**I have imported my project to the new computer form my old one and when i try to launch it i get an error “PackagingResults:Error: Error Launch failed! Unknown Error” (With couple of warnings). **
Everything in Android SDK is correct
Also when i try to compile it i get:
LogVSAccessor:Warning: Couldn't access Visual Studio
Recompiling GAMMA...
Launching UnrealBuildTool... [D:/PROGRAMY/EpicGames/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe GAMMA -ModuleWithSuffix GAMMA 1096 Win64 Development -editorrecompile -canskiplink "D:/SMUGER/Gamma/GAMMA/GAMMA.uproject" -rocket -rocket -2015]
Warning: Starting HotReload took 0.0s.
CompilerResultsLog: New page: Compilation - Jan 26, 2016, 1:25:38 AM
CompilerResultsLog: Info Compiling game modules for hot reload
CompilerResultsLog: Info Target is up to date.
LogMainFrame: MainFrame: Module compiling took 0.801 seconds
**Note that i have Visual Studio 2015 Pro installed and **
I tried every solution but nothing worked.
LOG:
LogPlayLevel: Launcher Device ID: Android_ATC@5c9b9800
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogPackageDependencyInfo:Display: Package Info not found for ../../../GAMMA/Content/Blueprints/Main_GameMode!
LogPackageDependencyInfo:Display: Package Info not found for ../../../GAMMA/Content/GRAFIC/Assets!
LogPackageDependencyInfo:Display: Package Info not found for ../../../GAMMA/Content/GRAFIC/Background!
LogPackageDependencyInfo:Display: Package Info not found for ../../../GAMMA/Content/GRAFIC/SoundOff!
LogPackageDependencyInfo:Display: Package Info not found for ../../../GAMMA/Content/GRAFIC/SoundOn!
LogPackageDependencyInfo:Display: Package Info not found for ../../../GAMMA/Content/HUD!
LogPackageDependencyInfo:Display: Package Info not found for ../../../GAMMA/Content/LVL/MainMenu!
LogPackageDependencyInfo:Display: Package Info not found for ../../../GAMMA/Content/SPRITES/Background!
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2104_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_2664_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_2fb4_0///####STATCAT_Advanced#### old //STATGROUP_Threads//LauncherWorker///Thread_316c_0///####STATCAT_Advanced####
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 272, size is 326.47kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 0.000012s total time 0.705066
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_3220_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_2664_0///####STATCAT_Advanced####
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000039
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_238c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_2664_0///####STATCAT_Advanced####
LogPlayLevel: Running AutomationTool...
LogPlayLevel: Program.Main: CWD=D:\PROGRAMY\EpicGames\Epic Games\4.10\Engine\Binaries\DotNET
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=D:/SMUGER/Gamma/GAMMA/GAMMA.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -rocket -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -build -map=/Game/LVL/MainMenu -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/LVL/MainMenu -Messaging -device=Android_ATC@5c9b9800 -addcmdline=-SessionId=C434A3C2425CD9CE78BE098201C3860E -SessionOwner=Smuger -SessionName='Play On Device' -run -nokill
LogPlayLevel: Automation.Process: IsBuildMachine=False
LogPlayLevel: Automation.Process: ShouldKillProcesses=False
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/PROGRAMY/EpicGames/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/PROGRAMY/EpicGames/Epic Games/4.10/Engine/Programs/AutomationTool/Saved/Logs)
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\PROGRAMY\Visual\Common7\Tools
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\PROGRAMY\Visual\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
LogPlayLevel: ProjectUtils.CleanupFolders: Cleaning up project rules folder
LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:\PROGRAMY\EpicGames\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Rules)
LogPlayLevel: Automation.Process: Compiling scripts.
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for D:\SMUGER\Gamma\GAMMA\GAMMA.uproject
LogPlayLevel: ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: D:\PROGRAMY\EpicGames\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Rules\UATRules-484682788.dll
LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalServerMapParams=
LogPlayLevel: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel: ProjectParams.ValidateAndLog: ArchiveMetaData=False
LogPlayLevel: ProjectParams.ValidateAndLog: CreateAppBundle=True
LogPlayLevel: ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\SMUGER\Gamma\GAMMA\ArchivedBuilds
LogPlayLevel: ProjectParams.ValidateAndLog: BaseStageDirectory=D:\SMUGER\Gamma\GAMMA\Saved\StagedBuilds
LogPlayLevel: ProjectParams.ValidateAndLog: Build=True
LogPlayLevel: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel: ProjectParams.ValidateAndLog: ClientCookedTargets=GAMMA
LogPlayLevel: ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
LogPlayLevel: ProjectParams.ValidateAndLog: Compressed=True
LogPlayLevel: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookFlavor=ATC
LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
LogPlayLevel: ProjectParams.ValidateAndLog: UnversionedCookedContent=False
LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
LogPlayLevel: ProjectParams.ValidateAndLog: NumCookersToSpawn=0
LogPlayLevel: ProjectParams.ValidateAndLog: GeneratePatch=False
LogPlayLevel: ProjectParams.ValidateAndLog: CreateReleaseVersion=
LogPlayLevel: ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
LogPlayLevel: ProjectParams.ValidateAndLog: DLCName=
LogPlayLevel: ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalCookerOptions=
LogPlayLevel: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel: ProjectParams.ValidateAndLog: CulturesToCook=
LogPlayLevel: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel: ProjectParams.ValidateAndLog: IsCodeBasedProject=True
LogPlayLevel: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel: ProjectParams.ValidateAndLog: IterativeCooking=True
LogPlayLevel: ProjectParams.ValidateAndLog: CookAll=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookMapsOnly=False
LogPlayLevel: ProjectParams.ValidateAndLog: Deploy=True
LogPlayLevel: ProjectParams.ValidateAndLog: IterativeDeploy=True
LogPlayLevel: ProjectParams.ValidateAndLog: FastCook=False
LogPlayLevel: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel: ProjectParams.ValidateAndLog: MapToRun=/Game/LVL/MainMenu
LogPlayLevel: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoCleanStage=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel: ProjectParams.ValidateAndLog: MapsToCook=/Game/LVL/MainMenu
LogPlayLevel: ProjectParams.ValidateAndLog: Pak=False
LogPlayLevel: ProjectParams.ValidateAndLog: Package=False
LogPlayLevel: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
LogPlayLevel: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\SMUGER\Gamma\GAMMA\Binaries\Android
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\SMUGER\Gamma\GAMMA\Binaries\Android
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\SMUGER\Gamma\GAMMA\Binaries\Android\GAMMA
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExePath=D:\SMUGER\Gamma\GAMMA\Binaries\Android\GAMMA
LogPlayLevel: ProjectParams.ValidateAndLog: Distribution=False
LogPlayLevel: ProjectParams.ValidateAndLog: Prebuilt=False
LogPlayLevel: ProjectParams.ValidateAndLog: Prereqs=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoBootstrapExe=False
LogPlayLevel: ProjectParams.ValidateAndLog: RawProjectPath=D:\SMUGER\Gamma\GAMMA\GAMMA.uproject
LogPlayLevel: ProjectParams.ValidateAndLog: Rocket=True
LogPlayLevel: ProjectParams.ValidateAndLog: Run=True
LogPlayLevel: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
LogPlayLevel: ProjectParams.ValidateAndLog: ShortProjectName=GAMMA
LogPlayLevel: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel: ProjectParams.ValidateAndLog: SkipCook=True
LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel: ProjectParams.ValidateAndLog: SkipStage=False
LogPlayLevel: ProjectParams.ValidateAndLog: Stage=True
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesCEF3=False
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
LogPlayLevel: UE4Build.Build: ************************* UE4Build:
LogPlayLevel: UE4Build.Build: ************************* ForceMonolithic: False
LogPlayLevel: UE4Build.Build: ************************* ForceNonUnity:False
LogPlayLevel: UE4Build.Build: ************************* ForceDebugInfo: False
LogPlayLevel: UE4Build.Build: ************************* UseXGE: True
LogPlayLevel: UE4Build.Build: ************************* UseParallelExecutor: False
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 2.255380
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1ec_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_2664_0///####STATCAT_Advanced####
LogPlayLevel: CommandUtils.Run: Run: D:\PROGRAMY\EpicGames\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe GAMMA Android Development D:\SMUGER\Gamma\GAMMA\GAMMA.uproject -remoteini="D:\SMUGER\Gamma\GAMMA" -noxge -generatemanifest -rocket -NoHotReloadFromIDE
LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.8
LogPlayLevel: CommandUtils.Run: Run: Took 1,1792278s to run UnrealBuildTool.exe, ExitCode=0
LogPlayLevel: UE4Build.PrepareManifest: Copied UBT manifest to D:\PROGRAMY\EpicGames\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
LogPlayLevel: CommandUtils.Run: Run: D:\PROGRAMY\EpicGames\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe GAMMA Android Development D:\SMUGER\Gamma\GAMMA\GAMMA.uproject -remoteini="D:\SMUGER\Gamma\GAMMA" -noxge -rocket -NoHotReloadFromIDE -ignorejunk
LogPlayLevel: UnrealBuildTool: Target is up to date.
LogPlayLevel: CommandUtils.Run: Run: Took 0,6804189s to run UnrealBuildTool.exe, ExitCode=0
LogPlayLevel: CommandUtils.Run: Run: D:\PROGRAMY\EpicGames\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe "D:\SMUGER\Gamma\GAMMA\GAMMA.uproject" Android Development -prepfordeploy -rocket -NoHotReloadFromIDE -ignorejunk
LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.8
LogPlayLevel: UnrealBuildTool: Receipt Filename: D:\SMUGER\Gamma\GAMMA\Build\Receipts\GAMMA-Android-Development.target.xml
LogPlayLevel: UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: APL: ..\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ====26.01.2016 00:06:09====PREPARING TO MAKE APK=================================================================
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing to shim file D:\SMUGER\Gamma\GAMMA\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Shim data file up to date so not writing. ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing to template target file D:\SMUGER\Gamma\GAMMA\Build\Android\src\com\YourCompany\GAMMA\AlarmReceiver.java ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing to template target file D:\SMUGER\Gamma\GAMMA\Build\Android\src\com\YourCompany\GAMMA\DownloaderActivity.java ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing to template target file D:\SMUGER\Gamma\GAMMA\Build\Android\src\com\YourCompany\GAMMA\OBBDownloaderService.java ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
LogPlayLevel: UnrealBuildTool: Cleaning up files based on template dir D:\SMUGER\Gamma\GAMMA\Build\Android\src\com\YourCompany\GAMMA
LogPlayLevel: UnrealBuildTool: Building Java with SDK API level 'android-19'
LogPlayLevel: UnrealBuildTool: D:\SMUGER\Gamma\GAMMA\Binaries\Android\GAMMA-armv7-es2.apk is out of date due to newer input file D:\SMUGER\Gamma\GAMMA\Binaries\Android\GAMMA-armv7-es2.so
LogPlayLevel: UnrealBuildTool: APL Init: armeabi-v7a
LogPlayLevel: UnrealBuildTool: GearVR init
LogPlayLevel: UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK
LogPlayLevel: UnrealBuildTool: bPackageDataInsideApk = False
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ====26.01.2016 00:06:10====PREPARING NATIVE CODE=================================================================
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ====26.01.2016 00:06:10====UPDATING BUILD CONFIGURATION FILES====================================================
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml...
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml...
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing new GameActivity.java file to D:\SMUGER\Gamma\GAMMA\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
LogPlayLevel: UnrealBuildTool: UnrealBuildTool Exception: System.UnauthorizedAccessException: Odmowa dostępu do ścieżki „D:\SMUGER\Gamma\GAMMA\Intermediate\Android\APK\libs\VrApi.jar”.
LogPlayLevel: UnrealBuildTool: w System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: UnrealBuildTool: w System.IO.File.InternalDelete(String path, Boolean checkHost)
LogPlayLevel: UnrealBuildTool: w UnrealBuildTool.Android.AndroidPluginLanguage.ProcessPluginNode(String Architecture, String NodeName, String Input, XDocument& XMLWork)
LogPlayLevel: UnrealBuildTool: w UnrealBuildTool.Android.AndroidPluginLanguage.ProcessPluginNode(String Architecture, String NodeName, String Input)
LogPlayLevel: UnrealBuildTool: w UnrealBuildTool.Android.UEDeployAndroid.MakeApk(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
LogPlayLevel: UnrealBuildTool: w UnrealBuildTool.Android.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget)
LogPlayLevel: UnrealBuildTool: w UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments)
LogPlayLevel: CommandUtils.Run: Run: Took 4,9417849s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel: Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): D:\PROGRAMY\EpicGames\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe "D:\SMUGER\Gamma\GAMMA\GAMMA.uproject" Android Development -prepfordeploy -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.01.26-00.06.09.txt'
LogPlayLevel: Stacktrace: w AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
LogPlayLevel: w AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
LogPlayLevel: w AndroidPlatform.PostBuildTarget(UE4Build Build, String ProjectName, String UProjectPath, String Config)
LogPlayLevel: w AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
LogPlayLevel: w AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
LogPlayLevel: w Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
LogPlayLevel: w BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: w BuildCommand.Execute()
LogPlayLevel: w AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel: w AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel: w AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: w AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
LogPlayLevel: w AutomationTool.Program.Main()
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files...
LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 6.506958
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error
Regards