PackagingResults: Error: Unknown Error

LogStreaming: Error: Couldn’t find file for package /Game/Fab/Chainlink_Fences__Mid-Poly_/chainlink_fences_mid_poly requested by async loading code. NameToLoad: /Game/Fab/Chainlink_Fences__Mid-Poly_/chainlink_fences_mid_poly
LogMaterial: Warning: [AssetLog] C:\Users\eyimofe\Documents\Unreal Projects\Year 2\TheUnknown\Content\Materials\M_Sharpen.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
SceneTexture expressions cannot be used in opaque materials except if used with the Single Layer Water shading model.
LogWorldPartition: Display: GenerateStreaming for ‘FirstPersonMap’ took 3.06 sec
LogContentBundle: [FirstPersonMap(Standalone)] Creating new container.
LogWorldPartition: Display: WorldPartition initialize took 3.27 sec
LogPlayLevel: PIE: World Init took: (3.318033s)
LogLoad: Game class is ‘BP_FirstPersonGameMode_C’
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Assets/Fence/chainlink_fences_mid_poly.chainlink_fences_mid_poly being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Redwood/Models/Trees/SM_Redwood_Medium_01.SM_Redwood_Medium_01 being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Redwood/Models/Plants/SM_Small_Plant_03_A.SM_Small_Plant_03_A being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Redwood/Models/Plants/SM_Grass_03.SM_Grass_03 being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Redwood/Models/Plants/SM_Grass_02.SM_Grass_02 being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Redwood/Models/Trees/SM_Redwood_Small_02.SM_Redwood_Small_02 being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Redwood/Models/Trees/SM_Redwood_Large_03.SM_Redwood_Large_03 being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Redwood/Models/Trees/SM_Redwood_Large_01.SM_Redwood_Large_01 being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Redwood/Models/Debris/SM_Debris_12.SM_Debris_12 being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Redwood/Models/Debris/SM_Rock_Small_01.SM_Rock_Small_01 being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Assets/Cabin/Log_Cabin.Log_Cabin being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Assets/Radio/Radio.Radio being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Engine/EngineSky/SM_SkySphere.SM_SkySphere being ready before playing
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/Assets/Syringe/Syringe.Syringe being ready before playing
LogWorld: Bringing World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap up for play (max tick rate 0) at 2025.02.12-00.40.35
LogWorld: Bringing up level for play took: 0.610783
LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock → LockOnCapture
LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture → CapturePermanently
LogLoad: Took 4.746041 seconds to LoadMap(/Game/FirstPerson/Maps/FirstPersonMap)
LogGlobalStatus: UEngine::LoadMap Load map complete /Game/FirstPerson/Maps/FirstPersonMap
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap
LogWorld: UWorld::CleanupWorld for FirstPersonMap, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap
LogContentBundle: [FirstPersonMap(Standalone)] Deleting container.
LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
LogPlayLevel: Display: Destroying online subsystem :Context_1
LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms
LogTurnkeySupport: Selected target: TheUnknown
LogLauncherProfile: Unable to use promoted target - C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/Binaries/Win64/TheUnknown-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/TheUnknown.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=62725 -project=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/TheUnknown.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/TheUnknown.uproject” -target=TheUnknown -unrealexe=“D:\Game
s\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/The Unknown” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/TheUnknown.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=62725 -project=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/TheUnknown.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/TheUnknown.uproject” -target=TheUnknown -unrealexe=D:\Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=W
in64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/The Unknown” -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.10 s.
UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\eyimofe\Documents\Unreal Projects\Year 2\TheUnknown\TheUnknown.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\Games\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” TheUnknown Win64 Shipping -Project=“C:\Users\eyimofe\Documents\Unreal Projects\Year 2\TheUnknown\TheUnknown.uproject” -Clean -NoHotReload “C:\Users\eyimofe\Documents\Unreal Projects\Year 2\TheUnknown\TheUnknown.uproject” -NoUBTMakefiles -remoteini=“C:\Users\eyimofe\Documents\Unreal Projects\Year 2\TheUnknown” -skipdeploy -log=“C:\Users\eyimofe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Game
s+UE_5.4\UBA-TheUnknown-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\eyimofe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+UE_5.4\UBA-TheUnknown-Win64-Shipping.txt
UATHelper: Packaging (Windows): Cleaning TheUnknown binaries…
UATHelper: Packaging (Windows): Available x64 toolchains (1):
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808
UATHelper: Packaging (Windows): (Family=14.43.34808, FamilyRank=5, Version=14.43.34808, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Packaging (Windows): Took 3.09s to run dotnet.exe, ExitCode=0
UATHelper: Packaging (Windows): Running: D:\Games\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” TheUnknown Win64 Shipping -Project=“C:\Users\eyimofe\Documents\Unreal Projects\Year 2\TheUnknown\TheUnknown.uproject” -Manifest=“C:\Users\eyimofe\Documents\Unreal Projects\Year 2\TheUnknown\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\eyimofe\Documents\Unreal Projects\Year 2\TheUnknown” -skipdeploy -log=“C:\Users\eyimofe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+UE_5.4\UBA-T
heUnknown-Win64-Shipping_2.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\eyimofe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+UE_5.4\UBA-TheUnknown-Win64-Shipping_2.txt
UATHelper: Packaging (Windows): Creating makefile for TheUnknown (no existing makefile)
UATHelper: Packaging (Windows): Available x64 toolchains (1):
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808
UATHelper: Packaging (Windows): (Family=14.43.34808, FamilyRank=5, Version=14.43.34808, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Packaging (Windows): Available x64 toolchains (1):
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808
UATHelper: Packaging (Windows): (Family=14.43.34808, FamilyRank=5, Version=14.43.34808, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Packaging (Windows): Total execution time: 1.07 seconds
UATHelper: Packaging (Windows): Unable to instantiate module ‘UnrealEd’: Unable to instantiate UnrealEd module for non-editor targets.
UATHelper: Packaging (Windows): (referenced via Target → TheUnknown.Build.cs → UMGEditor.Build.cs → SequencerCore.Build.cs → CurveEditor.Build.cs → PropertyEditor.Build.cs → EditorConfig.Build.cs)
UATHelper: Packaging (Windows): Took 1.16s to run dotnet.exe, ExitCode=8
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\eyimofe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+UE_5.4\UBA-TheUnknown-Win64-Shipping_2.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 7s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=8 (8)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
LogDerivedDataCache: C:/Users/eyimofe/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
LogEditorViewport: Clicking Background
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 346.638977
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 347.306427, Update Interval: 324.970856
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking Background
LogSlate: Took 0.035507 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter
LogTexture: Display: Waiting for textures to be ready 1/2 (/Engine/EditorResources/TilePatine_N) …
LogSlate: Took 0.011913 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf’ (158K)
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking Background
LogSlate: Window ‘BP_FirstPersonCharacter’ being destroyed
LogSlate: Window ‘BP_FirstPersonCharacter’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms
LogWorldPartition: ULevel::OnLevelLoaded(FirstPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
LogWorldPartition: Display: WorldPartition initialize started…
LogWorldPartition: UWorldPartition::Initialize : World = /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap, World Type = Inactive, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
LogStreaming: Display: FlushAsyncLoading(213): 215 QueuedPackages, 0 AsyncPackages
LogContentBundle: [FirstPersonMap(Standalone)] Creating new container.
LogWorldPartition: Display: WorldPartition initialize took 381.700 ms (total: 3.65 sec)
LogAssetEditorSubsystem: Opening Asset editor for World /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
Cmd: MAP LOAD FILE=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/Content/FirstPerson/Maps/FirstPersonMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
LogWorld: UWorld::CleanupWorld for MainMenu, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms
LogWorld: UWorld::CleanupWorld for FirstPersonMap, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
LogContentBundle: [FirstPersonMap(Standalone)] Deleting container.
LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
LogAudio: Display: Audio Device (ID: 1) registered with world ‘FirstPersonMap’.
LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
LogWorldPartition: ULevel::OnLevelLoaded(FirstPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
LogWorldPartition: Display: WorldPartition initialize started…
LogWorldPartition: UWorldPartition::Initialize : World = /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
LogContentBundle: [FirstPersonMap(Standalone)] Creating new container.
LogWorldPartition: Display: WorldPartition initialize took 305.525 ms (total: 3.96 sec)
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogNavigation: Warning: Recreating dtNavMesh instance due mismatch in number of bytes required to store serialized maxTiles (960, 10 bits) vs calculated maxtiles (1920, 11 bits)
LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.886ms to complete.
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 674.867126
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 674.977417, Update Interval: 329.469910
LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms
LogFileHelpers: InternalPromptForCheckoutAndSave started…
LogPackageLocalizationCache: Processed 52 localized package path(s) for 1 prioritized culture(s) in 0.019258 seconds
LogSavePackage: Moving output files for package: /Game/ExternalActors/FirstPerson/Maps/FirstPersonMap/A/KU/12YG9I1QW2GU72MG8QQX1K
LogSavePackage: Moving ‘C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/Saved/12YG9I1QW2GU72MG8QQX1KA6E94C1D4E91711B7285DAA068DF347F.tmp’ to ‘C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/Content/ExternalActors/FirstPerson/Maps/FirstPersonMap/A/KU/12YG9I1QW2GU72MG8QQX1K.uasset’
LogFileHelpers: InternalPromptForCheckoutAndSave took 274.760 ms
LogTurnkeySupport: Selected target: TheUnknown
LogLauncherProfile: Unable to use promoted target - C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/Binaries/Win64/TheUnknown-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/TheUnknown.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=62725 -project=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/TheUnknown.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/TheUnknown.uproject” -target=TheUnknown -unrealexe=“D:\Game
s\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/The Unknown” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
LogContentValidation: Display: Starting to validate 1 assets
LogContentValidation: Enabled validators:
LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
LogContentValidation: /Script/DataValidation.EditorValidator_Localization
LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
LogContentValidation: Display: Validating asset /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
AssetCheck: /Game/FirstPerson/Maps/FirstPersonMap Validating asset
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/TheUnknown.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=62725 -project=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/TheUnknown.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/TheUnknown.uproject” -target=TheUnknown -unrealexe=D:\Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=W
in64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/eyimofe/Documents/Unreal Projects/Year 2/TheUnknown/The Unknown” -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.11 s.
UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\eyimofe\Documents\Unreal Projects\Year 2\TheUnknown\TheUnknown.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\Games\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” TheUnknown Win64 Shipping -Project=“C:\Users\eyimofe\Documents\Unreal Projects\Year 2\TheUnknown\TheUnknown.uproject” -Clean -NoHotReload “C:\Users\eyimofe\Documents\Unreal Projects\Year 2\TheUnknown\TheUnknown.uproject” -NoUBTMakefiles -remoteini=“C:\Users\eyimofe\Documents\Unreal Projects\Year 2\TheUnknown” -skipdeploy -log=“C:\Users\eyimofe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Game
s+UE_5.4\UBA-TheUnknown-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\eyimofe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+UE_5.4\UBA-TheUnknown-Win64-Shipping.txt
UATHelper: Packaging (Windows): Cleaning TheUnknown binaries…
UATHelper: Packaging (Windows): Available x64 toolchains (1):
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808
UATHelper: Packaging (Windows): (Family=14.43.34808, FamilyRank=5, Version=14.43.34808, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Packaging (Windows): Took 0.56s to run dotnet.exe, ExitCode=0
UATHelper: Packaging (Windows): Running: D:\Games\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” TheUnknown Win64 Shipping -Project=“C:\Users\eyimofe\Documents\Unreal Projects\Year 2\TheUnknown\TheUnknown.uproject” -Manifest=“C:\Users\eyimofe\Documents\Unreal Projects\Year 2\TheUnknown\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\eyimofe\Documents\Unreal Projects\Year 2\TheUnknown” -skipdeploy -log=“C:\Users\eyimofe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+UE_5.4\UBA-T
heUnknown-Win64-Shipping_2.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\eyimofe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+UE_5.4\UBA-TheUnknown-Win64-Shipping_2.txt
UATHelper: Packaging (Windows): Creating makefile for TheUnknown (no existing makefile)
UATHelper: Packaging (Windows): Available x64 toolchains (1):
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808
UATHelper: Packaging (Windows): (Family=14.43.34808, FamilyRank=5, Version=14.43.34808, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Packaging (Windows): Available x64 toolchains (1):
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808
UATHelper: Packaging (Windows): (Family=14.43.34808, FamilyRank=5, Version=14.43.34808, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Packaging (Windows): Total execution time: 0.70 seconds
UATHelper: Packaging (Windows): Unable to instantiate module ‘UnrealEd’: Unable to instantiate UnrealEd module for non-editor targets.
UATHelper: Packaging (Windows): (referenced via Target → TheUnknown.Build.cs → UMGEditor.Build.cs → SequencerCore.Build.cs → CurveEditor.Build.cs → PropertyEditor.Build.cs → EditorConfig.Build.cs)
UATHelper: Packaging (Windows): Took 0.76s to run dotnet.exe, ExitCode=8
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\eyimofe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+UE_5.4\UBA-TheUnknown-Win64-Shipping_2.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=8 (8)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

Hi,

Get the preferred version, after that try to build again.

Bye.