MB (3.26 KB avg per shader), uncompressed size: 19.16 MB (14.67 KB avg per shader)
LogShaderLibrary: Display: SF_Vertex: 98 shaders (2.50%), compressed size: 0.05 MB (0.56 KB avg per shader), uncompressed size: 0.11 MB (1.18 KB avg per shader)
LogShaderLibrary: Display: SF_Geometry: 2 shaders (0.05%), compressed size: 0.00 MB (0.48 KB avg per shader), uncompressed size: 0.00 MB (1.53 KB avg per shader)
LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt’
LogShaderLibrary: Display: =================
LogCook: Warning: Unable to find package for cooking /Game/FirstPerson/Input/MobileControls. Instigator: { StartupSoftObjectPath }.
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Found 0 localized assets
LogCook: Display: Cooked packages 0 Packages Remain 1358 Total 1358
LogCook: Display: Cook Diagnostics: OpenFileHandles=221, VirtualMemory=1537MiB, VirtualMemoryAvailable=5792MiB
LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions:
CookSettings.bUseSoftGC: Available physical memory 9921MiB is less than the current target for SoftGC 12238MiB.
LogCookCommandlet: Display: GarbageCollection… (Soft GC)
LogCook: Display: GarbageCollection Results:
Type: Soft
NumObjects:
Capacity: 25231360
Before GC: 39670
After GC: 39662
Freed by GC: 8
Virtual Memory:
Before GC: 1613 MB
After GC: 1615 MB
Freed by GC: -2 MB

LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we’re running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 6241.30957 MiB, MemoryLimit = 5351.386719 MiB
LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we’re running it [TextureDerivedData] anyway! RequiredMemory = 0.000 MiB + 6241.30957 MiB, MemoryLimit = 5351.386719 MiB
LogCook: Display: Cooked packages 390 Packages Remain 810 Total 1200
LogMaterial: Display: WorldGridMaterial-SM6-Default: MATSM_F352F674A0D503790A5235582FBA6412_PCD3D_SM6_-467229472__BC5N_NoCCBN_NoIris_DEV_SL_LWC2_PreExp_DBuf_ClipP_UnInt_DXC1_VFO_LFV_LTRRT_SKYATM_SKYHF_SLWSMDLT_STRDSTRIP_gs1_sdct_VRS_VT-0-0-1-0_MIN_PJC_SHRC_DF_MS_T0_MS_T1_RAY-
LogCook: Display: Cooked packages 768 Packages Remain 432 Total 1200
LogCook: Display: Cooked packages 800 Packages Remain 400 Total 1200
LogCook: Display: Cooked packages 1119 Packages Remain 81 Total 1200
LogCook: Display: Splitting Package /Game/ThirdPerson/Maps/ThirdPersonMap with splitter FWorldPartitionCookPackageSplitter acting on object World /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap.
LogWorldPartition: Display: [Cook] Gathering packages to cook from generators for owner object World /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap.
LogWorldPartition: Display: WorldPartition initialize started…
LogWorldPartition: Display: WorldPartition initialize took 2.747 ms
LogWorldPartition: Display: GenerateStreaming for ‘ThirdPersonMap’ started…
LogWorldPartition: Display: GenerateStreaming for ‘ThirdPersonMap’ took 2.591 ms
LogWorldPartition: Display: [Cook] Gathered 0 packages to generate from 1 Generators.
LogWorldPartition: Display: [Cook] Sending 0 packages to be generated.
LogWorldPartition: Display: [Cook] Debug(GetGenerateList) : OwnerObject=World /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap bForceInitializedWorld=1 bInitializedPhysicsSceneForSave=1
LogWorldPartition: Display: [Cook][PopulateGeneratorPackage] Processing 0 packages
LogWorldPartition: Display: [Cook][PopulateGeneratorPackage] Gathered 38 modified packages
LogWorldPartition: Display: [Cook] Debug(TearDown): OwnerObject=World /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap bForceInitializedWorld=1 bInitializedPhysicsSceneForSave=1
LogCook: Display: Loading secondary levels for package ‘Game’
LogCook: Display: Cooked packages 1201 Packages Remain 0 Total 1201
LogCook: Display: Cook Diagnostics: OpenFileHandles=4329, VirtualMemory=2564MiB, VirtualMemoryAvailable=4775MiB
LogCook: Display: Finishing up…
LogAssetRegistryGenerator: Display: Saving asset registry v17.
LogAssetRegistryGenerator: Display: Generated development asset registry C:/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle/Saved/Cooked/Windows/WTS_GreenTeam_MoCC/Metadata/DevelopmentAssetRegistry.bin num assets 1317, size is 1072.24kb, XxHash64[LE] = 0x9A5450F2CBB5AB8E, waited on hash 0.00 seconds
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1264, size is 497.25kb
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘WTS_GreenTeam_MoCC’ (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 193, Unique Shadermaps: 177 (91.71%)
LogShaderLibrary: Display: Total Shaders: 5341, Unique Shaders: 4049 (75.81%)
LogShaderLibrary: Display: Total Shader Size: 145.34mb, Unique Shaders Size: 116.46mb (80.13%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 6
LogShaderLibrary: Display: Median number of shaders in shadermap: 25
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 679
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 172, 78, 67, 54, 54, 47, 31, 26, 18, 18
LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
LogShaderLibrary: Display: SF_Pixel: 2470 shaders (61.00%), compressed size: 71.07 MB (29.46 KB avg per shader), uncompressed size: 111.83 MB (46.36 KB avg per shader)
LogShaderLibrary: Display: SF_RayHitGroup: 750 shaders (18.52%), compressed size: 23.31 MB (31.83 KB avg per shader), uncompressed size: 37.35 MB (50.99 KB avg per shader)
LogShaderLibrary: Display: SF_Vertex: 503 shaders (12.42%), compressed size: 12.14 MB (24.72 KB avg per shader), uncompressed size: 18.89 MB (38.46 KB avg per shader)
LogShaderLibrary: Display: SF_Compute: 283 shaders (6.99%), compressed size: 9.24 MB (33.42 KB avg per shader), uncompressed size: 13.86 MB (50.16 KB avg per shader)
LogShaderLibrary: Display: SF_Mesh: 36 shaders (0.89%), compressed size: 0.49 MB (13.88 KB avg per shader), uncompressed size: 0.67 MB (19.06 KB avg per shader)
LogShaderLibrary: Display: SF_RayMiss: 4 shaders (0.10%), compressed size: 0.14 MB (36.59 KB avg per shader), uncompressed size: 0.22 MB (56.49 KB avg per shader)
LogShaderLibrary: Display: SF_Geometry: 2 shaders (0.05%), compressed size: 0.04 MB (22.00 KB avg per shader), uncompressed size: 0.07 MB (35.20 KB avg per shader)
LogShaderLibrary: Display: SF_RayCallable: 1 shaders (0.02%), compressed size: 0.02 MB (20.62 KB avg per shader), uncompressed size: 0.03 MB (32.28 KB avg per shader)
LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-WTS_GreenTeam_MoCC-PCD3D_SM6-PCD3D_SM6/Dump.txt’
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘WTS_GreenTeam_MoCC’ (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 193, Unique Shadermaps: 177 (91.71%)
LogShaderLibrary: Display: Total Shaders: 3802, Unique Shaders: 2793 (73.46%)
LogShaderLibrary: Display: Total Shader Size: 11.52mb, Unique Shaders Size: 9.45mb (82.01%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 4
LogShaderLibrary: Display: Median number of shaders in shadermap: 19
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 372
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 78, 67, 54, 54, 47, 31, 26, 18, 18, 18
LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
LogShaderLibrary: Display: SF_Pixel: 2285 shaders (81.81%), compressed size: 7.63 MB (3.42 KB avg per shader), uncompressed size: 26.15 MB (11.72 KB avg per shader)
LogShaderLibrary: Display: SF_Vertex: 401 shaders (14.36%), compressed size: 1.05 MB (2.68 KB avg per shader), uncompressed size: 3.22 MB (8.22 KB avg per shader)
LogShaderLibrary: Display: SF_Compute: 105 shaders (3.76%), compressed size: 0.77 MB (7.50 KB avg per shader), uncompressed size: 3.21 MB (31.32 KB avg per shader)
LogShaderLibrary: Display: SF_Geometry: 2 shaders (0.07%), compressed size: 0.00 MB (1.64 KB avg per shader), uncompressed size: 0.01 MB (5.27 KB avg per shader)
LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/Users/Owner/Desktop/UE_Projects/GreenTeam_MysteriesofClanCastle/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-WTS_GreenTeam_MoCC-PCD3D_SM5-PCD3D_SM5/Dump.txt’
LogShaderLibrary: Display: =================
LogCook: Display: Finalize package store(s)…
LogCook: Display: Cook by the book total time in tick 15.375988s total time 19.562241
LogCook: Display: Peak Used virtual 2828 MiB Peak Used physical 2884 MiB
LogCook: Display: Packages Cooked: 1192, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 9, Total Packages: 1201
LogCookStats: Display: Hierarchy Timer Information:
LogCookStats: Display: Root: 0.000s (0)
LogCookStats: Display: CleanSandbox: 0.063s (1)
LogCookStats: Display: CollectFilesToCook: 0.718s (1)
LogCookStats: Display: CookModificationDelegate: 0.000s (1)
LogCookStats: Display: GenerateLongPackageName: 0.002s (1)
LogCookStats: Display: TickMainCookLoop: 15.376s (2)
LogCookStats: Display: PumpPollables: 0.002s (2)
LogCookStats: Display: PumpRequests: 0.030s (39)
LogCookStats: Display: LoadPackageForCooking: 11.007s (1207)
LogCookStats: Display: ValidateSourcePackage: 0.000s (1207)
LogCookStats: Display: SavingPackages: 4.263s (120)
LogCookStats: Display: PollPendingCookedPlatformDatas: 0.234s (6943)
LogCookStats: Display: PrepareSave: 0.612s (5840)
LogCookStats: Display: PrecachePlatformDataForNextPackage: 0.362s (1205)
LogCookStats: Display: PrepareSave: 0.361s (1444)
LogCookStats: Display: SaveCookedPackage: 2.877s (1207)
LogCookStats: Display: GEditorSavePackage: 2.797s (1207)
LogCookStats: Display: VerifyCanCookPackage: 0.009s (1192)
LogCookStats: Display: ClearAllCachedCookedPlatformData: 0.056s (1201)
LogCookStats: Display: PostLoadPackageFixup: 0.000s (7)
LogCookStats: Display: WaitForAsync: 0.028s (288)
LogCookStats: Display: CookByTheBookFinished: 0.502s (1)
LogCookStats: Display: SavingCurrentIniSettings: 0.019s (1)
LogCookStats: Display: ProcessingAccessedStrings: 0.003s (1)
LogCookStats: Display: SavingAssetRegistry: 0.475s (1)
LogCookStats: Display: BuildChunkManifest: 0.045s (1)
LogCookStats: Display: FixupPackageDependenciesForChunks: 0.007s (1)
LogCookStats: Display: SaveManifests: 0.000s (1)
LogCookStats: Display: SaveRealAssetRegistry: 0.061s (1)
LogCookStats: Display: WriteCookerOpenOrder: 0.055s (1)
LogCookStats: Display: FinalizePackageStore: 0.004s (1)
LogCookStats: Display: Misc Cook Stats
LogCookStats: Display: ===============
LogCookStats: Display: Niagara
LogCookStats: Display: NiagaraScriptTranslationCount=0
LogCookStats: Display: NiagaraCpuScriptCompileCount=0
LogCookStats: Display: NiagaraCpuScriptDdcCacheHitCount=0
LogCookStats: Display: NiagaraCpuScriptDdcCacheMissCount=0
LogCookStats: Display: NiagaraGpuScriptCompileCount=0
LogCookStats: Display: NiagaraGpuScriptDdcCacheHitCount=0
LogCookStats: Display: NiagaraGpuScriptDdcCacheMissCount=0
LogCookStats: Display: NiagaraSystemWaitForCompilationCompleteTime=0.000000
LogCookStats: Display: NiagaraShader.Misc
LogCookStats: Display: ShadersCompiled=0
LogCookStats: Display: ShaderCompiler
LogCookStats: Display: BlockingTimeSec=0.000110
LogCookStats: Display: AsyncCompileTimeSec=0.000000
LogCookStats: Display: GlobalBeginCompileShaderTimeSec=0.000000
LogCookStats: Display: GlobalBeginCompileShaderCalls=0
LogCookStats: Display: ProcessAsyncResultsTimeSec=0.000251
LogCookStats: Display: GlobalShader.Misc
LogCookStats: Display: ShadersCompiled=0
LogCookStats: Display: Material
LogCookStats: Display: FinishCacheShadersSec=0.215109
LogCookStats: Display: Package.Load
LogCookStats: Display: NumRequestedLoads=968
LogCookStats: Display: NumPackagesLoaded=4108
LogCookStats: Display: NumInlineLoads=3140
LogCookStats: Display: LoadPackageTimeSec=11.331847
LogCookStats: Display: Package.Save
LogCookStats: Display: NumPackagesIterativelySkipped=0
LogCookStats: Display: NumPackagesSaved=1207
LogCookStats: Display: SavePackageTimeSec=2.706839
LogCookStats: Display: TagPackageExportsPresaveTimeSec=0.000000
LogCookStats: Display: TagPackageExportsTimeSec=0.000000
LogCookStats: Display: FullyLoadLoadersTimeSec=0.000000
LogCookStats: Display: ResetLoadersTimeSec=0.000000
LogCookStats: Display: TagPackageExportsGetObjectsWithOuter=0.000000
LogCookStats: Display: TagPackageExportsGetObjectsWithMarks=0.000000
LogCookStats: Display: SerializeImportsTimeSec=0.000000
LogCookStats: Display: SortExportsSeekfreeInnerTimeSec=0.000000
LogCookStats: Display: SerializeExportsTimeSec=0.000000
LogCookStats: Display: SerializeBulkDataTimeSec=0.010692
LogCookStats: Display: AsyncWriteTimeSec=0.000000
LogCookStats: Display: MBWritten=0.000000
LogCookStats: Display: CookOnTheFlyServer
LogCookStats: Display: PeakRequestQueueSize=1200
LogCookStats: Display: PeakLoadQueueSize=192
LogCookStats: Display: PeakSaveQueueSize=258
LogCookStats: Display: Package.DifferentPackagesSizeMBPerAsset
LogCookStats: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCookStats: Display: Package.PackageDifferencesSizeMBPerAsset
LogCookStats: Display: Package.DiffTotal
LogCookStats: Display: NumberOfDifferentPackages=0
LogCookStats: Display: DifferentPackagesSizeMB=0.000000
LogCookStats: Display: NumberOfDifferencesInPackages=0
LogCookStats: Display: PackageDifferencesSizeMB=0.000000
LogCookStats: Display: UnversionedProperties
LogCookStats: Display: SavedStructs=0
LogCookStats: Display: SavedMB=0
LogCookStats: Display: EquivalentTaggedMB=0
LogCookStats: Display: CompressionRatio=-nan(ind)
LogCookStats: Display: BitfieldWasteKB=0
LogCookStats: Display:
LogCookStats: Display: Cook Profile
LogCookStats: Display: ============
LogCookStats: Display: 0.CookWallTimeSec=25.684852
LogCookStats: Display: 0. 0.StartupWallTimeSec=5.924401
LogCookStats: Display: 0. 1.StartCookByTheBookTimeSec=3.858386
LogCookStats: Display: 0. 1. 0.BlockOnAssetRegistryTimeSec=0.314620
LogCookStats: Display: 0. 1. 1.GameCookModificationDelegateTimeSec=0.000078
LogCookStats: Display: 0. 2.TickCookOnTheSideTimeSec=0.029745
LogCookStats: Display: 0. 2. 0.TickCookOnTheSideLoadPackagesTimeSec=11.007593
LogCookStats: Display: 0. 2. 1.TickCookOnTheSideSaveCookedPackageTimeSec=2.877472
LogCookStats: Display: 0. 2. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCookStats: Display: 0. 2. 2.TickCookOnTheSidePrepareSaveTimeSec=0.973924
LogCookStats: Display: 0. 3.TickLoopGCTimeSec=0.016430
LogCookStats: Display: 0. 4.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCookStats: Display: 0. 5.TickLoopShaderProcessAsyncResultsTimeSec=0.000006
LogCookStats: Display: 0. 6.TickLoopProcessDeferredCommandsTimeSec=0.000004
LogCookStats: Display: 0. 7.TickLoopTickCommandletStatsTimeSec=0.000001
LogCookStats: Display: 0. 8.TickLoopFlushRenderingCommandsTimeSec=0.001946
LogCookStats: Display: 1.CookParameters=
LogCookStats: Display: 1. 0.TargetPlatforms=Windows
LogCookStats: Display: 1. 1.CookProject=WTS_GreenTeam_MoCC
LogCookStats: Display: 1. 2.CookCultures=
LogCookStats: Display: 1. 3.IsCookAll=false
LogCookStats: Display: 1. 4.IsCookOnTheFly=false
LogCookStats: Display: 1. 5.IsIterativeCook=false
LogCookStats: Display: 1. 6.IsUnversioned=true
LogCookStats: Display: 1. 7.CookLabel=
LogCookStats: Display: 1. 8.IsFastCook=false
LogCookStats: Display:
LogCookStats: Display: DDC Summary Stats
LogCookStats: Display: =================
LogCookStats: Display: BackEnd =InstalledDerivedDataBackendGraph
LogCookStats: Display: HasLocalCache = true
LogCookStats: Display: HasSharedCache = false
LogCookStats: Display: HasCloudCache = false
LogCookStats: Display: HasZenCache = true
LogCookStats: Display: TotalGetHits = 7828
LogCookStats: Display: TotalGetMisses = 2
LogCookStats: Display: TotalGets = 7830
LogCookStats: Display: TotalGetHitPct = 0.999745
LogCookStats: Display: GetMissPct = 0.000255
LogCookStats: Display: TotalPutHits = 2
LogCookStats: Display: TotalPutMisses = 0
LogCookStats: Display: TotalPuts = 2
LogCookStats: Display: TotalPutHitPct = 1.000000
LogCookStats: Display: PutMissPct = 0.000000
LogCookStats: Display: LocalGetHits = 0
LogCookStats: Display: LocalGetTotal = 0
LogCookStats: Display: LocalGetHitPct = 0.000000
LogCookStats: Display: SharedGetHits = 0
LogCookStats: Display: SharedGetTotal = 0
LogCookStats: Display: SharedGetHitPct = 0.000000
LogCookStats: Display: ZenLocalGetHits = 5943
LogCookStats: Display: ZenLocalGetTotal= 5945
LogCookStats: Display: ZenLocalGetHitPct= 0.999664
LogCookStats: Display: ZenRemoteGetHits= 0
LogCookStats: Display: ZenRemoteGetTotal= 0
LogCookStats: Display: ZenRemoteGetHitPct= 0.000000
LogCookStats: Display: CloudGetHits = 0
LogCookStats: Display: CloudGetTotal = 0
LogCookStats: Display: CloudGetHitPct = 0.000000
LogCookStats: Display: LocalLatency = 0.000000
LogCookStats: Display: LocalReadSpeed = 0.000000
LogCookStats: Display: LocalWriteSpeed = 0.000000
LogCookStats: Display: SharedLatency = 0.000000
LogCookStats: Display: SharedReadSpeed = 0.000000
LogCookStats: Display: SharedWriteSpeed= 0.000000
LogCookStats: Display: CloudLatency = 0.000000
LogCookStats: Display: CloudReadSpeed = 0.000000
LogCookStats: Display: CloudWriteSpeed = 0.000000
LogCookStats: Display:
LogCookStats: Display: DDC Resource Stats
LogCookStats: Display: =======================================================================================================
LogCookStats: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCookStats: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCookStats: Display: Texture 2.48 0.00 0 711.19
LogCookStats: Display: BulkDataList 0.47 0.00 0 0.64
LogCookStats: Display: BulkDataPayloadId 0.10 0.00 0 0.03
LogCookStats: Display: MaterialShader 0.07 0.21 0 142.38
LogCookStats: Display: Audio 0.03 0.00 0 10.08
LogCookStats: Display: StaticMesh 0.03 0.01 0 6.99
LogCookStats: Display: STREAMEDAUDIO 0.03 0.00 0 10.10
LogCookStats: Display: NavCollision 0.01 0.00 0 0.10
LogCookStats: Display: SkeletalMesh 0.01 0.00 0 41.62
LogCookStats: Display: DistanceField 0.01 0.00 0 1.83
LogCookStats: Display: CardRepresentation 0.01 0.00 0 0.04
LogCookStats: Display: AnimationSequence 0.00 0.00 0 0.68
LogCookStats: Display: GeometryCollection 0.00 0.00 1 0.00
LogCookStats: Display: GlobalShader 0.00 0.10 0 110.00
LogCookStats: Display: BodySetup 0.00 0.01 0 2.99
LogCookStats: Display: GeometryCollectionRenderData 0.00 0.00 1 0.00
LogPackageBuildDependencyTracker: Display: Package Accesses (626 referencing packages with a total of 4653 unique accesses)
LogCook: Display: Done!
LogSavePackage: Display: Took 0.001765s to verify the EDL loading graph.
LogInit: Display:
LogInit: Display: Warning/Error Summary (Unique only)
LogInit: Display: -----------------------------------
LogInit: Display: LogEngine: Error: Failed to load ‘/Script/CommonUI.CommonGameViewportClient’, falling back to ‘GameViewportClient’
LogInit: Display: LogUObjectGlobals: Warning: Failed to find object ‘Class /Script/CommonUI.CommonGameViewportClient’
LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/FirstPerson/Input/MobileControls. Instigator: { StartupSoftObjectPath }.
LogInit: Display:
LogInit: Display: Failure - 1 error(s), 2 warning(s)
LogInit: Display:

Execution of commandlet took: 19.77 seconds
LogShaderCompilers: Display: Shaders left to compile 0
LogShaderCompilers: Display: Shaders left to compile 0
LogStudioTelemetry: Display: Shutdown StudioTelemetry Module
Took 27.81s to run UnrealEditor-Cmd.exe, ExitCode=1
SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\Cook-2025.02.24-21.51.13.txt
SafeCopyFile C:\Program Files\Epic Games\UE_5.4\Engine\Programs\AutomationTool\Saved\Cook-2025.02.24-21.50.45.txt C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\Cook-2025.02.24-21.51.13.txt
SafeDeleteFile C:\Program Files\Epic Games\UE_5.4\Engine\Programs\AutomationTool\Saved\Cook-2025.02.24-21.50.45.txt

Cook failed.
(see C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\Log.txt for full exception trace)

CommandletException: Editor terminated with exit code 1 while running Cook for C:\Users\Owner\Desktop\UE_Projects\GreenTeam_MysteriesofClanCastle\WTS_GreenTeam_MoCC.uproject; see log C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\Cook-2025.02.24-21.51.13.txt
at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectName, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, UInt32 ErrorLevel) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 472
at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UnrealExe, String Maps, String Dirs, String InternationalizationPreset, String CulturesToCook, String TargetPlatform, String Parameters) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 93
at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 295Wrapped by AutomationException: Cook failed.
at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 305
at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 235
at BuildCookRun.ExecuteBuild() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
at AutomationTool.BuildCommand.Execute() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345
at AutomationTool.BuildCommand.ExecuteAsync() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354
at AutomationTool.Automation.ExecuteAsync(List1 CommandsToExecute, Dictionary2 Commands) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 270
at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164

AutomationTool executed for 0h 0m 31s
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)

This is your issue here could you check that you have the common ui plugin enabled and if not enable it.
Try that 1st if unsuccessful open
Project Settings->Engine Category->General Settings->Game Viewport Client Class
Set it to just GameViewportClient if u cant find this option search for Game Viewport Client Class in project settings search tab.

1 Like

Thank you so much! Yes this was the issue! Now I need to go back to our other branch and recreate how I got there. Thank you so much! I just figured since it said 'falling back to ‘GameViewportClient’" it was fixing itself.

Thank you!

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