I have been trying to package it for Windows I. When I do, I get the error messages below. The errors are trying to find 2 files that I’m not able to see in my content folder, but while packaging, the unreal engine tries to find those files for some reason even though they are not being used and they don’t appear in my assets. The game runs and looks fine inside the editor with no issue, but I can still not package the game. These are the errors I keep getting:
PackagingResults: Error: Couldn’t find file for package /Game/VigilanteContent/Vehicles/West_Fighter_F18C/Cinematics/Sequences/F18/F18Master requested by async loading code. NameToLoad: /Game/VigilanteContent/Vehicles/West_Fighter_F18C/Cinematics/Sequences/F18/F18Master
PackagingResults: Error: Couldn’t find file for package /Game/Cinematics/Sequences/Akatsia/AkatsiaMaster requested by async loading code. NameToLoad: /Game/Cinematics/Sequences/Akatsia/AkatsiaMaster
PackagingResults: Error: Unknown Cook Failure
I have seen this issue is generally caused by Unreal Engine attempting to load assets that are referenced somewhere in your project but are not present in your Content folder.
To resolve this issue, you’ll need to figure out and remove/fix the references to these missing assets. Here are some steps of how I’d do it:
1. Check all references ( reference viewer) 2. Fix or remove references 3. Fix redirectors: 4. Clean and validate your Derived Data Cache (DDC)
If you still face any issues, please reply to the comment with any details.
I tried to follow the steps you listed. I copied the path from the error in the output log and pasted it into the reference viewer. After I pasted the path in the reference view it showed my 2 boxes which were assets I have used in the project linked to a box labeled “None.” However, I am not able to delete or break the link between the boxes.