UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/Gamer/Documents/Unreal Projects/If_you_were_there/If_you_were_there.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50612 -project=“C:/Users/Gamer/Documents/Unreal Projects/If_you_were_there/If_you_were_there.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Gamer/Documents/Unreal Projects/If_you_were_there/If_you_were_there.uproject” -unrealexe=“D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platfor
m=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“D:/Hidden Facade” -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.17 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.19041.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\Gamer\Documents\Unreal Projects\If_you_were_there\If_you_were_there.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” If_you_were_there Win64 Development -Project=“C:\Users\Gamer\Documents\Unreal Projects\If_you_were_there\If_you_were_there.uproject” -Manifest=“C:\Users\Gamer\Documents\Unreal Projects\If_you_were_there\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\Gamer\Documents\Unreal Projects\If_you_were_there” -skipdeploy -log=“C:\Users\Gamer\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D
+Epic+Games+UE_5.3\UBT-If_you_were_there-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\Gamer\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_5.3\UBT-If_you_were_there-Win64-Development.txt
UATHelper: Packaging (Windows): Creating makefile for If_you_were_there (no existing makefile)
UATHelper: Packaging (Windows): Total execution time: 0.59 seconds
UATHelper: Packaging (Windows): Microsoft platform targets must be compiled with Visual Studio 2022 17.4 (MSVC 14.34.x) or later for the installed engine. Please update Visual Studio 2022 and ensure no configuration is forcing WindowsTargetRules.Compiler to VisualStudio2019. The current compiler version was detected as: 14.29.30153
UATHelper: Packaging (Windows): Took 0.67s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Gamer\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_5.3\UBT-If_you_were_there-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
LogAutomationController: Ignoring very large delta of 2.52 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
This is what happening when I try to package my game.