Hello everyone, I am quite new to the UE world. I have already packaged some projects, but for the first time, I received the following error during the operation
Preformatted text`LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
LogTurnkeySupport: Project requires temp target (DatasmithC4DImporter plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/Users/TEMP/Downloads/santuario/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/TEMP/Downloads/santuario/MyProject3.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52669 -project=“C:/Users/TEMP/Downloads/santuario/MyProject3.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/TEMP/Downloads/santuario/MyProject3.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform
=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/TEMP/Desktop/Nuova cartella” -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=C:/Users/TEMP/Downloads/santuario/MyProject3.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52669 -project=C:/Users/TEMP/Downloads/santuario/MyProject3.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=C:/Users/TEMP/Downloads/santuario/MyProject3.uproject -unrealexe=“C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -a
rchivedirectory=“C:/Users/TEMP/Desktop/Nuova cartella” -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.17 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.18362.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\TEMP\Downloads\santuario\MyProject3.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” MyProject3 Win64 Development -Project=C:\Users\TEMP\Downloads\santuario\MyProject3.uproject -Manifest=C:\Users\TEMP\Downloads\santuario\Intermediate\Build\Manifest.xml -remoteini=“C:\Users\TEMP\Downloads\santuario” -skipdeploy -log=“C:\Users\TEMP\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-MyProject3-Win64-Development.
txt”
UATHelper: Packaging (Windows): Log file: C:\Users\TEMP\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-MyProject3-Win64-Development.txt
UATHelper: Packaging (Windows): Creating makefile for MyProject3 (no existing makefile)
UATHelper: Packaging (Windows): Total execution time: 0.60 seconds
UATHelper: Packaging (Windows): UnrealBuildTool has banned the MSVC 14.30.0-14.33.99999 toolchains due to compiler issues. Please install a different toolchain such as 14.36.32532 by opening the generated solution and installing recommended components or from the Visual Studio installer.
UATHelper: Packaging (Windows): Took 0,73s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\TEMP\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-MyProject3-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error