PackagingResults: Error: Unknown Error

Help me understand what the error is, I just started learning unreal and when I package a project on Android, this error pops up, I tried some methods from the Internet - it didn’t help.

log (a little cut off at the beginning):

Games\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Total script module initialization time: 0.33 s.
IsBuildMachine=False
Adding event matcher: ContentEventMatcher
Adding event matcher: CrashEventMatcher
Adding event matcher: ExceptionEventMatcher
Adding event matcher: ExitCodeEventMatcher
Adding event matcher: GenericEventMatcher
Adding event matcher: GradleEventMatcher
Adding event matcher: LocalizationEventMatcher
Adding event matcher: LogChannelEventMatcher
Adding event matcher: MsTestEventMatcher
Adding event matcher: ShaderEventMatcher
Adding event matcher: SourceFileLineEventMatcher
Adding event matcher: SystemicEventMatcher
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
ShouldKillProcesses=True
Setting up command environment.
SafeFileExists C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_EngineSavedFolder=
SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.3/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.3/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=
GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_5.3
SetEnvVar uebp_LogFolder=C:/Users/ilsash/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.3
DeleteDirectoryContents(C:/Users/ilsash/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.3)
SafeDeleteFile C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Cook-2024.02.28-18.19.20.txt
SafeDeleteFile C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\FinalCopyAndroid_NonUFSFiles.txt
SafeDeleteFile C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\FinalCopyAndroid_NonUFSFilesDebug.txt
SafeDeleteFile C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\FinalCopyAndroid_UFSFiles.txt
SafeDeleteFile C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\IoStoreCommands.txt
SafeDeleteFile C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.json
SafeDeleteFile C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.txt
SafeDeleteFile C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Manifest_DebugFiles_Android.txt
SafeDeleteFile C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Manifest_NonUFSFiles_Android.txt
SafeDeleteFile C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Manifest_UFSFiles_Android.txt
SafeDeleteFile C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PakCommands.txt
SafeDeleteFile C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Android_ASTC_NonUFSFiles.txt
SafeDeleteFile C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Android_ASTC_NonUFSFilesDebug.txt
SafeDeleteFile C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Android_ASTC_UFSFiles.txt
SafeDeleteFile C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UnrealPak-2024.02.28-18.19.21.txt
SafeDeleteFile C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UnrealPak-2024.02.28-18.19.22.txt
GetEnvironmentVariable uebp_FinalLogFolder=
SetEnvVar uebp_FinalLogFolder=C:/Users/ilsash/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.3
SafeFileExists C:\Windows\system32\robocopy.exe=True
SafeFileExists C:\Windows\system32\mount.exe=False
SafeFileExists C:\Windows\Sysnative\mount.exe=False
SafeFileExists C:\Windows\system32\cmd.exe=True
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Found Visual Studio installation: F:\Program Files\Microsoft Visual Studio\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.9.34607.119)
CompilationEvironment.HasCapabilityToCompile=True
CompilationEvironment.FrameworkMsbuildExe=F:\Program Files\Microsoft Visual Studio\Community\MSBuild\Current\Bin\MSBuild.exe
CompilationEvironment.DotnetMsbuildExe=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
Command Environment settings:
CmdExe=C:\Windows\system32\cmd.exe
EngineSavedFolder=C:/Program Files/Epic Games/UE_5.3/Engine/Programs/AutomationTool/Saved
HasCapabilityToCompile=True
LocalRoot=C:/Program Files/Epic Games/UE_5.3
LogFolder=C:/Users/ilsash/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.3
MountExe=C:\Windows\system32\mount.exe
FrameworkMsbuildExe=F:\Program Files\Microsoft Visual Studio\Community\MSBuild\Current\Bin\MSBuild.exe
DotnetMsbuildExe=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
RobocopyExe=C:\Windows\system32\robocopy.exe
TimestampAsString=2024-02-28_18.20.36
AutomationToolDll=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll

No config file at C:\Users\ilsash\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\ilsash\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Android Installed SDK(s): Version_Sdk=r25b, CurrentVersion_Sdk=r25b, Version_AutoSdk=r25b, CurrentVersion_AutoSdk=
Registering build platform: Android - buildable: True
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: IOS - buildable: False
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: Linux - buildable: False
Registering build platform: LinuxArm64 - buildable: False
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Cleaning up project rules folder
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Creating platforms.
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Creating platform AndroidPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformMulti from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformDXT from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformETC2 from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformASTC from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\Apple.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Creating platform WindowsCookedEditor from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedEditor from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedEditor from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform WindowsCookedCooker from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedCooker from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedCooker from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Creating platform IOSPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Creating platform GenericLinuxPlatformArm64 from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Creating platform MacPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\SteamDeck.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Creating platform TVOSPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Creating platform Win64Platform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll.
Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Initializing AllowSubmit.
AllowSubmit=False
Initializing P4Enabled.
P4Enabled=False
P4CLRequired=False
Executing commands…
Attempting to execute Turnkey(command=VerifySdk, platform=Android, UpdateIfNeeded, EditorIO, EditorIOPort=54850, project=C:/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Labirint_8i.uproject)
SafeFileExists C:\Program Files\Android\Android Studio\bin\studio64.exe=True
SafeFileExists C:\Program Files\Android\Android Studio\bin\studio64.exe=True
BUILD SUCCESSFUL
Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Labirint_8i.uproject, unrealexe=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Android, cookflavor=ASTC, installed, stage, archive, package, pak, iostore, compressed, prereqs, archivedirectory=C:/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Android_ASTC, clientconfig=Development, nocompile)
SafeFileExists C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Labirint_8i.uproject=True
SafeFileExists C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Labirint_8i.uproject=True
Setting up ProjectParams for C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Labirint_8i.uproject
Ignoring plugin ‘ModelingToolsEditorMode’ for platform/configuration
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration
Ignoring plugin ‘Bridge’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘PixWinPlugin’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘InterchangeEditor’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘Interchange’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘InterchangeEditor’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘MsQuic’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration
Ignoring plugin ‘Bridge’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘PixWinPlugin’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘InterchangeEditor’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘Interchange’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘InterchangeEditor’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘MsQuic’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘ModelingToolsEditorMode’ for platform/configuration
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration
Ignoring plugin ‘Bridge’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘PixWinPlugin’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘InterchangeEditor’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘Interchange’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘InterchangeEditor’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘MsQuic’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration
Ignoring plugin ‘Bridge’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘PixWinPlugin’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘InterchangeEditor’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘Interchange’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘InterchangeEditor’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘MsQuic’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘Interchange’ for platform/configuration
Looking for targets for project C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Labirint_8i.uproject
Searching for target rule files in C:/Users/ilsash/Documents/Unreal Projects/Labirint_8i
Loading ini files for C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Labirint_8i.uproject
Project Params **************
AdditionalServerMapParams=
Archive=True
ArchiveMetaData=False
CreateAppBundle=True
BaseArchiveDirectory=C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Android_ASTC
BaseStageDirectory=C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds
ConfigOverrideParams=-
Build=False
SkipBuildClient=False
SkipBuildEditor=True
Cook=True
Clean=(null)
Client=False
ClientConfigsToBuild=Development
ClientCookedTargets=UnrealGame
ClientTargetPlatform=Android
Compressed=True
ForceUncompressed=False
AdditionalPakOptions=
AdditionalIoStoreOptions=
ForceOodleDllVersion=
CookOnTheFly=False
CookOnTheFlyStreaming=False
UnversionedCookedContent=True
OptionalContent=False
SkipCookingEditorContent=False
GeneratePatch=False
AddPatchLevel=False
StageBaseReleasePaks=False
DiscVersion=
CreateReleaseVersion=
BasedOnReleaseVersion=
OriginalReleaseVersion=
DLCFile=(null)
DLCIncludeEngineContent=False
DLCPakPluginFile=False
DLCOverrideCookedSubDir=(null)
DLCOverrideStagedSubDir=(null)
DiffCookedContentPath=
AdditionalCookerOptions=
DedicatedServer=False
DirectoriesToCook=
DDCGraph=
CulturesToCook= (Use Defaults)
EditorTargets=UnrealEditor
Foreign=False
IsCodeBasedProject=False
IsProgramTarget=False
IterativeCooking=False
IterateSharedCookedBuild=
IterateSharedBuildUsePrecompiledExe=False
CookAll=False
CookPartialGC=False
CookInEditor=False
CookMapsOnly=False
Deploy=False
IterativeDeploy=False
FastCook=False
LogWindow=False
Manifests=False
MapToRun=
NoClient=False
NumClients=0
NoDebugInfo=False
SeparateDebugInfo=False
MapFile=False
NoCleanStage=False
NoXGE=False
MapsToCook=
MapIniSectionsToCook=
Pak=True
IgnorePaksFromDifferentCookSource=False
IoStore=True
SkipIoStore=False
ZenStore=False
NoZenAutoLaunch=
SkipEncryption=False
GenerateOptimizationData=False
SkipPackage=False
NeverPackage=False
Package=True
ForcePackageData=False
NullRHI=False
WriteBackMetadataToAssetRegistry=
RetainStagedDirectory=False
FakeClient=False
EditorTest=False
RunAutomationTests=False
RunAutomationTest=
RunTimeoutSeconds=0
CrashIndex=0
ProgramTargets=
ProjectPlatformBinariesPaths=[Android, C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Android]
ProjectExePaths=[Android, C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Android\UnrealGame]
Distribution=False
PackageEncryptionKeyFile=(null)
Prebuilt=False
Prereqs=True
AppLocalDirectory=
NoBootstrapExe=False
RawProjectPath=C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Labirint_8i.uproject
Run=False
ServerConfigsToBuild=Development
ServerCookedTargets=
ServerTargetPlatform=Android
ShortProjectName=Labirint_8i
SignedPak=False
SignPak=(null)
SkipCook=False
SkipCookOnTheFly=False
SkipPak=False
PrePak=False
SkipStage=False
Stage=True
RehydrateAssets=False
bTreatNonShippingBinariesAsDebugFiles=False
bUseExtraFlavor=False
StageDirectoryParam=
AdditionalPackageOptions=
Trace=(null)
TraceHost=(null)
TraceFile=(null)
Project Params **************
SafeFileExists C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Labirint_8i.uproject=True
SafeFileExists C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Labirint_8i.uproject=True
SafeFileExists C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Labirint_8i.uproject=True
SafeFileExists C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Labirint_8i.uproject=True
********** COOK COMMAND STARTED **********
SafeFileExists C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running UnrealEditor Cook for project C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Labirint_8i.uproject
Commandlet log file is C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.02.28-18.20.38.txt
SafeFileExists C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Labirint_8i.uproject” -run=Cook -TargetPlatform=Android_ASTC -unversioned -fileopenlog -abslog=“C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.02.28-18.20.38.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
LogInit: Display: Running engine for game: Labirint_8i
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.3-CL-29314046”
LogCsvProfiler: Display: Metadata set : engineversion=“5.3.2-29314046+++UE5+Release-5.3”
LogCsvProfiler: Display: Metadata set : os=“Windows 11 (23H2) [10.0.22631.3155] "
LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|Intel(R) Core™ i7-2600K CPU @ 3.40GHz”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : commandline=”" “C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Labirint_8i.uproject” -run=Cook -TargetPlatform=Android_ASTC -unversioned -fileopenlog -abslog=“C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.02.28-18.20.38.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : loginid=“de60d90f4d5f19a44e3228be9317c2bb”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogConfig: Display: Loading IOS ini files took 0.07 seconds
LogConfig: Display: Loading Android ini files took 0.08 seconds
LogAssetRegistry: Display: Asset registry cache read as 17.0 MiB from …/…/…/…/…/…/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Intermediate/CachedAssetRegistry_0.bin
LogConfig: Display: Loading LinuxArm64 ini files took 0.11 seconds
LogConfig: Display: Loading Linux ini files took 0.11 seconds
LogConfig: Display: Loading Mac ini files took 0.05 seconds
LogConfig: Display: Loading TVOS ini files took 0.06 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
LogConfig: Display: Loading Unix ini files took 0.06 seconds
LogConfig: Display: Loading Windows ini files took 0.06 seconds
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/TraceUtilities/Content/’ mounted to ‘/TraceUtilities/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ACLPlugin/Content/’ mounted to ‘/ACLPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaPlate/Content/’ mounted to ‘/MediaPlate/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/BlueprintHeaderView/Content/’ mounted to ‘/BlueprintHeaderView/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ModelingToolsEditorMode/Content/’ mounted to ‘/ModelingToolsEditorMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/UVEditor/Content/’ mounted to ‘/UVEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Interchange/Runtime/Content/’ mounted to ‘/Interchange/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/GLTFExporter/Content/’ mounted to ‘/GLTFExporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosCaching/Content/’ mounted to ‘/ChaosCaching/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Dataflow/Content/’ mounted to ‘/Dataflow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryFlow/Content/’ mounted to ‘/GeometryFlow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshLODToolset/Content/’ mounted to ‘/MeshLODToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ToolPresets/Content/’ mounted to ‘/ToolPresets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/RigVM/Content/’ mounted to ‘/RigVM/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/WaveTable/Content/’ mounted to ‘/WaveTable/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/Takes/Content/’ mounted to ‘/Takes/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/LightMixer/Content/’ mounted to ‘/LightMixer/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/ObjectMixer/Content/’ mounted to ‘/ObjectMixer/’
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogHAL: Display: Platform has ~ 16 GB [17145401344 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For Android_ASTC
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: Display: C:/Users/ilsash/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.05ms. RandomReadSpeed=564.30MBs, RandomWriteSpeed=108.51MBs. Assigned SpeedClass ‘Local’
LogShaderCompilers: Display: Using Local Shader Compiler with 5 workers.
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches …/…/…/…/…/…/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Intermediate/CachedAssetRegistry_.bin.
LogEditorDomain: Display: EditorDomain is Disabled
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 4 ms
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
LogCook: Display: CookSettings for Memory:
MemoryMaxUsedVirtual 0MiB
MemoryMaxUsedPhysical 0MiB
MemoryMinFreeVirtual 2048MiB
MemoryMinFreePhysical 2048MiB
MemoryTriggerGCAtPressureLevel None
UseSoftGC true (5/10)
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogCook: Display: Waiting for Asset Registry
LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to …/…/…/…/…/…/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Intermediate/CachedAssetRegistry_
.bin
LogCook: Display: Clearing all cooked content for platform Android_ASTC
LogCook: Display: Sandbox cleanup took 0.136 seconds for platforms Android_ASTC
LogCook: Display: Compiling global changed shaders for platform ‘Android_ASTC’
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Global’ (SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 110 (11000.00%)
LogShaderLibrary: Display: Total Shaders: 842, Unique Shaders: 838 (99.52%)
LogShaderLibrary: Display: Total Shader Size: 2.06mb, Unique Shaders Size: 2.05mb (99.91%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 69
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 3, 2, 2, 1, 1, 1, 1, 1, 1, 1
LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Saved/Shaders/SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID/ShaderDebug-Global-SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID/Dump.txt’
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Global’ (GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 108 (10800.00%)
LogShaderLibrary: Display: Total Shaders: 828, Unique Shaders: 828 (100.00%)
LogShaderLibrary: Display: Total Shader Size: 1.55mb, Unique Shaders Size: 1.55mb (100.00%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 69
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Saved/Shaders/GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID/ShaderDebug-Global-GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID/Dump.txt’
LogShaderLibrary: Display: =================
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Cooked packages 0 Packages Remain 859 Total 859
LogCook: Display: Cook Diagnostics: OpenFileHandles=219, VirtualMemory=969MiB
LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions:
CookSettings.bUseSoftGC: Available physical memory 6144MiB is less than the current target for SoftGC 8175MiB.
LogCookCommandlet: Display: GarbageCollection… (Soft GC)
LogCook: Display: GarbageCollection Results:
Type: Soft
NumObjects:
Capacity: 25231360
Before GC: 37301
After GC: 37295
Freed by GC: 6
Virtual Memory:
Before GC: 1016 MB
After GC: 1017 MB
Freed by GC: -1 MB

LogCook: Display: Excluding /Interchange/Functions/MX_UsdPreviewSurface
LogCook: Display: Excluding /Interchange/Functions/MX_SurfaceUnlit
LogCook: Display: Excluding /Interchange/Pipelines/DefaultGLTFSceneAssetsPipeline
LogCook: Display: Excluding /Interchange/Pipelines/DefaultSceneLevelPipeline
LogCook: Display: Excluding /Interchange/Pipelines/DefaultSceneAssetsPipeline
LogCook: Display: Excluding /Interchange/Pipelines/DefaultTexturePipeline
LogCook: Display: Excluding /Interchange/Pipelines/DefaultMaterialPipeline
LogCook: Display: Excluding /Interchange/Pipelines/DefaultGLTFPipeline
LogCook: Display: Excluding /Interchange/Pipelines/DefaultGLTFAssetsPipeline
LogCook: Display: Excluding /Interchange/Pipelines/DefaultMaterialXPipeline
LogCook: Display: Excluding /Interchange/Pipelines/DefaultAssetsPipeline
LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_Fresnel_DS
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_IOR
LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_RotateV2
LogCook: Display: Excluding /Interchange/gltf/Textures/T_Generic_N
LogCook: Display: Excluding /Interchange/gltf/Textures/T_White_Linear
LogCook: Display: Excluding /Interchange/gltf/Textures/T_White_srgb
LogCook: Display: Cooked packages 298 Packages Remain 3557 Total 3855
LogCook: Display: Excluding /Interchange/Functions/MF_OrenNayerView
LogCook: Display: Excluding /Interchange/Functions/MF_SchlickApprox
LogCook: Display: Cooked packages 488 Packages Remain 3367 Total 3855
LogCook: Display: Cooked packages 996 Packages Remain 2859 Total 3855
LogCook: Display: Cooked packages 1060 Packages Remain 2795 Total 3855
LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_PerceivedBrightness
LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_TransformUVs
LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_Temporal_Blur
LogCook: Display: Cooked packages 1109 Packages Remain 2747 Total 3856
LogCook: Display: Cooked packages 1865 Packages Remain 1991 Total 3856
LogCook: Display: Excluding /Interchange/Functions/MF_Iridescence
LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_SpecGlossToMetalRoughness
LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_DiffuseSpecGloss
LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_Transmission
LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_Sheen
LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_Specular
LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_Occlusion
LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_MetallicRoughness
LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_Emissive
LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_BaseColor
LogCook: Display: Excluding /Interchange/Functions/MX_Transmission
LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_RotateNormals_TS
LogStaticMesh: Display: Waiting for static meshes to be ready 13/47 (/Game/StarterContent/Shapes/Shape_Pipe_90) …
LogStaticMesh: Display: Waiting for static meshes to be ready 14/47 (/Game/StarterContent/Shapes/Shape_Pipe_180) …
LogCook: Display: Cooked packages 1970 Packages Remain 1886 Total 3856
LogCook: Display: Excluding /Interchange/Functions/MX_StandardSurface
LogCook: Display: Excluding /Interchange/gltf/MaterialBodies/MF_Unlit_Body
LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_Clearcoat
LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_Normals
LogCook: Display: Excluding /Interchange/Functions/MX_TransmissionSurface
LogCook: Display: Excluding /Interchange/gltf/M_Unlit
LogCook: Display: Excluding /Interchange/gltf/MaterialBodies/MF_SpecularGlossiness_Body
LogCook: Display: Excluding /Interchange/gltf/MaterialBodies/MF_Transmission_Body
LogCook: Display: Excluding /Interchange/gltf/MaterialBodies/MF_Sheen_Body
LogCook: Display: Excluding /Interchange/gltf/MaterialBodies/MF_ClearCoat_Body
LogCook: Display: Excluding /Interchange/gltf/MaterialBodies/MF_Default_Body
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Unlit_Blend_DS
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Unlit_Mask_DS
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Unlit_Opaque_DS
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Unlit_Blend
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Unlit_Mask
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Unlit_Opaque
LogCook: Display: Excluding /Interchange/gltf/M_SpecularGlossiness
LogCook: Display: Excluding /Interchange/gltf/M_Transmission
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_SpecularGlossiness_Blend_DS
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_SpecularGlossiness_Mask_DS
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_SpecularGlossiness_Opaque_DS
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_SpecularGlossiness_Blend
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_SpecularGlossiness_Mask
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_SpecularGlossiness_Opaque
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Transmission_DS
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Transmission
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Sheen_Blend_DS
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Sheen_Mask_DS
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Sheen_Opaque_DS
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Sheen_Blend
LogCook: Display: Excluding /Interchange/gltf/M_Default
LogCook: Display: Cooked packages 2071 Packages Remain 1785 Total 3856
LogCook: Display: Excluding /Interchange/gltf/M_Sheen
LogCook: Display: Excluding /Interchange/gltf/M_ClearCoat
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Sheen_Mask
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Sheen_Opaque
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_ClearCoat_Blend_DS
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_ClearCoat_Blend
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_ClearCoat_Opaque
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Default_Blend_DS
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Default_Mask_DS
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Default_Opaque_DS
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Default_Blend
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Default_Opaque
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_ClearCoat_Mask_DS
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_ClearCoat_Opaque_DS
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_ClearCoat_Mask
LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Default_Mask
LogCook: Display: Splitting Package /Game/GameAssets/GameMap with splitter FWorldPartitionCookPackageSplitter acting on object World /Game/GameAssets/GameMap.GameMap.
LogWorldPartition: Display: WorldPartition initialize started…
LogWorldPartition: Display: WorldPartition initialize took 22 ms
LogWorldPartition: Display: GenerateStreaming for ‘GameMap’ started…
LogWorldPartition: Display: GenerateStreaming for ‘GameMap’ took 24 ms
LogCook: Display: Cooked packages 2101 Packages Remain 1758 Total 3859
LogCook: Display: Cooked packages 3642 Packages Remain 215 Total 3857
LogCook: Display: Excluding /Interchange/Utilities/New_LUT
LogCook: Display: Cooked packages 3845 Packages Remain 12 Total 3857
LogCook: Display: Cooked packages 3845 Packages Remain 12 Total 3857
LogCook: Display: Cook Diagnostics: OpenFileHandles=3982, VirtualMemory=2221MiB
LogCook: Display: Cooked packages 3846 Packages Remain 11 Total 3857
LogCook: Display: Cooked packages 3857 Packages Remain 0 Total 3857
LogCook: Display: Cook Diagnostics: OpenFileHandles=3982, VirtualMemory=2221MiB
LogCook: Display: Finishing up…
LogAssetRegistryGenerator: Display: Saving asset registry v17.
LogAssetRegistryGenerator: Display: Generated development asset registry C:/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Saved/Cooked/Android_ASTC/Labirint_8i/Metadata/DevelopmentAssetRegistry.bin num assets 4022, size is 3367.57kb, XxHash64 = llu, waited on hash 0.00 seconds
LogAssetRegistryGenerator: Display: Generated asset registry num assets 3798, size is 1012.57kb
LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.5 seconds.
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Labirint_8i’ (SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 136, Unique Shadermaps: 124 (91.18%)
LogShaderLibrary: Display: Total Shaders: 5481, Unique Shaders: 4999 (91.21%)
LogShaderLibrary: Display: Total Shader Size: 29.18mb, Unique Shaders Size: 27.48mb (94.16%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
LogShaderLibrary: Display: Median number of shaders in shadermap: 62
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 477
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 66, 53, 53, 22, 9, 8, 7, 6, 6, 5
LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Saved/Shaders/SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID/ShaderDebug-Labirint_8i-SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID/Dump.txt’
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Labirint_8i’ (GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 136, Unique Shadermaps: 124 (91.18%)
LogShaderLibrary: Display: Total Shaders: 5500, Unique Shaders: 5021 (91.29%)
LogShaderLibrary: Display: Total Shader Size: 20.48mb, Unique Shaders Size: 19.23mb (93.88%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
LogShaderLibrary: Display: Median number of shaders in shadermap: 62
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 484
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 66, 53, 53, 22, 9, 8, 7, 6, 6, 5
LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Saved/Shaders/GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID/ShaderDebug-Labirint_8i-GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID/Dump.txt’
LogShaderLibrary: Display: =================
LogCook: Display: Dependent plugin InterchangeEditor wasn’t found in enabled plugins list when creating cook metadata file… skipping
LogCook: Display: Dependent plugin Interchange wasn’t found in enabled plugins list when creating cook metadata file… skipping
LogCook: Display: Finalize package store(s)…
LogCook: Display: Done finalizing package store(s)
LogCook: Display: Cook by the book total time in tick 31.603137s total time 38.050549
LogCook: Display: Peak Used virtual 2314 MiB Peak Used physical 2366 MiB
LogCook: Display: Packages Cooked: 3762, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 95, Total Packages: 3857
LogCook: Display: Hierarchy Timer Information:
LogCook: Display: Root: 0.000s (0)
LogCook: Display: CleanSandbox: 0.136s (1)
LogCook: Display: CollectFilesToCook: 0.772s (1)
LogCook: Display: CookModificationDelegate: 0.000s (1)
LogCook: Display: GenerateLongPackageName: 0.004s (1)
LogCook: Display: TickMainCookLoop: 31.603s (2)
LogCook: Display: PumpPollables: 0.028s (5)
LogCook: Display: PumpRequests: 0.068s (123)
LogCook: Display: LoadPackageForCooking: 7.513s (3865)
LogCook: Display: SavingPackages: 13.883s (1253)
LogCook: Display: PollPendingCookedPlatformDatas: 2.390s (362785)
LogCook: Display: PrepareSave: 1.693s (359079)
LogCook: Display: PrecachePlatformDataForNextPackage: 1.326s (3864)
LogCook: Display: PrepareSave: 1.324s (4185)
LogCook: Display: SaveCookedPackage: 7.448s (3865)
LogCook: Display: GEditorSavePackage: 5.201s (3782)
LogCook: Display: VerifyCanCookPackage: 0.029s (3762)
LogCook: Display: TargetDomainDependencies: 0.005s (3782)
LogCook: Display: ClearAllCachedCookedPlatformData: 0.249s (3857)
LogCook: Display: WaitForAsync: 9.604s (6944)
LogCook: Display: PostLoadPackageFixup: 0.000s (4)
LogCook: Display: SavingCurrentIniSettings: 0.034s (1)
LogCook: Display: ProcessingAccessedStrings: 0.006s (1)
LogCook: Display: SavingAssetRegistry: 1.041s (1)
LogCook: Display: BuildChunkManifest: 0.107s (1)
LogCook: Display: SaveManifests: 0.000s (1)
LogCook: Display: SaveRealAssetRegistry: 0.471s (1)
LogCook: Display: WriteCookerOpenOrder: 0.170s (1)
LogCook: Display: FinalizePackageStore: 0.017s (1)
LogCook: Display: Misc Cook Stats
LogCook: Display: ===============
LogCook: Display: NiagaraShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: ShaderCompiler
LogCook: Display: BlockingTimeSec=0.000165
LogCook: Display: AsyncCompileTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderCalls=0
LogCook: Display: ProcessAsyncResultsTimeSec=0.000418
LogCook: Display: GlobalShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: Material
LogCook: Display: MeshMaterialShadersCompiled=0
LogCook: Display: FinishCacheShadersSec=1.506419
LogCook: Display: MaterialShadersCompiled=0
LogCook: Display: MaterialShaderMapSubmitCompileJobsTime=0.000000
LogCook: Display: MaterialShaderMapSubmitCompileCalls=0
LogCook: Display: MaterialInstanceUpdateCachedExpressionDataSec=0.006015
LogCook: Display: MaterialInstancePostLoadSec=0.007347
LogCook: Display: MaterialUpdateCachedExpressionDataSec=0.018785
LogCook: Display: MaterialTranslateCalls=0
LogCook: Display: MaterialTranslateTimeSec=0.000000
LogCook: Display: Package.Load
LogCook: Display: NumInlineLoads=150
LogCook: Display: NumPackagesLoaded=4033
LogCook: Display: LoadPackageTimeSec=8.978717
LogCook: Display: Package.Save
LogCook: Display: NumPackagesIterativelySkipped=0
LogCook: Display: NumPackagesSaved=3782
LogCook: Display: SavePackageTimeSec=5.003779
LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000
LogCook: Display: TagPackageExportsTimeSec=0.000000
LogCook: Display: FullyLoadLoadersTimeSec=0.000000
LogCook: Display: ResetLoadersTimeSec=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000
LogCook: Display: SerializeImportsTimeSec=0.000000
LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000
LogCook: Display: SerializeExportsTimeSec=0.000000
LogCook: Display: SerializeBulkDataTimeSec=0.043935
LogCook: Display: AsyncWriteTimeSec=0.000000
LogCook: Display: MBWritten=0.000000
LogCook: Display: CookOnTheFlyServer
LogCook: Display: PeakRequestQueueSize=3855
LogCook: Display: PeakLoadQueueSize=2319
LogCook: Display: PeakSaveQueueSize=2384
LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
LogCook: Display: Package.DiffTotal
LogCook: Display: NumberOfDifferentPackages=0
LogCook: Display: DifferentPackagesSizeMB=0.000000
LogCook: Display: NumberOfDifferencesInPackages=0
LogCook: Display: PackageDifferencesSizeMB=0.000000
LogCook: Display: UnversionedProperties
LogCook: Display: SavedStructs=0
LogCook: Display: SavedMB=0
LogCook: Display: EquivalentTaggedMB=0
LogCook: Display: CompressionRatio=-nan(ind)
LogCook: Display: BitfieldWasteKB=0
LogCook: Display:
LogCook: Display: Cook Profile
LogCook: Display: ============
LogCook: Display: 0.CookWallTimeSec=49.542606
LogCook: Display: 0. 0.StartupWallTimeSec=11.347865
LogCook: Display: 0. 1.CookByTheBookTimeSec=0.000000
LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=5.306174
LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.404727
LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000027
LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=0.061483
LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=7.517355
LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=7.448944
LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=3.044791
LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.033188
LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000009
LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000007
LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000002
LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.028331
LogCook: Display: 0. 1. 8.TargetPlatforms=Android_ASTC
LogCook: Display: 0. 1. 9.CookProject=Labirint_8i
LogCook: Display: 0. 1. 10.CookCultures=
LogCook: Display: 0. 1. 11.IsCookAll=false
LogCook: Display: 0. 1. 12.IsCookOnTheFly=false
LogCook: Display: 0. 1. 13.IsIterativeCook=false
LogCook: Display: 0. 1. 14.IsUnversioned=true
LogCook: Display: 0. 1. 15.CookLabel=
LogCook: Display: 0. 1. 16.IsFastCook=false
LogCook: Display:
LogCook: Display: DDC Summary Stats
LogCook: Display: =================
LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph
LogCook: Display: HasLocalCache = true
LogCook: Display: HasSharedCache = false
LogCook: Display: HasCloudCache = false
LogCook: Display: HasZenCache = false
LogCook: Display: TotalGetHits = 12753
LogCook: Display: TotalGetMisses = 0
LogCook: Display: TotalGets = 12753
LogCook: Display: TotalGetHitPct = 1.000000
LogCook: Display: GetMissPct = 0.000000
LogCook: Display: TotalPutHits = 0
LogCook: Display: TotalPutMisses = 0
LogCook: Display: TotalPuts = 0
LogCook: Display: TotalPutHitPct = 0.000000
LogCook: Display: PutMissPct = 0.000000
LogCook: Display: LocalGetHits = 12753
LogCook: Display: LocalGetTotal = 12753
LogCook: Display: LocalGetHitPct = 1.000000
LogCook: Display: SharedGetHits = 0
LogCook: Display: SharedGetTotal = 0
LogCook: Display: SharedGetHitPct = 0.000000
LogCook: Display: ZenLocalGetHits = 0
LogCook: Display: ZenLocalGetTotal= 0
LogCook: Display: ZenLocalGetHitPct= 0.000000
LogCook: Display: ZenRemoteGetHits= 0
LogCook: Display: ZenRemoteGetTotal= 0
LogCook: Display: ZenRemoteGetHitPct= 0.000000
LogCook: Display: CloudGetHits = 0
LogCook: Display: CloudGetTotal = 0
LogCook: Display: CloudGetHitPct = 0.000000
LogCook: Display: LocalLatency = 0.067327
LogCook: Display: LocalReadSpeed =112.769230
LogCook: Display: LocalWriteSpeed = 0.000000
LogCook: Display: SharedLatency = 0.000000
LogCook: Display: SharedReadSpeed = 0.000000
LogCook: Display: SharedWriteSpeed= 0.000000
LogCook: Display: CloudLatency = 0.000000
LogCook: Display: CloudReadSpeed = 0.000000
LogCook: Display: CloudWriteSpeed = 0.000000
LogCook: Display:
LogCook: Display: DDC Resource Stats
LogCook: Display: =======================================================================================================
LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCook: Display: Texture 2.41 0.01 0 220.25
LogCook: Display: BulkDataList 1.14 0.00 0 1.17
LogCook: Display: MaterialShader 0.22 1.47 0 62.35
LogCook: Display: StaticMesh 0.16 0.13 0 13.59
LogCook: Display: DistanceField 0.11 0.12 0 7.59
LogCook: Display: CardRepresentation 0.09 0.04 0 0.13
LogCook: Display: Audio 0.07 0.00 0 10.37
LogCook: Display: GlobalShader 0.04 0.04 0 2.78
LogCook: Display: NavCollision 0.03 0.00 0 0.10
LogCook: Display: BulkDataPayloadId 0.01 0.00 0 0.01
LogCook: Display: BodySetup 0.01 0.02 0 2.70
LogCook: Display: SkeletalMesh 0.01 0.00 0 2.92
LogCook: Display: AnimationSequence 0.00 0.00 0 0.58
LogPackageBuildDependencyTracker: Display: Package Accesses (531 referencing packages with a total of 2760 unique accesses)
LogCook: Display: Done!
LogSavePackage: Display: Took 0.006271s to verify the EDL loading graph.
LogCook: Display: Misc Cook Stats
LogCook: Display: ===============
LogCook: Display: NiagaraShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: ShaderCompiler
LogCook: Display: BlockingTimeSec=0.000165
LogCook: Display: AsyncCompileTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderCalls=0
LogCook: Display: ProcessAsyncResultsTimeSec=0.000418
LogCook: Display: GlobalShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: Material
LogCook: Display: MeshMaterialShadersCompiled=0
LogCook: Display: FinishCacheShadersSec=1.506419
LogCook: Display: MaterialShadersCompiled=0
LogCook: Display: MaterialShaderMapSubmitCompileJobsTime=0.000000
LogCook: Display: MaterialShaderMapSubmitCompileCalls=0
LogCook: Display: MaterialInstanceUpdateCachedExpressionDataSec=0.006015
LogCook: Display: MaterialInstancePostLoadSec=0.007347
LogCook: Display: MaterialUpdateCachedExpressionDataSec=0.018785
LogCook: Display: MaterialTranslateCalls=0
LogCook: Display: MaterialTranslateTimeSec=0.000000
LogCook: Display: Package.Load
LogCook: Display: NumInlineLoads=150
LogCook: Display: NumPackagesLoaded=4033
LogCook: Display: LoadPackageTimeSec=8.978717
LogCook: Display: Package.Save
LogCook: Display: NumPackagesIterativelySkipped=0
LogCook: Display: NumPackagesSaved=3782
LogCook: Display: SavePackageTimeSec=5.003779
LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000
LogCook: Display: TagPackageExportsTimeSec=0.000000
LogCook: Display: FullyLoadLoadersTimeSec=0.000000
LogCook: Display: ResetLoadersTimeSec=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000
LogCook: Display: SerializeImportsTimeSec=0.000000
LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000
LogCook: Display: SerializeExportsTimeSec=0.000000
LogCook: Display: SerializeBulkDataTimeSec=0.043935
LogCook: Display: AsyncWriteTimeSec=0.000000
LogCook: Display: MBWritten=0.000000
LogCook: Display: CookOnTheFlyServer
LogCook: Display: PeakRequestQueueSize=3855
LogCook: Display: PeakLoadQueueSize=2319
LogCook: Display: PeakSaveQueueSize=2384
LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
LogCook: Display: Package.DiffTotal
LogCook: Display: NumberOfDifferentPackages=0
LogCook: Display: DifferentPackagesSizeMB=0.000000
LogCook: Display: NumberOfDifferencesInPackages=0
LogCook: Display: PackageDifferencesSizeMB=0.000000
LogCook: Display: UnversionedProperties
LogCook: Display: SavedStructs=0
LogCook: Display: SavedMB=0
LogCook: Display: EquivalentTaggedMB=0
LogCook: Display: CompressionRatio=-nan(ind)
LogCook: Display: BitfieldWasteKB=0
LogCook: Display:
LogCook: Display: Cook Profile
LogCook: Display: ============
LogCook: Display: 0.CookWallTimeSec=49.566396
LogCook: Display: 0. 0.StartupWallTimeSec=11.347865
LogCook: Display: 0. 1.CookByTheBookTimeSec=38.203668
LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=5.306174
LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.404727
LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000027
LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=32.722765
LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=7.517355
LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=7.448944
LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=3.044791
LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.033188
LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000009
LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000007
LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000002
LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.028331
LogCook: Display: 0. 1. 8.TargetPlatforms=Android_ASTC
LogCook: Display: 0. 1. 9.CookProject=Labirint_8i
LogCook: Display: 0. 1. 10.CookCultures=
LogCook: Display: 0. 1. 11.IsCookAll=false
LogCook: Display: 0. 1. 12.IsCookOnTheFly=false
LogCook: Display: 0. 1. 13.IsIterativeCook=false
LogCook: Display: 0. 1. 14.IsUnversioned=true
LogCook: Display: 0. 1. 15.CookLabel=
LogCook: Display: 0. 1. 16.IsFastCook=false
LogCook: Display:
LogCook: Display: DDC Summary Stats
LogCook: Display: =================
LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph
LogCook: Display: HasLocalCache = true
LogCook: Display: HasSharedCache = false
LogCook: Display: HasCloudCache = false
LogCook: Display: HasZenCache = false
LogCook: Display: TotalGetHits = 12753
LogCook: Display: TotalGetMisses = 0
LogCook: Display: TotalGets = 12753
LogCook: Display: TotalGetHitPct = 1.000000
LogCook: Display: GetMissPct = 0.000000
LogCook: Display: TotalPutHits = 0
LogCook: Display: TotalPutMisses = 0
LogCook: Display: TotalPuts = 0
LogCook: Display: TotalPutHitPct = 0.000000
LogCook: Display: PutMissPct = 0.000000
LogCook: Display: LocalGetHits = 12753
LogCook: Display: LocalGetTotal = 12753
LogCook: Display: LocalGetHitPct = 1.000000
LogCook: Display: SharedGetHits = 0
LogCook: Display: SharedGetTotal = 0
LogCook: Display: SharedGetHitPct = 0.000000
LogCook: Display: ZenLocalGetHits = 0
LogCook: Display: ZenLocalGetTotal= 0
LogCook: Display: ZenLocalGetHitPct= 0.000000
LogCook: Display: ZenRemoteGetHits= 0
LogCook: Display: ZenRemoteGetTotal= 0
LogCook: Display: ZenRemoteGetHitPct= 0.000000
LogCook: Display: CloudGetHits = 0
LogCook: Display: CloudGetTotal = 0
LogCook: Display: CloudGetHitPct = 0.000000
LogCook: Display: LocalLatency = 0.067327
LogCook: Display: LocalReadSpeed =112.769230
LogCook: Display: LocalWriteSpeed = 0.000000
LogCook: Display: SharedLatency = 0.000000
LogCook: Display: SharedReadSpeed = 0.000000
LogCook: Display: SharedWriteSpeed= 0.000000
LogCook: Display: CloudLatency = 0.000000
LogCook: Display: CloudReadSpeed = 0.000000
LogCook: Display: CloudWriteSpeed = 0.000000
LogCook: Display:
LogCook: Display: DDC Resource Stats
LogCook: Display: =======================================================================================================
LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCook: Display: Texture 2.41 0.01 0 220.25
LogCook: Display: BulkDataList 1.14 0.00 0 1.17
LogCook: Display: MaterialShader 0.22 1.47 0 62.35
LogCook: Display: StaticMesh 0.16 0.13 0 13.59
LogCook: Display: DistanceField 0.11 0.12 0 7.59
LogCook: Display: CardRepresentation 0.09 0.04 0 0.13
LogCook: Display: Audio 0.07 0.00 0 10.37
LogCook: Display: GlobalShader 0.04 0.04 0 2.78
LogCook: Display: NavCollision 0.03 0.00 0 0.10
LogCook: Display: BulkDataPayloadId 0.01 0.00 0 0.01
LogCook: Display: BodySetup 0.01 0.02 0 2.70
LogCook: Display: SkeletalMesh 0.01 0.00 0 2.92
LogCook: Display: AnimationSequence 0.00 0.00 0 0.58
LogPackageBuildDependencyTracker: Display: Package Accesses (531 referencing packages with a total of 2760 unique accesses)
LogInit: Display:
LogInit: Display: Success - 0 error(s), 0 warning(s)
LogInit: Display:

Execution of commandlet took: 38.22 seconds
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 240,00 B of 819,20 MiB budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: Shaders left to compile 0
Took 52,85s to run UnrealEditor-Cmd.exe, ExitCode=0
SafeDeleteFile C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Cook-2024.02.28-18.21.30.txt
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.02.28-18.20.38.txt C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Cook-2024.02.28-18.21.30.txt
SafeDeleteFile C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.02.28-18.20.38.txt
Cook command time: 52.90 s
********** COOK COMMAND COMPLETED **********
SafeFileExists C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Labirint_8i.uproject=True
********** STAGE COMMAND STARTED **********
Deployment Context **************
ProjectFile = C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Labirint_8i.uproject
ArchiveDir = C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Android_ASTC
IsCodeBasedUprojectFile = False
DedicatedServer = False
Stage = True
StageTargetPlatform = Android
InputRootDir = C:\Program Files\Epic Games\UE_5.3
InputProjectDir = C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i
PlatformDir = Android
StagedOutputDir = C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC
ShortProjectName = Labirint_8i
ProjectArgForCommandLines = -project=“…/…/…/Labirint_8i/Labirint_8i.uproject”
RunRootDir = C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC
RunProjectDir = C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Labirint_8i
PakFileInternalRoot = …/…/…/
PlatformUsesChunkManifests = False
End Deployment Context **************
Creating UECommandLine.txt
Creating Staging Manifest…
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Base.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseCompat.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseDeviceProfiles.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEditor.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEditorKeyBindings.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEditorPerProjectUserSettings.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEditorSettings.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEngine.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseGame.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseGameUserSettings.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseHardware.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseInput.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseInstallBundle.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseLightmass.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BasePakFileRules.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseRuntimeOptions.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseScalability.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\ConfigRedirects.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\ConsoleVariables.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Android\AndroidEngine.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Android\AndroidScalability.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Android\BaseAndroidEngine.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Android\BaseAndroidGame.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Android\BaseAndroidInstallBundle.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Android\DataDrivenPlatformInfo.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Layouts\DefaultLayout.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Layouts\UE4ClassicLayout.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\Category.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\Editor.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\EditorTutorials.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\Engine.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\Keywords.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\PortableObjectExport.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\PortableObjectImport.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\PropertyNames.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\RepairData.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\ToolTips.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\WordCount.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini
Excluding config file C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Config\DefaultEditor.ini
Excluding config file C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Config\DefaultEditorPerProjectUserSettings.ini
Including config file C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Config\DefaultEngine.ini
Including config file C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Config\DefaultGame.ini
Including config file C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Config\DefaultInput.ini
Cleaning Stage Directory: C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC
SafeDeleteDirectory C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC
RecursivelyDeleteDirectory C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC
SafeDeleteFile C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Manifest_DebugFiles_Android.txt
SafeDeleteFile C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Manifest_NonUFSFiles_Android.txt
SafeDeleteFile C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Manifest_UFSFiles_Android.txt
SafeDeleteFile C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\UECommandLine.txt
RecursivelyDeleteDirectory C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Engine
RecursivelyDeleteDirectory C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Engine\Content
RecursivelyDeleteDirectory C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Engine\Content\SlateDebug
RecursivelyDeleteDirectory C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Engine\Content\SlateDebug\Fonts
SafeDeleteFile C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Engine\Content\SlateDebug\Fonts\LastResort.tps
SafeDeleteFile C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Engine\Content\SlateDebug\Fonts\LastResort.ttf
SafeDeleteEmptyDirectory C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Engine\Content\SlateDebug\Fonts
SafeDeleteEmptyDirectory C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Engine\Content\SlateDebug
SafeDeleteEmptyDirectory C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Engine\Content
RecursivelyDeleteDirectory C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Engine\Extras
RecursivelyDeleteDirectory C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Engine\Extras\GPUDumpViewer
SafeDeleteFile C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Engine\Extras\GPUDumpViewer\GPUDumpViewer.html
SafeDeleteFile C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Engine\Extras\GPUDumpViewer\OpenGPUDumpViewer.bat
SafeDeleteFile C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Engine\Extras\GPUDumpViewer\OpenGPUDumpViewer.sh
SafeDeleteEmptyDirectory C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Engine\Extras\GPUDumpViewer
SafeDeleteEmptyDirectory C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Engine\Extras
SafeDeleteEmptyDirectory C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Engine
RecursivelyDeleteDirectory C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Labirint_8i
RecursivelyDeleteDirectory C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Labirint_8i\Content
RecursivelyDeleteDirectory C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Labirint_8i\Content\Paks
SafeDeleteFile C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Labirint_8i\Content\Paks\global.ucas
SafeDeleteFile C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Labirint_8i\Content\Paks\global.utoc
SafeDeleteFile C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Labirint_8i\Content\Paks\Labirint_8i-Android_ASTC.pak
SafeDeleteFile C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Labirint_8i\Content\Paks\Labirint_8i-Android_ASTC.ucas
SafeDeleteFile C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Labirint_8i\Content\Paks\Labirint_8i-Android_ASTC.utoc
SafeDeleteEmptyDirectory C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Labirint_8i\Content\Paks
SafeDeleteEmptyDirectory C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Labirint_8i\Content
SafeDeleteEmptyDirectory C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Labirint_8i
SafeDeleteEmptyDirectory C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC
Creating pak using staging manifest.
DumpManifest: C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Android_ASTC_NonUFSFiles.txt, NumItems: 1
SafeWriteAllLines C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Android_ASTC_NonUFSFiles.txt
DumpManifest: C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Android_ASTC_NonUFSFilesDebug.txt, NumItems: 5
SafeWriteAllLines C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Android_ASTC_NonUFSFilesDebug.txt
DumpManifest: C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Android_ASTC_UFSFiles.txt, NumItems: 9359
SafeWriteAllLines C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Android_ASTC_UFSFiles.txt
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Base.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Config\Base.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseCompat.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Config\BaseCompat.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseDeviceProfiles.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Config\BaseDeviceProfiles.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEngine.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Config\BaseEngine.ini
Filtering config section ‘StorageServers’
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseGame.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Config\BaseGame.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseGameUserSettings.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Config\BaseGameUserSettings.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseHardware.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Config\BaseHardware.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseInput.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Config\BaseInput.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseInstallBundle.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Config\BaseInstallBundle.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseRuntimeOptions.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Config\BaseRuntimeOptions.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseScalability.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Config\BaseScalability.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\ConfigRedirects.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Config\ConfigRedirects.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\ConsoleVariables.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Config\ConsoleVariables.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Android\AndroidEngine.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Config\Android\AndroidEngine.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Android\AndroidScalability.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Config\Android\AndroidScalability.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Android\BaseAndroidEngine.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Config\Android\BaseAndroidEngine.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Android\BaseAndroidGame.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Config\Android\BaseAndroidGame.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Android\BaseAndroidInstallBundle.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Config\Android\BaseAndroidInstallBundle.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Android\DataDrivenPlatformInfo.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Config\Android\DataDrivenPlatformInfo.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Layouts\DefaultLayout.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Config\Layouts\DefaultLayout.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Layouts\UE4ClassicLayout.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Config\Layouts\UE4ClassicLayout.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini
SafeCopyFile C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Config\DefaultEngine.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Labirint_8i\Config\DefaultEngine.ini
SafeCopyFile C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Config\DefaultGame.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Labirint_8i\Config\DefaultGame.ini
SafeCopyFile C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Config\DefaultInput.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Labirint_8i\Config\DefaultInput.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\2D\Paper2D\Config\BasePaper2D.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Plugins\2D\Paper2D\Config\BasePaper2D.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Animation\ACLPlugin\Config\FilterPlugin.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Plugins\Animation\ACLPlugin\Config\FilterPlugin.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Animation\ControlRig\Config\BaseControlRig.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Plugins\Animation\ControlRig\Config\BaseControlRig.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Animation\IKRig\Config\BaseIKRig.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Plugins\Animation\IKRig\Config\BaseIKRig.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Editor\EditorScriptingUtilities\Config\BaseEditorScriptingUtilities.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Plugins\Editor\EditorScriptingUtilities\Config\BaseEditorScriptingUtilities.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\EnhancedInput\Config\BaseEnhancedInput.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Plugins\EnhancedInput\Config\BaseEnhancedInput.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\EnhancedInput\Config\Input.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Plugins\EnhancedInput\Config\Input.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Enterprise\DatasmithContent\Config\BaseDatasmithContent.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Plugins\Enterprise\DatasmithContent\Config\BaseDatasmithContent.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Enterprise\GLTFExporter\Config\BaseGLTFExporter.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Plugins\Enterprise\GLTFExporter\Config\BaseGLTFExporter.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Enterprise\GLTFExporter\Config\DefaultGLTFExporter.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Plugins\Enterprise\GLTFExporter\Config\DefaultGLTFExporter.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Enterprise\GLTFExporter\Config\FilterPlugin.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Plugins\Enterprise\GLTFExporter\Config\FilterPlugin.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Enterprise\VariantManagerContent\Config\BaseVariantManagerContent.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Plugins\Enterprise\VariantManagerContent\Config\BaseVariantManagerContent.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\FullBodyIK\Config\BaseFullBodyIK.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Plugins\Experimental\FullBodyIK\Config\BaseFullBodyIK.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\StructUtils\Config\BaseStructUtils.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Plugins\Experimental\StructUtils\Config\BaseStructUtils.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\ToolPresets\Config\BaseToolPresets.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Plugins\Experimental\ToolPresets\Config\BaseToolPresets.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\FX\Niagara\Config\BaseNiagara.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Plugins\FX\Niagara\Config\BaseNiagara.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Online\Android\OnlineSubsystemGooglePlay\Config\Localization\OnlineSubsystemGooglePlay.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Plugins\Online\Android\OnlineSubsystemGooglePlay\Config\Localization\OnlineSubsystemGooglePlay.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Online\OnlineSubsystem\Config\Localization\OnlineSubsystem.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Plugins\Online\OnlineSubsystem\Config\Localization\OnlineSubsystem.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Localization\OnlineSubsystemUtils.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Localization\OnlineSubsystemUtils.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Runtime\InputDebugging\Config\Input.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Plugins\Runtime\InputDebugging\Config\Input.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Runtime\Metasound\Config\BaseMetasound.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Plugins\Runtime\Metasound\Config\BaseMetasound.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Runtime\Synthesis\Config\BaseSynthesis.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Plugins\Runtime\Synthesis\Config\BaseSynthesis.ini
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\TraceUtilities\Config\BaseTraceUtilities.ini C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Temp\Android\Engine\Plugins\TraceUtilities\Config\BaseTraceUtilities.ini
Excluding C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Cooked\Android_ASTC\Engine\Content\EngineMaterials\DefaultBloomKernel.uasset from pak files
Excluding C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Cooked\Android_ASTC\Engine\Content\EngineMaterials\DefaultBloomKernel.uexp from pak files
Excluding C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Cooked\Android_ASTC\Engine\Content\EngineMaterials\DefaultCalibrationColor.uasset from pak files
Excluding C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Cooked\Android_ASTC\Engine\Content\EngineMaterials\DefaultCalibrationColor.uexp from pak files
Excluding C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Cooked\Android_ASTC\Engine\Content\EngineMaterials\DefaultCalibrationGrayscale.uasset from pak files
Excluding C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Cooked\Android_ASTC\Engine\Content\EngineMaterials\DefaultCalibrationGrayscale.uexp from pak files
Excluding C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Cooked\Android_ASTC\Engine\Content\EngineMaterials\PPM_DefaultCalibrationColor.uasset from pak files
Excluding C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Cooked\Android_ASTC\Engine\Content\EngineMaterials\PPM_DefaultCalibrationColor.uexp from pak files
Excluding C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Cooked\Android_ASTC\Engine\Content\EngineMaterials\PPM_DefaultCalibrationGrayscale.uasset from pak files
Excluding C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Cooked\Android_ASTC\Engine\Content\EngineMaterials\PPM_DefaultCalibrationGrayscale.uexp from pak files
SafeFindFiles C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Build\Android_ASTC\FileOpenOrder GameOpenOrder*.log False
FindFiles C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Build\Android_ASTC\FileOpenOrder GameOpenOrder*.log False
SafeFindFiles C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Build\Android_ASTC\FileOpenOrder CookerOpenOrder*.log False
FindFiles C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Build\Android_ASTC\FileOpenOrder CookerOpenOrder*.log False
SafeFindFiles C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Build\Android_ASTC\FileOpenOrder EditorOpenOrder.log False
FindFiles C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Build\Android_ASTC\FileOpenOrder EditorOpenOrder.log False
Using 0 pak order files:
SafeCreateDirectory C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\ResponseFiles
SafeCreateDirectory C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\ResponseFiles
SafeFileExists C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealPak.exe=True
Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealPak.exe “C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Labirint_8i.uproject” -cryptokeys=“C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Cooked\Android_ASTC\Labirint_8i\Metadata\Crypto.json” -patchpaddingalign=0 -compressionformats=Oodle -compresslevel=4 -compressmethod=Mermaid -platform=Android -CreateMultiple=“C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PakCommands.txt”
LogPakFile: Display: Parsing crypto keys from a crypto key cache file
LogPakFile: Display: CompressionFormats in priority order: Oodle, Zlib
LogPakFile: Display: Oodle enabled on ‘NoPluginCompression’ files
LogPakFile: Display: Loading response file C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\ResponseFiles\PakList_Labirint_8i-Android_ASTC.txt
LogPakFile: Display: Added 1515 entries to add to pak file.
LogPakFile: Display: Collecting files to add to pak file…
LogPakFile: Display: Collected 1515 files in 0.01s.
LogPakFile: Display: Creating pak C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Labirint_8i\Content\Paks\Labirint_8i-Android_ASTC.pak.
OodleDataCompression: Display: Oodle v2.9.10 format for pak/iostore with method=Mermaid, level=4=Normal
LogPakFile: Display: Created pak file: C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Labirint_8i\Content\Paks\Labirint_8i-Android_ASTC.pak
LogPakFile: Display: CompressionFormat 0 [Oodle] : 310 files, 20448716 → 8392780 bytes
LogPakFile: Display: CompressionFormat 2 [None] : 1205 files, 1115890 → 1115890 bytes
LogPakFile: Display: Added 1515 files, 9711712 bytes total
LogPakFile: Display: PrimaryIndex size: 20702 bytes
LogPakFile: Display: PathHashIndex size: 44148 bytes
LogPakFile: Display: FullDirectoryIndex size: 47332 bytes
LogPakFile: Display: Compression summary: 41.04% of original size. Compressed Size 8392780 bytes, Original Size 20448716 bytes.
LogPakFile: Display: Encryption - DISABLED
LogPakFile: Display:
LogPakFile: Display: Writer and Compression Threads exited.
LogPakFile: Display: UnrealPak executed in 0.266599 seconds
Took 0,66s to run UnrealPak.exe, ExitCode=0
Running UnrealPak with arguments: -CreateGlobalContainer=“C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Labirint_8i\Content\Paks\global.utoc” -CookedDirectory=“C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Cooked\Android_ASTC” -PackageStoreManifest=“C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Cooked\Android_ASTC\Labirint_8i\Metadata\packagestore.manifest” -Commands=“C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\IoStoreCommands.txt” -ScriptObjects=“C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Cooked\Android_ASTC\Labirint_8i\Metadata\scriptobjects.bin” -patchpaddingalign=0 -compressionformats=Oodle -compresslevel=4 -compressmethod=Mermaid -cryptokeys=“C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Cooked\Android_ASTC\Labirint_8i\Metadata\Crypto.json” -compressionMinBytesSaved=1024 -compressionMinPercentSaved=5 -WriteBackMetadataToAssetRegistry=Disabled
SafeFileExists C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealPak.exe=True
Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealPak.exe -CreateGlobalContainer=“C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Labirint_8i\Content\Paks\global.utoc” -CookedDirectory=“C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Cooked\Android_ASTC” -PackageStoreManifest=“C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Cooked\Android_ASTC\Labirint_8i\Metadata\packagestore.manifest” -Commands=“C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\IoStoreCommands.txt” -ScriptObjects=“C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Cooked\Android_ASTC\Labirint_8i\Metadata\scriptobjects.bin” -patchpaddingalign=0 -compressionformats=Oodle -compresslevel=4 -compressmethod=Mermaid -cryptokeys=“C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Cooked\Android_ASTC\Labirint_8i\Metadata\Crypto.json” -compressionMinBytesSaved=1024 -compressionMinPercentSaved=5 -WriteBackMetadataToAssetRegistry=Disabled
LogIoStore: Display: ==================== IoStore Utils ====================
LogIoStore: Display: Parsing crypto keys from a crypto key cache file ‘C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Cooked\Android_ASTC\Labirint_8i\Metadata\Crypto.json’
LogIoStore: Display: Container signing - DISABLED
LogIoStore: Display: Directory index - ENABLED
LogIoStore: Display: Using compression format ‘Oodle’
LogIoStore: Display: Using memory mapping alignment ‘16384’
LogIoStore: Display: Using compression block size ‘65536’
LogIoStore: Display: Using compression block alignment ‘0’
LogIoStore: Display: Using compression min bytes saved ‘1024’
LogIoStore: Display: Using compression min percent saved ‘5’
LogIoStore: Display: Using max partition size ‘0’
LogIoStore: Display: Not using DDC for compression
LogIoStore: Display: Using command list file: ‘C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\IoStoreCommands.txt’
LogIoStore: Display: Selected Oodle level 4 (Normal) from command line for shaders
LogIoStore: Display: Searching for cooked assets in folder ‘C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Cooked\Android_ASTC’
LogIoStore: Display: Found ‘7848’ files
LogIoStore: Display: Using input asset registry: C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\Cooked\Android_ASTC/Labirint_8i/Metadata/DevelopmentAssetRegistry.bin
LogIoStore: Display: Added 316 hashes to the hash database, init took 0.000298 seconds
LogIoStore: Display: Creating container targets…
OodleDataCompression: Display: Oodle v2.9.10 format for pak/iostore with method=Mermaid, level=4=Normal
LogIoStore: Display: Parsing packages…
LogIoStore: Display: Reading package assets…
LogIoStore: Display: Reading 1000/3757: ‘C:/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/Substrate/Glints2/dict_0007_0086.uasset’
LogIoStore: Display: Reading 2000/3757: ‘C:/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/Substrate/Glints2/dict_0003_0091.uasset’
LogIoStore: Display: Reading 3000/3757: ‘C:/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/Substrate/Glints2/dict_0000_0057.uasset’
LogIoStore: Display: Packages read 3,757 files in 0.07 seconds, 4,501,363 total bytes, 67,012,590 bytes per second
LogIoStore: Display: Processing shader libraries, compressing with Oodle Mermaid, level 4 (Normal)
LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 109 groups (42 of them didn’t need new indices), average uncompressed size 51961 bytes, min 285 bytes, max 800215 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576)
LogIoStore: Display: Global-GLSL_ES3_1_ANDROID(OPENGL_ES3_1_ANDROID): Recompressed 828 shaders as 109 groups. Library size changed from 1592 KB (3.47 : 1 ratio) to 534 KB (10.35 : 1 ratio), 33.56% of previous.
LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 113 groups (49 of them didn’t need new indices), average uncompressed size 59289 bytes, min 521 bytes, max 788136 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576)
LogIoStore: Display: Global-SF_VULKAN_ES31_ANDROID(VULKAN_ES3_1_ANDROID): Recompressed 838 shaders as 113 groups. Library size changed from 2104 KB (3.11 : 1 ratio) to 1267 KB (5.16 : 1 ratio), 60.24% of previous.
LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 163 groups (47 of them didn’t need new indices), average uncompressed size 396105 bytes, min 900 bytes, max 1027164 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576)
LogIoStore: Display: Labirint_8i-GLSL_ES3_1_ANDROID(OPENGL_ES3_1_ANDROID): Recompressed 5021 shaders as 163 groups. Library size changed from 19688 KB (3.20 : 1 ratio) to 3896 KB (16.18 : 1 ratio), 19.79% of previous.
LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 224 groups (49 of them didn’t need new indices), average uncompressed size 427487 bytes, min 357 bytes, max 1020156 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576)
LogIoStore: Display: Labirint_8i-SF_VULKAN_ES31_ANDROID(VULKAN_ES3_1_ANDROID): Recompressed 4999 shaders as 224 groups. Library size changed from 28134 KB (3.32 : 1 ratio) to 18905 KB (4.95 : 1 ratio), 67.20% of previous.
LogIoStore: Display: Shaders processed in 1.63 seconds
LogIoStore: Display: Processing redirects…
LogIoStore: Display: Creating disk layout…
LogIoStore: Display: Ordered 3757 packages using fallback bundle order
LogIoStore: Display: Serializing container(s)…
LogIoStore: Display: Writing chunks (806/4688)… [3896 compressed] [1407 compression tasks scheduled]
LogIoStore: Display: Writing and compressing took 2.71 seconds, writes to disk took 0.23 seconds for 265,115,200 bytes @ 1,137,717,751 bytes per second.
LogIoStore: Display: global: Found perfect hashmap for 1 items.
LogIoStore: Display: Labirint_8i-Android_ASTC: Found perfect hashmap for 4687 items.
LogIoStore: Display: Finalize took 0.0 seconds for 2 writers to write 571,042 bytes, 23,320,305 bytes per second
LogIoStore: Display: 316 / 4,688 hashes were loaded from the hash database, by type:
LogIoStore: Display: BulkData 316
LogIoStore: Display: 4,073 / 4,688 chunks attempted to compress, by type:
LogIoStore: Display: ExportBundleData 3,757 / 3,757
LogIoStore: Display: BulkData 316 / 316
LogIoStore: Display: ScriptObjects 0 / 1
LogIoStore: Display: ContainerHeader 0 / 1
LogIoStore: Display: ShaderCodeLibrary 0 / 4
LogIoStore: Display: ShaderCode 0 / 609
LogIoStore: Display: Source bytes read:
LogIoStore: Display: Zen: 0
LogIoStore: Display: Loose File: 463,716,248
LogIoStore: Display: ExportBundleData 198,147,436 bytes over 7,514 reads
LogIoStore: Display: BulkData 265,568,812 bytes over 316 reads
LogIoStore: Display: Memory: 51,295,754
LogIoStore: Display: ShaderCodeLibrary 907,792 bytes over 8 reads
LogIoStore: Display: ShaderCode 50,387,962 bytes over 1,218 reads
LogIoStore: Display: Calculating stats…
LogIoStore: Display: --------------------------------------------------- IoDispatcher --------------------------------------------------------
LogIoStore: Display:
LogIoStore: Display: Container Flags TOC Size (KB) TOC Entries Size (MB) Compressed (MB)
LogIoStore: Display: -------------------------------------------------------------------------------------------------------------------------
LogIoStore: Display: global -/-/-/-/- 0.56 1 1.93 -
LogIoStore: Display: Labirint_8i-Android_ASTC C/-/-/I/- 557.10 4687 374.74 250.91 (33.05% Oodle)
LogIoStore: Display: TOTAL 557.66 4688 376.67 -
LogIoStore: Display:
LogIoStore: Display: ** Flags: (C)ompressed / (E)ncrypted / (S)igned) / (I)ndexed) / (O)nDemand **
LogIoStore: Display:
LogIoStore: Display: Compression block padding: 0.00 MB
LogIoStore: Display:
LogIoStore: Display: -------------------------------------------- Container Directory Index --------------------------------------------------
LogIoStore: Display: Container Size (KB)
LogIoStore: Display: global 0.00
LogIoStore: Display: Labirint_8i-Android_ASTC 176.74
LogIoStore: Display:
LogIoStore: Display: ---------------------------------------------- Container Patch Report ---------------------------------------------------
LogIoStore: Display: Container Total (count) Modified (count) Added (count) Modified (MB) Added (MB)
LogIoStore: Display: global 1 0 0 0.00 0.00
LogIoStore: Display: Labirint_8i-Android_ASTC 4687 0 4687 0.00 250.91
LogIoStore: Display:
LogIoStore: Display:
LogIoStore: Display: --------------------------------------------------- PackageStore (KB) ---------------------------------------------------
LogIoStore: Display:
LogIoStore: Display: Container Store Size Packages Localized
LogIoStore: Display: -------------------------------------------------------------------------------------------------------------------------
LogIoStore: Display: Labirint_8i-Android_ASTC 70 3757 0
LogIoStore: Display: TOTAL 70 3757 0
LogIoStore: Display:
LogIoStore: Display:
LogIoStore: Display: Input: 3757 Packages
LogIoStore: Display: Input: 0.09 GB UExp
LogIoStore: Display: Input: 0.00 GB UAsset
LogIoStore: Display: Input: 0.25 GB UBulk
LogIoStore: Display: Input: 1.76 MB for 222 Global shaders
LogIoStore: Display: Input: 2.17 MB for 89 Shared shaders
LogIoStore: Display: Input: 0.01 MB for 6 Unique shaders
LogIoStore: Display: Input: 20.09 MB for 292 Inline shaders
LogIoStore: Display:
LogIoStore: Display: Output: 17918 Name map entries
LogIoStore: Display: Output: 730 Imported package entries
LogIoStore: Display: Output: 3430 Packages without imports
LogIoStore: Display: Output: 0 Public runtime script objects
LogIoStore: Display: Output: 0.00 GB HeaderData
LogIoStore: Display: Output: 1.93 MB InitialLoadData
LogIoStore: Display:
LogPakFile: Display: UnrealPak executed in 4.917297 seconds
Took 5,27s to run UnrealPak.exe, ExitCode=0
DumpManifest: C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\FinalCopyAndroid_UFSFiles.txt, NumItems: 9360
SafeWriteAllLines C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\FinalCopyAndroid_UFSFiles.txt
DumpManifest: C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\FinalCopyAndroid_NonUFSFiles.txt, NumItems: 1
SafeWriteAllLines C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\FinalCopyAndroid_NonUFSFiles.txt
DumpManifest: C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\FinalCopyAndroid_NonUFSFilesDebug.txt, NumItems: 5
SafeWriteAllLines C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\FinalCopyAndroid_NonUFSFilesDebug.txt
Copying NonUFSFiles to staging directory: C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC
SafeCopyFile C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Intermediate\UAT\Android_ASTC\UECommandLine.txt C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\UECommandLine.txt
SafeDeleteFile C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Manifest_NonUFSFiles_Android.txt
SafeDeleteFile C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Manifest_NonUFSFiles_Android.txt
SafeWriteAllLines C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Manifest_NonUFSFiles_Android.txt
SafeCopyFile C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Manifest_NonUFSFiles_Android.txt C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Manifest_NonUFSFiles_Android.txt
SafeDeleteFile C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Manifest_UFSFiles_Android.txt
SafeDeleteFile C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Manifest_UFSFiles_Android.txt
SafeWriteAllLines C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Manifest_UFSFiles_Android.txt
SafeCopyFile C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Manifest_UFSFiles_Android.txt C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Manifest_UFSFiles_Android.txt
Copying DebugFiles to staging directory: C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC
SafeCreateDirectory C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Engine\Content\SlateDebug\Fonts
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Content\SlateDebug\Fonts\LastResort.tps C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Engine\Content\SlateDebug\Fonts\LastResort.tps
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Content\SlateDebug\Fonts\LastResort.ttf C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Engine\Content\SlateDebug\Fonts\LastResort.ttf
SafeCreateDirectory C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Engine\Extras\GPUDumpViewer
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Extras\GPUDumpViewer\GPUDumpViewer.html C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Engine\Extras\GPUDumpViewer\GPUDumpViewer.html
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Extras\GPUDumpViewer\OpenGPUDumpViewer.bat C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Engine\Extras\GPUDumpViewer\OpenGPUDumpViewer.bat
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Extras\GPUDumpViewer\OpenGPUDumpViewer.sh C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Engine\Extras\GPUDumpViewer\OpenGPUDumpViewer.sh
SafeDeleteFile C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Manifest_DebugFiles_Android.txt
SafeDeleteFile C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Manifest_DebugFiles_Android.txt
SafeWriteAllLines C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Manifest_DebugFiles_Android.txt
SafeCopyFile C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Manifest_DebugFiles_Android.txt C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Manifest_DebugFiles_Android.txt
Stage command time: 7.56 s
********** STAGE COMMAND COMPLETED **********
SafeFileExists C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Labirint_8i.uproject=True
Deployment Context **************
ProjectFile = C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Labirint_8i.uproject
ArchiveDir = C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Android_ASTC
IsCodeBasedUprojectFile = False
DedicatedServer = False
Stage = True
StageTargetPlatform = Android
InputRootDir = C:\Program Files\Epic Games\UE_5.3
InputProjectDir = C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i
PlatformDir = Android
StagedOutputDir = C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC
ShortProjectName = Labirint_8i
ProjectArgForCommandLines = -project=“…/…/…/Labirint_8i/Labirint_8i.uproject”
RunRootDir = C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC
RunProjectDir = C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC\Labirint_8i
PakFileInternalRoot = …/…/…/
PlatformUsesChunkManifests = False
End Deployment Context **************
********** PACKAGE COMMAND STARTED **********
BaseApkName = C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Binaries\Android\Labirint_8i.apk
Creating C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC.obb from C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Saved\StagedBuilds\Android_ASTC
[1/1] Adding Engine/Content/SlateDebug/Fonts/LastResort.tps to OBB
[2/2] Adding Engine/Content/SlateDebug/Fonts/LastResort.ttf to OBB
[3/3] Adding Engine/Extras/GPUDumpViewer/GPUDumpViewer.html to OBB
[4/4] Adding Engine/Extras/GPUDumpViewer/OpenGPUDumpViewer.bat to OBB
[5/5] Adding Engine/Extras/GPUDumpViewer/OpenGPUDumpViewer.sh to OBB
[6/6] Adding Labirint_8i/Content/Paks/global.ucas to OBB
[7/7] Adding Labirint_8i/Content/Paks/global.utoc to OBB
[8/8] Adding Labirint_8i/Content/Paks/Labirint_8i-Android_ASTC.pak to OBB
[9/9] Adding Labirint_8i/Content/Paks/Labirint_8i-Android_ASTC.ucas to OBB
[10/10] Adding Labirint_8i/Content/Paks/Labirint_8i-Android_ASTC.utoc to OBB
AndroidPlugin: Plugins\Online\Android\OnlineSubsystemGooglePlay\Source\OnlineSubsystemGooglePlay_UPL.xml
AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml
AndroidPlugin: Plugins\Runtime\AndroidFileServer\Source\AndroidFileServer\AndroidFileServer_UPL.xml
AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml
AndroidPlugin: Plugins\Runtime\GooglePAD\Source\GooglePAD\GooglePAD_APL.xml
AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml
AndroidPlugin: Source\Runtime\Advertising\Android\AndroidAdvertising\AndroidAdvertising_APL.xml
AndroidPlugin: Source\ThirdParty\GoogleGameSDK\GoogleGameSDK_APL.xml
AndroidPlugin: Source\ThirdParty\HWCPipe\HWCPipe_UPL.xml
AndroidPlugin: Source\ThirdParty\heapprofd\heapprofd_UPL.xml
UPL: Engine\Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/OnlineSubsystemGooglePlay_UPL.xml
UPL: Engine\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml
UPL: Engine\Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/AndroidFileServer_UPL.xml
UPL: Engine\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml
UPL: Engine\Plugins/Runtime/GooglePAD/Source/GooglePAD/GooglePAD_APL.xml
UPL: Engine\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml
UPL: Engine\Source/Runtime/Advertising/Android/AndroidAdvertising/AndroidAdvertising_APL.xml
UPL: Engine\Source/ThirdParty/GoogleGameSDK/GoogleGameSDK_APL.xml
UPL: Engine\Source/ThirdParty/HWCPipe/HWCPipe_UPL.xml
UPL: Engine\Source/ThirdParty/heapprofd/heapprofd_UPL.xml
Target SDK Version 28
SafeFileExists C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Android\UnrealGame-arm64.so=True
Found Windows 64 bit versions of toolchain
Android (8490178, based on r450784d) clang version 14.0.6 (toolchain/llvm-project - Git at Google 4c603efb0cca074e9238af8b4106c30add4418f6)
Target: x86_64-w64-windows-gnu
Thread model: posix
InstalledDir: C:/Users/ilsash/AppData/Local/Android/Sdk/ndk/25.1.8937393/toolchains/llvm/prebuilt/windows-x86_64/bin
Using package name: ‘com.ilsash2k.labirint8I’
GotStoreVersion found v1. (bUseChangeListAsStoreVersion=False IsBuildMachine=False EngineChangeList=0)
Writing packageInfo pkgName:com.ilsash2k.labirint8I storeVersion:1 versionDisplayName:1.0 to C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Binaries\Android\packageInfo.txt

====28.02.2024 18:21:41====PREPARING TO MAKE APK=================================================================
bBuildForES31: true
bSupportsVulkan: true
Requires at least SDK API level 30, currently set to ‘android-26’
Building Java with SDK API level ‘android-33’
Building with Build Tools version ‘34.0.0’

==== Writing to OBB data file C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Build\Android\src\com\ilsash2k\labirint8I\OBBData.java ====

==== OBB data file up to date so not writing. ====

==== Writing to shim file C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Build\Android\src\com\epicgames\unreal\DownloadShim.java ====

==== Shim data file up to date so not writing. ====

==== Writing to template target file C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Build\Android\src\com\ilsash2k\labirint8I\AlarmReceiver.java ====

==== Template target file up to date so not writing. ====

==== Writing to template target file C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Build\Android\src\com\ilsash2k\labirint8I\DownloaderActivity.java ====

==== Template target file up to date so not writing. ====

==== Writing to template target file C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Build\Android\src\com\ilsash2k\labirint8I\OBBDownloaderService.java ====

==== Template target file up to date so not writing. ====
Cleaning up files based on template dir C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Build\Android\src\com\ilsash2k\labirint8I
C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Binaries\Android\Labirint_8i-arm64.apk is out of date due to newer input file C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Android\UnrealGame-arm64.so
UPL Init: arm64-v8a
Subsystem Google Play SDK Android init
Android Permission Plugin Init
AndroidFileServer Plugin Init
Google Cloud Messaging init
GCMClientSenderID set: false
GooglePAD Plugin Init
GooglePAD enabled: false
Android Voice init
AndroidAdvertising init
Not including AdMob support. Enable in Android project settings if you need to use it.
GoogleGameSDK Android init
HWCPipe init
heapprofd init
On build machine.

====28.02.2024 18:21:42====PREPARING NATIVE CODE=====arm64============================================================
bPackageDataInsideApk = False
Added repository: C:\Program Files\Epic Games\UE_5.3\Engine\Source\ThirdParty\Android\extras\google\m2repository
Added repository: C:\Program Files\Epic Games\UE_5.3\Engine\Source\ThirdParty\Android\extras\android\m2repository
AARImports: com.google.android.gms, play-services-auth, 18.1.0
AARImports: com.google.android.gms, play-services-nearby, 18.1.0
AARImports: com.google.android.gms, play-services-games, 18.0.1
AARImports: com.google.android.gms, play-services-plus, 17.0.0
Copying Google Play BillingApiV2 java files

Directory Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/Java/BillingApiV2 copied to C:/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Intermediate/Android/arm64/src (True)
Copying permission_library directory to staging before build

Directory C:/Program Files/Epic Games/UE_5.3/Engine/Source/ThirdParty/AndroidPermission/permission_library copied to C:/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Intermediate/Android/arm64/JavaLibs/permission_library (True)

==== Writing to OBB data file C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Intermediate\Android\arm64\src\com\ilsash2k\labirint8I\OBBData.java ====

==== OBB data file up to date so not writing. ====
DebugVulkanLayerDirectory
File Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Android/java/com/epicgames/unreal/RemoteFileManager.java copied to C:/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Intermediate/Android/arm64/src/com/epicgames/unreal/RemoteFileManager.java
File Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Android/java/com/epicgames/unreal/RemoteFileManagerActivity.java copied to C:/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Intermediate/Android/arm64/src/com/epicgames/unreal/RemoteFileManagerActivity.java
File Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Android/java/com/epicgames/unreal/RemoteFileManagerService.java copied to C:/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Intermediate/Android/arm64/src/com/epicgames/unreal/RemoteFileManagerService.java
File C:/Program Files/Epic Games/UE_5.3/Engine/Source/ThirdParty/HWCPipe/lib/arm64-v8a/libhwcpipe.so copied to C:/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Intermediate/Android/arm64/libs/arm64-v8a/libhwcpipe.so
Copying libhwcpipe.so
File C:/Program Files/Epic Games/UE_5.3/Engine/Source/ThirdParty/heapprofd/arm64-v8a/libheapprofd_standalone_client.so copied to C:/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Intermediate/Android/arm64/libs/arm64-v8a/libheapprofd_standalone_client.so
Copying heapprofd_standalone_client.so

====28.02.2024 18:21:42====PERFORMING FINAL APK PACKAGE OPERATION=====arm64===========================================

Directory Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/…/AFSStub copied to C:/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Intermediate/Android/arm64/gradle/AFSProject (True)

Directory Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Android copied to C:/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Intermediate/Android/arm64/gradle/AFSProject/app/src/main (True)

Directory C:/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Intermediate/Android/arm64/gradle/app/src/main/res copied to C:/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Intermediate/Android/arm64/gradle/AFSProject/app/src/main/res (True)

Directory C:/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Intermediate/Android/arm64/gradle/gradle copied to C:/Users/ilsash/Documents/Unreal Projects/Labirint_8i/Intermediate/Android/arm64/gradle/AFSProject/gradle (True)

Creating rungradle.bat to work around commandline length limit (using unused drive letter Z:)
Making .apk with Gradle…

Running: cmd.exe /c “C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Intermediate\Android\arm64\gradle\rungradle.bat” :app:assembleDebug
To honour the JVM settings for this build a single-use Daemon process will be forked. See The Gradle Daemon.
Daemon will be stopped at the end of the build

FAILURE: Build failed with an exception.

  • What went wrong:
    A problem occurred configuring root project ‘app’.

Could not resolve all files for configuration ‘:classpath’.
Could not resolve com.android.tools.build:gradle:7.4.2.
Required by:
project :
No matching variant of com.android.tools.build:gradle:7.4.2 was found. The consumer was configured to find a runtime of a library compatible with Java 8, packaged as a jar, and its dependencies declared externally, as well as attribute ‘org.gradle.plugin.api-version’ with value ‘7.5’ but:
- Variant ‘apiElements’ capability com.android.tools.build:gradle:7.4.2 declares a library, packaged as a jar, and its dependencies declared externally:
- Incompatible because this component declares an API of a component compatible with Java 11 and the consumer needed a runtime of a component compatible with Java 8
- Other compatible attribute:
- Doesn’t say anything about org.gradle.plugin.api-version (required ‘7.5’)
- Variant ‘javadocElements’ capability com.android.tools.build:gradle:7.4.2 declares a runtime of a component, and its dependencies declared externally:
- Incompatible because this component declares documentation and the consumer needed a library
- Other compatible attributes:
- Doesn’t say anything about its target Java version (required compatibility with Java 8)
- Doesn’t say anything about its elements (required them packaged as a jar)
- Doesn’t say anything about org.gradle.plugin.api-version (required ‘7.5’)
- Variant ‘runtimeElements’ capability com.android.tools.build:gradle:7.4.2 declares a runtime of a library, packaged as a jar, and its dependencies declared externally:
- Incompatible because this component declares a component compatible with Java 11 and the consumer needed a component compatible with Java 8
- Other compatible attribute:
- Doesn’t say anything about org.gradle.plugin.api-version (required ‘7.5’)
- Variant ‘sourcesElements’ capability com.android.tools.build:gradle:7.4.2 declares a runtime of a component, and its dependencies declared externally:
- Incompatible because this component declares documentation and the consumer needed a library
- Other compatible attributes:
- Doesn’t say anything about its target Java version (required compatibility with Java 8)
- Doesn’t say anything about its elements (required them packaged as a jar)
- Doesn’t say anything about org.gradle.plugin.api-version (required ‘7.5’)

  • Try:

Run with --stacktrace option to get the stack trace.
Run with --info or --debug option to get more log output.
Run with --scan to get full insights.

BUILD FAILED in 8s

cmd.exe failed with args /c “C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Intermediate\Android\arm64\gradle\rungradle.bat” :app:assembleDebug
(see C:\Users\ilsash\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.txt for full exception trace)

BuildException: cmd.exe failed with args /c “C:\Users\ilsash\Documents\Unreal Projects\Labirint_8i\Intermediate\Android\arm64\gradle\rungradle.bat” :app:assembleDebug
at UnrealBuildTool.UEDeployAndroid.RunCommandLineProgramWithExceptionAndFiltering(String WorkingDirectory, String Command, String Params, ILogger Logger, String OverrideDesc, Boolean bUseShellExecute) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 1845
at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, TargetType InTargetType, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, UnrealTargetConfiguration Configuration, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk, Boolean bDisallowExternalFilesDir, Boolean bSkipGradleBuild) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 4856
at UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, DirectoryReference ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, UnrealTargetConfiguration Configuration, Boolean bIsDataDeploy, Boolean bSkipGradleBuild) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 5455
at AndroidPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Android\AndroidPlatform.Automation.cs:line 0
at AutomationScripts.Project.Package(ProjectParams Params, Int32 WorkingCL) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\PackageCommand.Automation.cs:line 49
at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 237
at BuildCookRun.ExecuteBuild() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
at AutomationTool.BuildCommand.Execute() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345
at AutomationTool.BuildCommand.ExecuteAsync() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354
at AutomationTool.Automation.ExecuteAsync(List1 CommandsToExecute, Dictionary2 Commands) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 265
at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164

AutomationTool executed for 0h 1m 15s
AutomationTool exiting with ExitCode=1 (Error_Unknown)