PackagingResults: Error: Unknown Error UE 5.5

I don’t understand what version of visual studio is preferred. I updated and reinstalled it 3 times!!!

LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Retro_UE_Base.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Intermediate/TurnkeyReport_2.log” -log=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Intermediate/TurnkeyLog_2.log” -project=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Retro_UE_Base.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Retro_UE_Base.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Intermediate/TurnkeyReport_2.log” -log=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Intermediate/TurnkeyLog_2.log” -project=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Retro_UE_Base.uproject” -platform=all” -nocompile -nocompileuat ]
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Retro_UE_Base.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Intermediate/TurnkeyReport_3.log” -log=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Intermediate/TurnkeyLog_3.log” -project=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Retro_UE_Base.uproject” -Device=Win64@GOVNOPODSTOLOM’
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Retro_UE_Base.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Intermediate/TurnkeyReport_3.log” -log=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Intermediate/TurnkeyLog_3.log” -project=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Retro_UE_Base.uproject” -Device=Win64@GOVNOPODSTOLOM” -nocompile -nocompileuat
]
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
LogTurnkeySupport: Completed device detection: Code = 0
LogTurnkeySupport: Turnkey Device: Win64@GOVNOPODSTOLOM: (Name=GOVNOPODSTOLOM, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags=“Device_InstallSoftwareValid”)
LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
LogTurnkeySupport: Project requires temp target (EOSShared plugin is disabled)
LogLauncherProfile: Unable to use promoted target - ../../../../Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Retro_UE_Base.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=53010 -project=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Retro_UE_Base.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Retro_UE_Base.uproject” -unrealexe=“C:\UE_5.5\Engine\Binaries\Win64\UnrealEditor
-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Games” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 8.0.300
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/asdf7/??? ???/Unreal ???/Retro_UE_Base/Retro_UE_Base.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=53010 -project=“C:/Users/asdf7/??? ???/Unreal ???/Retro_UE_Base/Retro_UE_Base.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/asdf7/??? ???/Unreal ???/Retro_UE_Base/Retro_UE_Base.uproject” -unrealexe=C:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -pack
age -build -pak -iostore -compressed -prereqs -archivedirectory=C:/Games -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.23 s.
UATHelper: Packaging (Windows): Using C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\asdf7\Рабочий стол\Unreal Ежжи\Retro_UE_Base\Retro_UE_Base.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe “C:\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Retro_UE_Base Win64 Shipping -Project=“C:\Users\asdf7\Рабочий стол\Unreal Ежжи\Retro_UE_Base\Retro_UE_Base.uproject” -Manifest=“C:\Users\asdf7\Рабочий стол\Unreal Ежжи\Retro_UE_Base\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\asdf7\Рабочий стол\Unreal Ежжи\Retro_UE_Base” -skipdeploy -log=“C:\Users\asdf7\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_5.5\UBA-Retro_UE_Base-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\asdf7\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_5.5\UBA-Retro_UE_Base-Win64-Shipping.txt
UATHelper: Packaging (Windows): Creating makefile for Retro_UE_Base (manifest ‘C:\Users\asdf7???? ???\Unreal ???\Retro_UE_Base\Intermediate\Build\Manifest.xml’ not found)
UATHelper: Packaging (Windows): Available x64 toolchains (1):
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808
UATHelper: Packaging (Windows): (Family=14.43.34808, FamilyRank=1, Version=14.43.34810, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.43.34810 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Packaging (Windows): Writing manifest to C:\Users\asdf7???? ???\Unreal ???\Retro_UE_Base\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building Retro_UE_Base…
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.43.34810 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): Warning: Visual Studio 2022 compiler is not a preferred version
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from Retro_UE_Base unity file: Retro_UE_Base.cpp
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
UATHelper: Packaging (Windows): Executing up to 6 processes, one per physical core
UATHelper: Packaging (Windows): Requested 1.5 GB memory per action, 6.22 GB available: limiting max parallel actions to 4
PackagingResults: Warning: Visual Studio 2022 compiler is not a preferred version
UATHelper: Packaging (Windows): Using Unreal Build Accelerator local executor to run 4 action(s)
UATHelper: Packaging (Windows): Storage capacity 40Gb
UATHelper: Packaging (Windows): ---- Starting trace: 250414_114040 ----
UATHelper: Packaging (Windows): UbaSessionServer - Disable remote execution (remote sessions will finish current processes)
UATHelper: Packaging (Windows): ------ Building 4 action(s) started ------
UATHelper: Packaging (Windows): [1/4] Compile [x64] SharedPCH.Core.Project.ValApi.Cpp20.cpp
UATHelper: Packaging (Windows): c1xx: fatal error C1083: ?? ??? ??? ??? ??? ??? ???: C:\Users\asdf7\D�D�D�D_��D,D1 �?�,D_D�\Unreal DaDDD,\Retro_UE_Base\Intermediate\Build\Win64\x64\Retro_UE_Base\Shipping\Core\SharedPCH.Core.Project.ValApi.Cpp20.h.pch: No such file or directory,
UATHelper: Packaging (Windows): Trace file written to C:/Users/asdf7/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+UE_5.5/UBA-Retro_UE_Base-Win64-Shipping.uba with size 2.4kb
UATHelper: Packaging (Windows): Total time in Unreal Build Accelerator local executor: 0.09 seconds
UATHelper: Packaging (Windows): Total execution time: 2.01 seconds
UATHelper: Packaging (Windows): Took 2,12s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\asdf7\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_5.5\UBA-Retro_UE_Base-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 4s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

Hello there @Cyanide_Christ! Let’s see what we can do here.

From the contents of your provided log, certain toolsets on VS are not using the proper version. For instance, MSVC has a line calling for the latest update, as seen here:

UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.43.34810 is not a preferred version. Please use the latest preferred version 14.38.33130

In order to fix the issue, and correct any other componets, please follow the UE setup guide for Visual Studio, which also includes the supported versions for all software elements:

Hope this helps!