PackagingResults: Error: Launch failed! Missing UnrealGame binary.

Hello everyone, I looked for a solution to this problem, but I didn’t find any topic that helped me, the problem is as follows, I’m compiling my project for Android, when I create a project it works fine and exports it to my device and everything works fine , but in a project I added a car asset and enabled the ChaosVehiclePlugin plugin, it works in the editor, but it doesn’t compile, this is the error: LogPlayLevel: UAT: Stage Failed. Missing receipt ‘C:\Users\Marcos\Desktop\AndroidGame\Binaries\Android\AndroidGame.target’. Check that this target has been built.
LogPlayLevel: UAT: (see C:\Users\Marcos\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.txt for full exception trace)
LogPlayLevel: UAT: AutomationTool executed for 0h 0m 16s
LogPlayLevel: UAT: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable)
LogPlayLevel: Completed Launch On Stage: Cook Task, Time: 14.524357
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000369
LogPlayLevel: UAT: BUILD FAILED
PackagingResults: Error: Launch failed! Missing UnrealGame binary.
You may have to build the UE project with your IDE. Alternatively, build using UnrealBuildTool with the command line:
UnrealGame
I’ve already added visual studio 2022 to the source code editor, I’ve also checked the box for full build in the project settings, I’ve also deleted the binaries folder, and the editor doesn’t create this folder or the .target file