I’ve been trying to build my project, but its always failing to build, and I’m not sure what is causing it.
LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms
LogTurnkeySupport: Project requires temp target (AnimationWarping plugin is enabled)
LogLauncherProfile: Unable to use promoted target - C:/Users/Home/Desktop/Project Freedom/Game_Project/Project_Freedom/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c "“D:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Home/Desktop/Project Freedom/Game_Project/Project_Freedom/Project_Freedom.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=53719 -project=“C:/Users/Home/Desktop/Project Freedom/Game_Project/Project_Freedom/Project_Freedom.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/Home/Desktop/Project Freedom/Game_Project/Project_Freedom/Project_Freed
om.uproject" -unrealexe=“D:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Home/Desktop/Project Freedom/Project Freedom” -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/Home/Desktop/Project Freedom/Game_Project/Project_Freedom/Project_Freedom.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=53719 -project=“C:/Users/Home/Desktop/Project Freedom/Game_Project/Project_Freedom/Project_Freedom.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Home/Desktop/Project Freedom/Game_Project/Project_Freedom/Project_Freedom.uproject” -unrealexe="D:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win6
4\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Home/Desktop/Project Freedom/Project Freedom” -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.30 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.16299.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\Home\Desktop\Project Freedom\Game_Project\Project_Freedom\Project_Freedom.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Project_Freedom Win64 Shipping -Project=“C:\Users\Home\Desktop\Project Freedom\Game_Project\Project_Freedom\Project_Freedom.uproject” -Manifest=“C:\Users\Home\Desktop\Project Freedom\Game_Project\Project_Freedom\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\Home\Desktop\Project Freedom\Game_Project\Project_Freedom” -skipdeploy -log="C:\Users\Home\AppData
\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.3\UBT-Project_Freedom-Win64-Shipping.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\Home\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.3\UBT-Project_Freedom-Win64-Shipping.txt
UATHelper: Packaging (Windows): Creating makefile for Project_Freedom (no existing makefile)
UATHelper: Packaging (Windows): Total execution time: 1.11 seconds
UATHelper: Packaging (Windows): Microsoft platform targets must be compiled with Visual Studio 2022 17.4 (MSVC 14.34.x) or later for the installed engine. Please update Visual Studio 2022 and ensure no configuration is forcing WindowsTargetRules.Compiler to VisualStudio2019. The current compiler version was detected as: 14.29.30146
UATHelper: Packaging (Windows): Took 1.26s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Home\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.3\UBT-Project_Freedom-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 5s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error