PackagingResults: Error: Ensure condition failed: Stack.MostRecentPropertyAddress [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp] [Line: 780]

Hello!

I am trying to make a Package of my project. Here is a part of my log:

[PackagingResults: Error: begin: stack for UATPackagingResults: Error: === Hand - Pastebin.com]

PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: Stack.MostRecentPropertyAddress [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp] [Line: 780]
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ffd380da659 UE4Editor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd37fa3a0c UE4Editor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd37fd5392 UE4Editor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd37fd574d UE4Editor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd37fa3bea UE4Editor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd37fd5392 UE4Editor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd37fd574d UE4Editor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd37fd4c54 UE4Editor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd37d60ae4 UE4Editor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd37fd4783 UE4Editor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd199aa025 UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd199aa1e8 UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd1998889e UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd199b2367 UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd1a213515 UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd1ac1f508 UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd17f6b83b UE4Editor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd17f83f2c UE4Editor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd17e2585f UE4Editor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd17e28379 UE4Editor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd17e355a3 UE4Editor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd17ca1851 UE4Editor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd17ccc57b UE4Editor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff759e0363a UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff759dfb7ec UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff759dfbb5a UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff759e0e31d UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff759e1040a UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd8c847034 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd8e5c2651 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT
PackagingResults: Error: Unknown Cook Failure

=================================================================================

I found someone’s log with the same error: [2019.02.04-04.28.29:764][513]PackagingResults: Error: begin: stack for UAT [ - Pastebin.com

Unfortunately, this log is the only search result for this error (literally). The only difference between this logs is that I have a different version of the engine and all functions are unknown.

There is absolutely no idea what the problem might be. I would be grateful for any help.

UPD: I asked the person who posted log with the same error what was the reason for the error and how he fixed it, he replied that he had an array Vectors feeding into a function in his AnimBP and it didn’t like that and he had to remove it.

replying to boost comment. I have the same error along with these packaging errors


LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/PostCity/Blueprints/Buildings/Parent/BP_P_Building.BP_P_Building_C:SpawnedHISMData.SpawnedHISMData’. Unknown structure.

LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/PostCity/Blueprints/Buildings/Parent/BP_P_Building.BP_P_Building_C:LoadFromLevelData:CallFunc_Array_Get_Item_3’. Unknown structure.

LogFeaturePack: Error: Error in Feature pack E:/Unreal Engine/engine/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4

PackagingResults: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/PostCity/Blueprints/Buildings/Parent/BP_P_Building.BP_P_Building_C:SpawnedHISMData.SpawnedHISMData’. Unknown structure.

PackagingResults: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/PostCity/Blueprints/Buildings/Parent/BP_P_Building.BP_P_Building_C:LoadFromLevelData:CallFunc_Array_Get_Item_3’. Unknown structure.

PackagingResults: Error: begin: stack for UAT

PackagingResults: Error: === Handled ensure: ===

PackagingResults: Error: Ensure condition failed: BuildFaces(Pool, InVertices, ConflictV, HorizonEdges, FacesToDelete, NewFaces) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\CollisionConvexMesh.h] [Line: 1053]

PackagingResults: Error: Stack:

PackagingResults: Error: [Callstack] 0x00007ff9e95b31ce UnrealEditor-Engine.dll!Chaos::FConvexBuilder::BuildConvexHull() [D:\build++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\CollisionConvexMesh.h:310]

PackagingResults: Error: [Callstack] 0x00007ff9e95cae6a UnrealEditor-Engine.dll!FKConvexElem::GetChaosConvexIndices() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodySetup.cpp:2043]

PackagingResults: Error: [Callstack] 0x00007ff9e95eb57a UnrealEditor-Engine.dll!UBodySetup::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodySetup.cpp:1144]

PackagingResults: Error: [Callstack] 0x00007ff9ed4eebb6 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4388]

PackagingResults: Error: [Callstack] 0x00007ff9ed694b6c UnrealEditor-CoreUObject.dll!EndLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1658]

PackagingResults: Error: [Callstack] 0x00007ff9ed6804a2 UnrealEditor-CoreUObject.dll!<lambda_c8710bcd35c9e247c18bb173ed0f9483>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1264]

PackagingResults: Error: [Callstack] 0x00007ff9ed6a9357 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1366]

PackagingResults: Error: [Callstack] 0x00007ff9ed6a7c9a UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1520]

PackagingResults: Error: [Callstack] 0x00007ff9ed6a81f0 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1500]

PackagingResults: Error: [Callstack] 0x00007ff9e9e4bc48 UnrealEditor-Engine.dll!FWorldPartitionLevelHelper::LoadActors() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionLevelHelper.cpp:335]

PackagingResults: Error: [Callstack] 0x00007ff9e9e4c58b UnrealEditor-Engine.dll!UWorldPartitionRuntimeLevelStreamingCell::LoadActorsForCook() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionRuntimeLevelStreamingCell.cpp:148]

PackagingResults: Error: [Callstack] 0x00007ff9e9e4e1d3 UnrealEditor-Engine.dll!UWorldPartitionRuntimeLevelStreamingCell::MoveAlwaysLoadedContentToPersistentLevel() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionRuntimeLevelStreamingCell.cpp:158]

PackagingResults: Error: [Callstack] 0x00007ff9e9e24246 UnrealEditor-Engine.dll!UWorldPartitionRuntimeSpatialHash::CreateStreamingGrid() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionRuntimeSpatialHash.cpp:1019]

PackagingResults: Error: [Callstack] 0x00007ff9e9e3a074 UnrealEditor-Engine.dll!UWorldPartitionRuntimeSpatialHash::GenerateStreaming() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionRuntimeSpatialHash.cpp:822]

PackagingResults: Error: [Callstack] 0x00007ff9e9e39270 UnrealEditor-Engine.dll!UWorldPartition::GenerateStreaming() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionStreamingGeneration.cpp:570]

PackagingResults: Error: [Callstack] 0x00007ff9e9e3f7be UnrealEditor-Engine.dll!FWorldPartitionCookPackageSplitter::GetGenerateList() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionCookPackageSplitter.cpp:90]

PackagingResults: Error: [Callstack] 0x00007ff9e4c61264 UnrealEditor-UnrealEd.dll!UE::cook::FGeneratorPackage::TryGenerateList() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Cooker\CookPackageData.cpp:1148]

PackagingResults: Error: [Callstack] 0x00007ff9e4c597af UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SplitPackage() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2293]

PackagingResults: Error: [Callstack] 0x00007ff9e4bd3fea UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::BeginPrepareSave() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2526]

PackagingResults: Error: [Callstack] 0x00007ff9e4c3add7 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpSaves() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3097]

PackagingResults: Error: [Callstack] 0x00007ff9e4c5f4e0 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1259]

PackagingResults: Error: [Callstack] 0x00007ff9e4a6b1bd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:1048]

PackagingResults: Error: [Callstack] 0x00007ff9e4a8cb5c UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:685]

PackagingResults: Error: [Callstack] 0x00007ff6eb40948e UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3659]

PackagingResults: Error: [Callstack] 0x00007ff6eb400bbd UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:137]

PackagingResults: Error: [Callstack] 0x00007ff6eb400e8a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]

PackagingResults: Error: [Callstack] 0x00007ff6eb403c4d UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]

PackagingResults: Error: [Callstack] 0x00007ff6eb415564 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]

PackagingResults: Error: [Callstack] 0x00007ff6eb41788a UnrealEditor-Cmd.exe!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]

PackagingResults: Error: [Callstack] 0x00007ffae73a74b4 KERNEL32.DLL!UnknownFunction []

PackagingResults: Error: [Callstack] 0x00007ffae7ea26a1 ntdll.dll!UnknownFunction []

PackagingResults: Error: end: stack for UAT


Lines drawn for ease on the eyes
Anyways if someone comes across any of this it’d be greatly appreciated