I don’t understand what version of visual studio is preferred. I updated and reinstalled it 3 times!!!
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Retro_UE_Base.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Intermediate/TurnkeyReport_2.log” -log=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Intermediate/TurnkeyLog_2.log” -project=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Retro_UE_Base.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Retro_UE_Base.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Intermediate/TurnkeyReport_2.log” -log=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Intermediate/TurnkeyLog_2.log” -project=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Retro_UE_Base.uproject” -platform=all” -nocompile -nocompileuat ]
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Retro_UE_Base.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Intermediate/TurnkeyReport_3.log” -log=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Intermediate/TurnkeyLog_3.log” -project=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Retro_UE_Base.uproject” -Device=Win64@GOVNOPODSTOLOM’
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Retro_UE_Base.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Intermediate/TurnkeyReport_3.log” -log=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Intermediate/TurnkeyLog_3.log” -project=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Retro_UE_Base.uproject” -Device=Win64@GOVNOPODSTOLOM” -nocompile -nocompileuat
]
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
LogTurnkeySupport: Completed device detection: Code = 0
LogTurnkeySupport: Turnkey Device: Win64@GOVNOPODSTOLOM: (Name=GOVNOPODSTOLOM, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags=“Device_InstallSoftwareValid”)
LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
LogTurnkeySupport: Project requires temp target (EOSShared plugin is disabled)
LogLauncherProfile: Unable to use promoted target - ../../../../Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Retro_UE_Base.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=53010 -project=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Retro_UE_Base.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/asdf7/Рабочий стол/Unreal Ежжи/Retro_UE_Base/Retro_UE_Base.uproject” -unrealexe=“C:\UE_5.5\Engine\Binaries\Win64\UnrealEditor
-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Games” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 8.0.300
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/asdf7/??? ???/Unreal ???/Retro_UE_Base/Retro_UE_Base.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=53010 -project=“C:/Users/asdf7/??? ???/Unreal ???/Retro_UE_Base/Retro_UE_Base.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/asdf7/??? ???/Unreal ???/Retro_UE_Base/Retro_UE_Base.uproject” -unrealexe=C:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -pack
age -build -pak -iostore -compressed -prereqs -archivedirectory=C:/Games -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.23 s.
UATHelper: Packaging (Windows): Using C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\asdf7\Рабочий стол\Unreal Ежжи\Retro_UE_Base\Retro_UE_Base.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe “C:\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Retro_UE_Base Win64 Shipping -Project=“C:\Users\asdf7\Рабочий стол\Unreal Ежжи\Retro_UE_Base\Retro_UE_Base.uproject” -Manifest=“C:\Users\asdf7\Рабочий стол\Unreal Ежжи\Retro_UE_Base\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\asdf7\Рабочий стол\Unreal Ежжи\Retro_UE_Base” -skipdeploy -log=“C:\Users\asdf7\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_5.5\UBA-Retro_UE_Base-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\asdf7\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_5.5\UBA-Retro_UE_Base-Win64-Shipping.txt
UATHelper: Packaging (Windows): Creating makefile for Retro_UE_Base (manifest ‘C:\Users\asdf7???? ???\Unreal ???\Retro_UE_Base\Intermediate\Build\Manifest.xml’ not found)
UATHelper: Packaging (Windows): Available x64 toolchains (1):
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808
UATHelper: Packaging (Windows): (Family=14.43.34808, FamilyRank=1, Version=14.43.34810, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.43.34810 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Packaging (Windows): Writing manifest to C:\Users\asdf7???? ???\Unreal ???\Retro_UE_Base\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building Retro_UE_Base…
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.43.34810 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): Warning: Visual Studio 2022 compiler is not a preferred version
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from Retro_UE_Base unity file: Retro_UE_Base.cpp
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
UATHelper: Packaging (Windows): Executing up to 6 processes, one per physical core
UATHelper: Packaging (Windows): Requested 1.5 GB memory per action, 6.22 GB available: limiting max parallel actions to 4
PackagingResults: Warning: Visual Studio 2022 compiler is not a preferred version
UATHelper: Packaging (Windows): Using Unreal Build Accelerator local executor to run 4 action(s)
UATHelper: Packaging (Windows): Storage capacity 40Gb
UATHelper: Packaging (Windows): ---- Starting trace: 250414_114040 ----
UATHelper: Packaging (Windows): UbaSessionServer - Disable remote execution (remote sessions will finish current processes)
UATHelper: Packaging (Windows): ------ Building 4 action(s) started ------
UATHelper: Packaging (Windows): [1/4] Compile [x64] SharedPCH.Core.Project.ValApi.Cpp20.cpp
UATHelper: Packaging (Windows): c1xx: fatal error C1083: ?? ??? ??? ??? ??? ??? ???: C:\Users\asdf7\D�D�D�D_��D,D1 �?�,D_D�\Unreal DaDDD,\Retro_UE_Base\Intermediate\Build\Win64\x64\Retro_UE_Base\Shipping\Core\SharedPCH.Core.Project.ValApi.Cpp20.h.pch: No such file or directory,
UATHelper: Packaging (Windows): Trace file written to C:/Users/asdf7/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+UE_5.5/UBA-Retro_UE_Base-Win64-Shipping.uba with size 2.4kb
UATHelper: Packaging (Windows): Total time in Unreal Build Accelerator local executor: 0.09 seconds
UATHelper: Packaging (Windows): Total execution time: 2.01 seconds
UATHelper: Packaging (Windows): Took 2,12s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\asdf7\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_5.5\UBA-Retro_UE_Base-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 4s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error