PackagingResults: Error: cmd.exe failed with args /c "C:\..\rungradle.bat" :app:assembleDebug

I have been trying to package this project as an apk for a few days now, but I keep encountering this build issue.

UATHelper: Packaging (Android (ASTC)):   ERROR: cmd.exe failed with args /c "C:\repos\ICDCorePlugin\Intermediate\Android\arm64\gradle\rungradle.bat" :app:assembleDebug
PackagingResults: Error: cmd.exe failed with args /c "C:\repos\ICDCorePlugin\Intermediate\Android\arm64\gradle\rungradle.bat" :app:assembleDebug

Here’s the AutomationTool log:

Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/repos/ICDCorePlugin/ICD_Core_Project.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=C:/repos/ICDCorePlugin/ICD_Core_Project.uproject -cook -stage -archive -archivedirectory=C:/Users/jpearl/Desktop/Build/VR_AuthFlow -package -ue4exe="C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ASTC -build -target=ICD_Core_Project -clientconfig=Development -utf8output
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.26/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.26/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_4.26
CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/jpearl/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.26
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\jpearl\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Log.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\jpearl\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-ICD_Core_Project-Android-Development.txt
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/jpearl/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.26
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.33920.266)
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -23
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\jpearl\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.26\Rules\UATRules867243817.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\jpearl\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.26\Rules\UATRules867243817.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\jpearl\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.26\Rules\UATRules867243817Manifest.json
ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0.091s
ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0.012s
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0.022s
InternalUtils.SafeFileExists: SafeFileExists C:\repos\ICDCorePlugin\ICD_Core_Project.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\repos\ICDCorePlugin\ICD_Core_Project.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for C:\repos\ICDCorePlugin\ICD_Core_Project.uproject
InternalUtils.SafeFileExists: SafeFileExists C:\Users\jpearl\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.26\Rules\UATRules867243817.dll=False
DynamicCompilation.RequiresCompilation: Compiling C:\Users\jpearl\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.26\Rules\UATRules867243817.dll: Assembly does not exist
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=True
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: CreateAppBundle=True
ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\jpearl\Desktop\Build\VR_AuthFlow
ProjectParams.ValidateAndLog: BaseStageDirectory=C:\repos\ICDCorePlugin\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=True
ProjectParams.ValidateAndLog: SkipBuildClient=False
ProjectParams.ValidateAndLog: SkipBuildEditor=False
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
ProjectParams.ValidateAndLog: ClientCookedTargets=ICD_Core_Project
ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
ProjectParams.ValidateAndLog: Compressed=False
ProjectParams.ValidateAndLog: AdditionalPakOptions=
ProjectParams.ValidateAndLog: AdditionalIoStoreOptions=
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: UnversionedCookedContent=True
ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
ProjectParams.ValidateAndLog: NumCookersToSpawn=0
ProjectParams.ValidateAndLog: GeneratePatch=False
ProjectParams.ValidateAndLog: AddPatchLevel=False
ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
ProjectParams.ValidateAndLog: GenerateRemaster=False
ProjectParams.ValidateAndLog: DiscVersion=
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: DLCFile=
ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog: DLCPakPluginFile=False
ProjectParams.ValidateAndLog: DiffCookedContentPath=
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: DDCGraph=InstalledDerivedDataBackendGraph
ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
ProjectParams.ValidateAndLog: CookAll=False
ProjectParams.ValidateAndLog: CookPartialGC=False
ProjectParams.ValidateAndLog: CookInEditor=False
ProjectParams.ValidateAndLog: CookMapsOnly=False
ProjectParams.ValidateAndLog: Deploy=False
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: FastCook=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=True
ProjectParams.ValidateAndLog: SeparateDebugInfo=False
ProjectParams.ValidateAndLog: MapFile=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: MapIniSectionsToCook=
ProjectParams.ValidateAndLog: Pak=True
ProjectParams.ValidateAndLog: IgnorePaksFromDifferentCookSource=False
ProjectParams.ValidateAndLog: IoStore=False
ProjectParams.ValidateAndLog: SkipIoStore=False
ProjectParams.ValidateAndLog: SkipPackage=False
ProjectParams.ValidateAndLog: Package=True
ProjectParams.ValidateAndLog: ForcePackageData=False
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Android, C:\repos\ICDCorePlugin\Binaries\Android]
ProjectParams.ValidateAndLog: ProjectExePaths=[Android, C:\repos\ICDCorePlugin\Binaries\Android\ICD_Core_Project]
ProjectParams.ValidateAndLog: Distribution=False
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=True
ProjectParams.ValidateAndLog: AppLocalDirectory=
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=C:\repos\ICDCorePlugin\ICD_Core_Project.uproject
ProjectParams.ValidateAndLog: Run=False
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
ProjectParams.ValidateAndLog: ShortProjectName=ICD_Core_Project
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: PrePak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
ProjectParams.ValidateAndLog: bUseExtraFlavor=False
ProjectParams.ValidateAndLog: NativizeAssets=False
ProjectParams.ValidateAndLog: StageDirectoryParam=
ProjectParams.ValidateAndLog: AdditionalPackageOptions=
ProjectParams.ValidateAndLog: Project Params **************
InternalUtils.SafeFileExists: SafeFileExists C:\repos\ICDCorePlugin\ICD_Core_Project.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\repos\ICDCorePlugin\ICD_Core_Project.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\repos\ICDCorePlugin\ICD_Core_Project.uproject=True
Project.Build: ********** BUILD COMMAND STARTED **********
UE4Build.Build: ************************* UE4Build:
UE4Build.Build: ************************* UseXGE: False
UE4Build.Build: ************************* UseParallelExecutor: False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\repos\ICDCorePlugin\Intermediate\Build\Manifest.xml
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe ICD_Core_Project Android Development -Project=C:\repos\ICDCorePlugin\ICD_Core_Project.uproject  C:\repos\ICDCorePlugin\ICD_Core_Project.uproject -NoUBTMakefiles  -remoteini="C:\repos\ICDCorePlugin" -skipdeploy -Manifest=C:\repos\ICDCorePlugin\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\jpearl\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-ICD_Core_Project-Android-Development.txt"
ProcessResult.StdOut:   Using 'git status' to determine working set for adaptive non-unity build (C:\repos\ICDCorePlugin).
ProcessResult.StdOut:   PLATFORM_ANDROID_NDK_VERSION = 210500
ProcessResult.StdOut:   NDK toolchain: r21e, NDK version: 21, GccVersion: 4.9, ClangVersion: 9.0.9
ProcessResult.StdOut:   Parsing headers for ICD_Core_Project
ProcessResult.StdOut:     Running UnrealHeaderTool "C:\repos\ICDCorePlugin\ICD_Core_Project.uproject" "C:\repos\ICDCorePlugin\Intermediate\Build\Android\ICD_Core_Project\Development\ICD_Core_Project.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\jpearl\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UHT-ICD_Core_Project-Android-Development.txt" -installed
ProcessResult.StdOut:   Reflection code generated for ICD_Core_Project in 1.7017058 seconds
ProcessResult.StdOut:   Compiling Native 64-bit code with NDK API 'android-21'
ProcessResult.StdOut:   Writing manifest to C:\repos\ICDCorePlugin\Intermediate\Build\Manifest.xml
ProcessResult.StdOut:   Building ICD_Core_Project...
ProcessResult.StdOut:   Building 19 actions with 20 processes...
ProcessResult.StdOut:     [1/19] SharedPCH.Engine.ShadowErrors.h [arm64]
ProcessResult.StdOut:     [2/19] ICD_Core_Project.init.gen.cpp [arm64]
ProcessResult.StdOut:     [3/19] ICD_Core_Plugin.cpp [arm64]
ProcessResult.StdOut:     [4/19] ICD_Core_Project.cpp [arm64]
ProcessResult.StdOut:     [5/19] ICD_Core_ProjectGameModeBase.cpp [arm64]
ProcessResult.StdOut:     [6/19] ICD_Core_ProjectGameModeBase.gen.cpp [arm64]
ProcessResult.StdOut:     [7/19] IWaveVRHandTrackerModule.cpp [arm64]
ProcessResult.StdOut:     [8/19] Module.WaveVREyeTracker.cpp [arm64]
ProcessResult.StdOut:     [9/19] Module.ICDCIPlugin.gen.2_of_2.cpp [arm64]
ProcessResult.StdOut:     [10/19] Module.WaveVRInput.gen.cpp [arm64]
ProcessResult.StdOut:     [11/19] Module.WaveVR.gen.2_of_3.cpp [arm64]
ProcessResult.StdOut:     [12/19] Module.WaveVR.gen.1_of_3.cpp [arm64]
ProcessResult.StdOut:     [13/19] Module.WaveVR.gen.3_of_3.cpp [arm64]
ProcessResult.StdOut:     [14/19] Module.WaveVRInput.cpp [arm64]
ProcessResult.StdOut:     In file included from C:/repos/ICDCorePlugin/Plugins/WaveVR/Intermediate/Build/Android/UE4/Development/WaveVRInput/Module.WaveVRInput.cpp:2:
ProcessResult.StdOut:     C:/repos/ICDCorePlugin/Plugins/WaveVR/Source/WaveVRInput/Private/WaveVRInput.cpp(436,131): warning: 'FloatAxis' is deprecated: Please use Axis1D instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-Wdeprecated-declarations]
ProcessResult.StdOut:             EKeys::AddKey(FKeyDetails(WaveVRControllerKeyNames::Left_Touchpad_X, LOCTEXT("Left_Touchpad_X", "Left Touchpad X"), FKeyDetails::FloatAxis, "Wave"));
ProcessResult.StdOut:                                                                                                                                              ^
ProcessResult.StdOut:     C:/Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\InputCore\Classes\InputCoreTypes.h(161,14): note: 'FloatAxis' has been explicitly marked deprecated here
ProcessResult.StdOut:                     FloatAxis  UE_DEPRECATED(4.26, "Please use Axis1D instead.") = Axis1D,
ProcessResult.StdOut:                                ^
ProcessResult.StdOut:     C:/Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc\CoreMiscDefines.h(234,43): note: expanded from macro 'UE_DEPRECATED'
ProcessResult.StdOut:     #define UE_DEPRECATED(Version, Message) [[deprecated(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")]]
ProcessResult.StdOut:                                               ^
ProcessResult.StdOut:     In file included from C:/repos/ICDCorePlugin/Plugins/WaveVR/Intermediate/Build/Android/UE4/Development/WaveVRInput/Module.WaveVRInput.cpp:2:
ProcessResult.StdOut:     C:/repos/ICDCorePlugin/Plugins/WaveVR/Source/WaveVRInput/Private/WaveVRInput.cpp(439,131): warning: 'FloatAxis' is deprecated: Please use Axis1D instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-Wdeprecated-declarations]
ProcessResult.StdOut:             EKeys::AddKey(FKeyDetails(WaveVRControllerKeyNames::Left_Touchpad_Y, LOCTEXT("Left_Touchpad_Y", "Left Touchpad Y"), FKeyDetails::FloatAxis, "Wave"));
ProcessResult.StdOut:                                                                                                                                              ^
ProcessResult.StdOut:     C:/Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\InputCore\Classes\InputCoreTypes.h(161,14): note: 'FloatAxis' has been explicitly marked deprecated here
ProcessResult.StdOut:                     FloatAxis  UE_DEPRECATED(4.26, "Please use Axis1D instead.") = Axis1D,
ProcessResult.StdOut:                                ^
ProcessResult.StdOut:     C:/Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc\CoreMiscDefines.h(234,43): note: expanded from macro 'UE_DEPRECATED'
ProcessResult.StdOut:     #define UE_DEPRECATED(Version, Message) [[deprecated(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")]]
ProcessResult.StdOut:                                               ^
ProcessResult.StdOut:     In file included from C:/repos/ICDCorePlugin/Plugins/WaveVR/Intermediate/Build/Android/UE4/Development/WaveVRInput/Module.WaveVRInput.cpp:2:
ProcessResult.StdOut:     C:/repos/ICDCorePlugin/Plugins/WaveVR/Source/WaveVRInput/Private/WaveVRInput.cpp(446,134): warning: 'FloatAxis' is deprecated: Please use Axis1D instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-Wdeprecated-declarations]
ProcessResult.StdOut:             EKeys::AddKey(FKeyDetails(WaveVRControllerKeyNames::Right_Touchpad_X, LOCTEXT("Right_Touchpad_X", "Right Touchpad X"), FKeyDetails::FloatAxis, "Wave"));
ProcessResult.StdOut:                                                                                                                                                 ^
ProcessResult.StdOut:     C:/Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\InputCore\Classes\InputCoreTypes.h(161,14): note: 'FloatAxis' has been explicitly marked deprecated here
ProcessResult.StdOut:                     FloatAxis  UE_DEPRECATED(4.26, "Please use Axis1D instead.") = Axis1D,
ProcessResult.StdOut:                                ^
ProcessResult.StdOut:     C:/Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc\CoreMiscDefines.h(234,43): note: expanded from macro 'UE_DEPRECATED'
ProcessResult.StdOut:     #define UE_DEPRECATED(Version, Message) [[deprecated(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")]]
ProcessResult.StdOut:                                               ^
ProcessResult.StdOut:     In file included from C:/repos/ICDCorePlugin/Plugins/WaveVR/Intermediate/Build/Android/UE4/Development/WaveVRInput/Module.WaveVRInput.cpp:2:
ProcessResult.StdOut:     C:/repos/ICDCorePlugin/Plugins/WaveVR/Source/WaveVRInput/Private/WaveVRInput.cpp(449,134): warning: 'FloatAxis' is deprecated: Please use Axis1D instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-Wdeprecated-declarations]
ProcessResult.StdOut:             EKeys::AddKey(FKeyDetails(WaveVRControllerKeyNames::Right_Touchpad_Y, LOCTEXT("Right_Touchpad_Y", "Right Touchpad Y"), FKeyDetails::FloatAxis, "Wave"));
ProcessResult.StdOut:                                                                                                                                                 ^
ProcessResult.StdOut:     C:/Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\InputCore\Classes\InputCoreTypes.h(161,14): note: 'FloatAxis' has been explicitly marked deprecated here
ProcessResult.StdOut:                     FloatAxis  UE_DEPRECATED(4.26, "Please use Axis1D instead.") = Axis1D,
ProcessResult.StdOut:                                ^
ProcessResult.StdOut:     C:/Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc\CoreMiscDefines.h(234,43): note: expanded from macro 'UE_DEPRECATED'
ProcessResult.StdOut:     #define UE_DEPRECATED(Version, Message) [[deprecated(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")]]
ProcessResult.StdOut:                                               ^
ProcessResult.StdOut:     In file included from C:/repos/ICDCorePlugin/Plugins/WaveVR/Intermediate/Build/Android/UE4/Development/WaveVRInput/Module.WaveVRInput.cpp:2:
ProcessResult.StdOut:     C:/repos/ICDCorePlugin/Plugins/WaveVR/Source/WaveVRInput/Private/WaveVRInput.cpp(458,128): warning: 'FloatAxis' is deprecated: Please use Axis1D instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-Wdeprecated-declarations]
ProcessResult.StdOut:             EKeys::AddKey(FKeyDetails(WaveVRControllerKeyNames::Left_Trigger_X, LOCTEXT("Left_Trigger_X", "Left Trigger X"), FKeyDetails::FloatAxis, "Wave"));
ProcessResult.StdOut:                                                                                                                                           ^
ProcessResult.StdOut:     C:/Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\InputCore\Classes\InputCoreTypes.h(161,14): note: 'FloatAxis' has been explicitly marked deprecated here
ProcessResult.StdOut:                     FloatAxis  UE_DEPRECATED(4.26, "Please use Axis1D instead.") = Axis1D,
ProcessResult.StdOut:                                ^
ProcessResult.StdOut:     C:/Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc\CoreMiscDefines.h(234,43): note: expanded from macro 'UE_DEPRECATED'
ProcessResult.StdOut:     #define UE_DEPRECATED(Version, Message) [[deprecated(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")]]
ProcessResult.StdOut:                                               ^
ProcessResult.StdOut:     In file included from C:/repos/ICDCorePlugin/Plugins/WaveVR/Intermediate/Build/Android/UE4/Development/WaveVRInput/Module.WaveVRInput.cpp:2:
ProcessResult.StdOut:     C:/repos/ICDCorePlugin/Plugins/WaveVR/Source/WaveVRInput/Private/WaveVRInput.cpp(465,131): warning: 'FloatAxis' is deprecated: Please use Axis1D instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-Wdeprecated-declarations]
ProcessResult.StdOut:             EKeys::AddKey(FKeyDetails(WaveVRControllerKeyNames::Right_Trigger_X, LOCTEXT("Right_Trigger_X", "Right Trigger X"), FKeyDetails::FloatAxis, "Wave"));
ProcessResult.StdOut:                                                                                                                                              ^
ProcessResult.StdOut:     C:/Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\InputCore\Classes\InputCoreTypes.h(161,14): note: 'FloatAxis' has been explicitly marked deprecated here
ProcessResult.StdOut:                     FloatAxis  UE_DEPRECATED(4.26, "Please use Axis1D instead.") = Axis1D,
ProcessResult.StdOut:                                ^
ProcessResult.StdOut:     C:/Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc\CoreMiscDefines.h(234,43): note: expanded from macro 'UE_DEPRECATED'
ProcessResult.StdOut:     #define UE_DEPRECATED(Version, Message) [[deprecated(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")]]
ProcessResult.StdOut:                                               ^
ProcessResult.StdOut:     In file included from C:/repos/ICDCorePlugin/Plugins/WaveVR/Intermediate/Build/Android/UE4/Development/WaveVRInput/Module.WaveVRInput.cpp:2:
ProcessResult.StdOut:     C:/repos/ICDCorePlugin/Plugins/WaveVR/Source/WaveVRInput/Private/WaveVRInput.cpp(474,137): warning: 'FloatAxis' is deprecated: Please use Axis1D instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-Wdeprecated-declarations]
ProcessResult.StdOut:             EKeys::AddKey(FKeyDetails(WaveVRControllerKeyNames::Left_Thumbstick_X, LOCTEXT("Left_Thumbstick_X", "Left Thumbstick X"), FKeyDetails::FloatAxis, "Wave"));
ProcessResult.StdOut:                                                                                                                                                    ^
ProcessResult.StdOut:     C:/Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\InputCore\Classes\InputCoreTypes.h(161,14): note: 'FloatAxis' has been explicitly marked deprecated here
ProcessResult.StdOut:                     FloatAxis  UE_DEPRECATED(4.26, "Please use Axis1D instead.") = Axis1D,
ProcessResult.StdOut:                                ^
ProcessResult.StdOut:     C:/Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc\CoreMiscDefines.h(234,43): note: expanded from macro 'UE_DEPRECATED'
ProcessResult.StdOut:     #define UE_DEPRECATED(Version, Message) [[deprecated(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")]]
ProcessResult.StdOut:                                               ^
ProcessResult.StdOut:     In file included from C:/repos/ICDCorePlugin/Plugins/WaveVR/Intermediate/Build/Android/UE4/Development/WaveVRInput/Module.WaveVRInput.cpp:2:
ProcessResult.StdOut:     C:/repos/ICDCorePlugin/Plugins/WaveVR/Source/WaveVRInput/Private/WaveVRInput.cpp(477,137): warning: 'FloatAxis' is deprecated: Please use Axis1D instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-Wdeprecated-declarations]
ProcessResult.StdOut:             EKeys::AddKey(FKeyDetails(WaveVRControllerKeyNames::Left_Thumbstick_Y, LOCTEXT("Left_Thumbstick_Y", "Left Thumbstick Y"), FKeyDetails::FloatAxis, "Wave"));
ProcessResult.StdOut:                                                                                                                                                    ^
ProcessResult.StdOut:     C:/Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\InputCore\Classes\InputCoreTypes.h(161,14): note: 'FloatAxis' has been explicitly marked deprecated here
ProcessResult.StdOut:                     FloatAxis  UE_DEPRECATED(4.26, "Please use Axis1D instead.") = Axis1D,
ProcessResult.StdOut:                                ^
ProcessResult.StdOut:     C:/Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc\CoreMiscDefines.h(234,43): note: expanded from macro 'UE_DEPRECATED'
ProcessResult.StdOut:     #define UE_DEPRECATED(Version, Message) [[deprecated(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")]]
ProcessResult.StdOut:                                               ^
ProcessResult.StdOut:     In file included from C:/repos/ICDCorePlugin/Plugins/WaveVR/Intermediate/Build/Android/UE4/Development/WaveVRInput/Module.WaveVRInput.cpp:2:
ProcessResult.StdOut:     C:/repos/ICDCorePlugin/Plugins/WaveVR/Source/WaveVRInput/Private/WaveVRInput.cpp(484,140): warning: 'FloatAxis' is deprecated: Please use Axis1D instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-Wdeprecated-declarations]
ProcessResult.StdOut:             EKeys::AddKey(FKeyDetails(WaveVRControllerKeyNames::Right_Thumbstick_X, LOCTEXT("Right_Thumbstick_X", "Right Thumbstick X"), FKeyDetails::FloatAxis, "Wave"));
ProcessResult.StdOut:                                                                                                                                                       ^
ProcessResult.StdOut:     C:/Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\InputCore\Classes\InputCoreTypes.h(161,14): note: 'FloatAxis' has been explicitly marked deprecated here
ProcessResult.StdOut:                     FloatAxis  UE_DEPRECATED(4.26, "Please use Axis1D instead.") = Axis1D,
ProcessResult.StdOut:                                ^
ProcessResult.StdOut:     C:/Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc\CoreMiscDefines.h(234,43): note: expanded from macro 'UE_DEPRECATED'
ProcessResult.StdOut:     #define UE_DEPRECATED(Version, Message) [[deprecated(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")]]
ProcessResult.StdOut:                                               ^
ProcessResult.StdOut:     In file included from C:/repos/ICDCorePlugin/Plugins/WaveVR/Intermediate/Build/Android/UE4/Development/WaveVRInput/Module.WaveVRInput.cpp:2:
ProcessResult.StdOut:     C:/repos/ICDCorePlugin/Plugins/WaveVR/Source/WaveVRInput/Private/WaveVRInput.cpp(487,140): warning: 'FloatAxis' is deprecated: Please use Axis1D instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-Wdeprecated-declarations]
ProcessResult.StdOut:             EKeys::AddKey(FKeyDetails(WaveVRControllerKeyNames::Right_Thumbstick_Y, LOCTEXT("Right_Thumbstick_Y", "Right Thumbstick Y"), FKeyDetails::FloatAxis, "Wave"));
ProcessResult.StdOut:                                                                                                                                                       ^
ProcessResult.StdOut:     C:/Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\InputCore\Classes\InputCoreTypes.h(161,14): note: 'FloatAxis' has been explicitly marked deprecated here
ProcessResult.StdOut:                     FloatAxis  UE_DEPRECATED(4.26, "Please use Axis1D instead.") = Axis1D,
ProcessResult.StdOut:                                ^
ProcessResult.StdOut:     C:/Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc\CoreMiscDefines.h(234,43): note: expanded from macro 'UE_DEPRECATED'
ProcessResult.StdOut:     #define UE_DEPRECATED(Version, Message) [[deprecated(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")]]
ProcessResult.StdOut:                                               ^
ProcessResult.StdOut:     10 warnings generated.
ProcessResult.StdOut:     [15/19] Module.ICDCIPlugin.cpp [arm64]
ProcessResult.StdOut:     [16/19] Module.ICDCIPlugin.gen.1_of_2.cpp [arm64]
ProcessResult.StdOut:     [17/19] Module.WaveVR.cpp [arm64]
ProcessResult.StdOut:     [18/19] ICD_Core_Project-arm64.so
ProcessResult.StdOut:     [19/19] ICD_Core_Project.target
ProcessResult.StdOut:   Total time in Parallel executor: 60.25 seconds
ProcessResult.StdOut:   Deploying ICD_Core_Project Android Development...
ProcessResult.StdOut:   AndroidPlugin: C:\repos\ICDCorePlugin\Plugins\ICDCIPlugin\arm64-v8a.xml
ProcessResult.StdOut:   AndroidPlugin: ..\..\..\..\repos\ICDCorePlugin\Plugins\WaveVR\Source\WaveVR\WaveVR_UPL.xml
ProcessResult.StdOut:   AndroidPlugin: Plugins\Online\Android\OnlineSubsystemGooglePlay\Source\OnlineSubsystemGooglePlay_UPL.xml
ProcessResult.StdOut:   AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml
ProcessResult.StdOut:   AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml
ProcessResult.StdOut:   AndroidPlugin: Plugins\Runtime\GooglePAD\Source\GooglePAD\GooglePAD_APL.xml
ProcessResult.StdOut:   AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml
ProcessResult.StdOut:   AndroidPlugin: ..\..\..\..\repos\ICDCorePlugin\Plugins\WaveVR\Source\RenderDocAndroid\RenderDocAndroid_UPL.xml
ProcessResult.StdOut:   AndroidPlugin: Source\ThirdParty\GoogleGameSDK\GoogleGameSDK_APL.xml
ProcessResult.StdOut:   UPL: C:/repos/ICDCorePlugin/Plugins/ICDCIPlugin/arm64-v8a.xml
ProcessResult.StdOut:   UPL: ..\../../../../repos/ICDCorePlugin/Plugins/WaveVR/Source/WaveVR/WaveVR_UPL.xml
ProcessResult.StdOut:   UPL: ..\Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/OnlineSubsystemGooglePlay_UPL.xml
ProcessResult.StdOut:   UPL: ..\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml
ProcessResult.StdOut:   UPL: ..\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml
ProcessResult.StdOut:   UPL: ..\Plugins/Runtime/GooglePAD/Source/GooglePAD/GooglePAD_APL.xml
ProcessResult.StdOut:   UPL: ..\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml
ProcessResult.StdOut:   UPL: ..\../../../../repos/ICDCorePlugin/Plugins/WaveVR/Source/RenderDocAndroid/RenderDocAndroid_UPL.xml
ProcessResult.StdOut:   UPL: ..\Source/ThirdParty/GoogleGameSDK/GoogleGameSDK_APL.xml
ProcessResult.StdOut:   Using package name: 'com.YourCompany.ICD_Core_Project'
ProcessResult.StdOut:   GotStoreVersion found v1. (bUseChangeListAsStoreVersion=False IsBuildMachine=False EngineChangeList=0)
ProcessResult.StdOut:   Writing packageInfo pkgName:com.YourCompany.ICD_Core_Project storeVersion:1 versionDisplayName:1.0 to C:\repos\ICDCorePlugin\Binaries\Android\packageInfo.txt
ProcessResult.StdOut:   
ProcessResult.StdOut:   ====8/2/2023 9:03:16 AM====PREPARING TO MAKE APK=================================================================
ProcessResult.StdOut:   bBuildForES31: true
ProcessResult.StdOut:   bSupportsVulkan: false
ProcessResult.StdOut:   Building Java with SDK API level 'android-34'
ProcessResult.StdOut:   Building with Build Tools version '34.0.0'
ProcessResult.StdOut:   
ProcessResult.StdOut:   ==== Writing to shim file C:\repos\ICDCorePlugin\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
ProcessResult.StdOut:   
ProcessResult.StdOut:   ==== Writing to template target file C:\repos\ICDCorePlugin\Build\Android\src\com\YourCompany\ICD_Core_Project\AlarmReceiver.java ====
ProcessResult.StdOut:   
ProcessResult.StdOut:   ==== Writing to template target file C:\repos\ICDCorePlugin\Build\Android\src\com\YourCompany\ICD_Core_Project\DownloaderActivity.java ====
ProcessResult.StdOut:   
ProcessResult.StdOut:   ==== Writing to template target file C:\repos\ICDCorePlugin\Build\Android\src\com\YourCompany\ICD_Core_Project\OBBDownloaderService.java ====
ProcessResult.StdOut:   Cleaning up files based on template dir C:\repos\ICDCorePlugin\Build\Android\src\com\YourCompany\ICD_Core_Project
ProcessResult.StdOut:   Application display name is different than last build, forcing repackage.
ProcessResult.StdOut:   UPL Init: arm64-v8a
ProcessResult.StdOut:   WaveVR init
ProcessResult.StdOut:   WaveVR is supported on this build arm64-v8a!
ProcessResult.StdOut:   Subsystem Google Play SDK Android init
ProcessResult.StdOut:   Android Permission Plugin Init
ProcessResult.StdOut:   Google Cloud Messaging init
ProcessResult.StdOut:   GCMClientSenderID set: false
ProcessResult.StdOut:   GooglePAD Plugin Init
ProcessResult.StdOut:   GooglePAD enabled: false
ProcessResult.StdOut:   Android Voice init
ProcessResult.StdOut:   GoogleGameSDK Android init
ProcessResult.StdOut:   On build machine.
ProcessResult.StdOut:   
ProcessResult.StdOut:   ====8/2/2023 9:03:16 AM====PREPARING NATIVE CODE=====-arm64============================================================
ProcessResult.StdOut:   bPackageDataInsideApk = True
ProcessResult.StdOut:   Obb location C:\repos\ICDCorePlugin/Saved/StagedBuilds/Android.obb
ProcessResult.StdOut:   Obb destination location C:\repos\ICDCorePlugin\Intermediate\Android\arm64/assets
ProcessResult.StdOut:   Added repository: ..\Source\ThirdParty\Android\extras\google\m2repository
ProcessResult.StdOut:   Added repository: ..\Source\ThirdParty\Android\extras\android\m2repository
ProcessResult.StdOut:   AARImports: com.google.android.gms, play-services-auth, 11.8.0
ProcessResult.StdOut:   AARImports: com.google.android.gms, play-services-games, 11.8.0
ProcessResult.StdOut:   AARImports: com.google.android.gms, play-services-nearby, 11.8.0
ProcessResult.StdOut:   AARImports: com.google.android.gms, play-services-plus, 11.8.0
ProcessResult.StdOut:   
ProcessResult.StdOut:   Directory ../../../../../repos/ICDCorePlugin/Plugins/WaveVR/Source/WaveVR/java copied to C:/repos/ICDCorePlugin/Intermediate/Android/arm64/src
ProcessResult.StdOut:   
ProcessResult.StdOut:   Directory C:/repos/ICDCorePlugin/Source/java copied to C:/repos/ICDCorePlugin/Intermediate/Android/arm64/src
ProcessResult.StdOut:   Copying Google Play BillingApiV2 java files
ProcessResult.StdOut:   
ProcessResult.StdOut:   Directory ../Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/Java/BillingApiV2 copied to C:/repos/ICDCorePlugin/Intermediate/Android/arm64/src
ProcessResult.StdOut:   Copying permission_library directory to staging before build
ProcessResult.StdOut:   
ProcessResult.StdOut:   Directory ..//Source/ThirdParty/AndroidPermission/permission_library copied to C:/repos/ICDCorePlugin/Intermediate/Android/arm64/JavaLibs/permission_library
ProcessResult.StdOut:   
ProcessResult.StdOut:   ==== Writing to OBB data file C:\repos\ICDCorePlugin\Intermediate\Android\arm64\src\com\YourCompany\ICD_Core_Project\OBBData.java ====
ProcessResult.StdOut:   
ProcessResult.StdOut:   ==== Writing new GameActivity.java file to C:\repos\ICDCorePlugin\Intermediate\Android\arm64\src\com\epicgames\ue4\GameActivity.java ====
ProcessResult.StdOut:   
ProcessResult.StdOut:   ==== Writing new GameApplication.java file to C:\repos\ICDCorePlugin\Intermediate\Android\arm64\src\com\epicgames\ue4\GameApplication.java ====
ProcessResult.StdOut:   
ProcessResult.StdOut:   Copying new .so C:\repos\ICDCorePlugin\Binaries\Android\ICD_Core_Project-arm64.so file to jni folder...
ProcessResult.StdOut:   
ProcessResult.StdOut:   File C:/repos/ICDCorePlugin/Plugins/ICDCIPlugin/Binaries/Android/ICDCommonInterface/Release/lib/libICD_CommonInterface.so copied to C:/repos/ICDCorePlugin/Intermediate/Android/arm64/libs/arm64-v8a/libICD_CommonInterface.so
ProcessResult.StdOut:   
ProcessResult.StdOut:   File C:/repos/ICDCorePlugin/Plugins/ICDCIPlugin/Binaries/Android/ICDCommonInterface/Release/lib/libICD_Common.so copied to C:/repos/ICDCorePlugin/Intermediate/Android/arm64/libs/arm64-v8a/libICD_Common.so
ProcessResult.StdOut:   
ProcessResult.StdOut:   File C:/repos/ICDCorePlugin/Plugins/ICDCIPlugin/Binaries/Android/ICDCommonInterface/Release/lib/libICD_ExternalServices.so copied to C:/repos/ICDCorePlugin/Intermediate/Android/arm64/libs/arm64-v8a/libICD_ExternalServices.so
ProcessResult.StdOut:   
ProcessResult.StdOut:   File C:/repos/ICDCorePlugin/Plugins/ICDCIPlugin/Binaries/Android/ICDCommonInterface/Release/lib/libICD_FlightData.so copied to C:/repos/ICDCorePlugin/Intermediate/Android/arm64/libs/arm64-v8a/libICD_FlightData.so
ProcessResult.StdOut:   
ProcessResult.StdOut:   File C:/repos/ICDCorePlugin/Plugins/ICDCIPlugin/Binaries/Android/ICDCommonInterface/Release/lib/libICD_Hardware.so copied to C:/repos/ICDCorePlugin/Intermediate/Android/arm64/libs/arm64-v8a/libICD_Hardware.so
ProcessResult.StdOut:   
ProcessResult.StdOut:   File C:/repos/ICDCorePlugin/Plugins/ICDCIPlugin/Binaries/Android/ICDCommonInterface/Release/lib/libICD_Logger.so copied to C:/repos/ICDCorePlugin/Intermediate/Android/arm64/libs/arm64-v8a/libICD_Logger.so
ProcessResult.StdOut:   
ProcessResult.StdOut:   File C:/repos/ICDCorePlugin/Plugins/ICDCIPlugin/Binaries/Android/ICDCommonInterface/Release/lib/libICD_Microservices.so copied to C:/repos/ICDCorePlugin/Intermediate/Android/arm64/libs/arm64-v8a/libICD_Microservices.so
ProcessResult.StdOut:   
ProcessResult.StdOut:   File C:/repos/ICDCorePlugin/Plugins/ICDCIPlugin/Binaries/Android/ICDCommonInterface/Release/lib/libICD_PlanarGraphics.so copied to C:/repos/ICDCorePlugin/Intermediate/Android/arm64/libs/arm64-v8a/libICD_PlanarGraphics.so
ProcessResult.StdOut:   
ProcessResult.StdOut:   File C:/repos/ICDCorePlugin/Plugins/ICDCIPlugin/Binaries/Android/ICDCommonInterface/Release/lib/libICD_Redis.so copied to C:/repos/ICDCorePlugin/Intermediate/Android/arm64/libs/arm64-v8a/libICD_Redis.so
ProcessResult.StdOut:   
ProcessResult.StdOut:   File C:/repos/ICDCorePlugin/Plugins/ICDCIPlugin/Binaries/Android/ICDCommonInterface/Release/lib/libICD_ServiceAbstraction.so copied to C:/repos/ICDCorePlugin/Intermediate/Android/arm64/libs/arm64-v8a/libICD_ServiceAbstraction.so
ProcessResult.StdOut:   
ProcessResult.StdOut:   File C:/repos/ICDCorePlugin/Plugins/ICDCIPlugin/Binaries/Android/ICDCommonInterface/Release/lib/libcrypto.so copied to C:/repos/ICDCorePlugin/Intermediate/Android/arm64/libs/arm64-v8a/libcrypto.so
ProcessResult.StdOut:   
ProcessResult.StdOut:   File C:/repos/ICDCorePlugin/Plugins/ICDCIPlugin/Binaries/Android/ICDCommonInterface/Release/lib/libmuparser.so copied to C:/repos/ICDCorePlugin/Intermediate/Android/arm64/libs/arm64-v8a/libmuparser.so
ProcessResult.StdOut:   
ProcessResult.StdOut:   File C:/repos/ICDCorePlugin/Plugins/ICDCIPlugin/Binaries/Android/ICDCommonInterface/Release/lib/libssl.so copied to C:/repos/ICDCorePlugin/Intermediate/Android/arm64/libs/arm64-v8a/libssl.so
ProcessResult.StdOut:   
ProcessResult.StdOut:   File ../../../../../repos/ICDCorePlugin/Plugins/WaveVR/Source/WaveVR)/../WVR/lib/android/arm64-v8a/libcamerautility.so copied to C:/repos/ICDCorePlugin/Intermediate/Android/arm64/libs/arm64-v8a/libcamerautility.so
ProcessResult.StdOut:   Copying libplaycore.so and proguard files
ProcessResult.StdOut:   
ProcessResult.StdOut:   File C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Runtime/GooglePAD/Source/GooglePAD/../ThirdParty/play-core-native-sdk/libs/arm64-v8a/ndk21.4.7075529/c++_shared/libplaycore.so copied to C:/repos/ICDCorePlugin/Intermediate/Android/arm64/libs/arm64-v8a/libplaycore.so
ProcessResult.StdOut:   RenderDocAndroid is not included
ProcessResult.StdOut:   
ProcessResult.StdOut:   ====8/2/2023 9:03:16 AM====PERFORMING FINAL APK PACKAGE OPERATION=====-arm64===========================================
ProcessResult.StdOut:   Copying C:\repos\ICDCorePlugin\Intermediate\Android\arm64\AndroidManifest.xml to C:\repos\ICDCorePlugin\Intermediate\Android\arm64\gradle\app\src\main\AndroidManifest.xml
ProcessResult.StdOut:   
ProcessResult.StdOut:   Creating rungradle.bat to work around commandline length limit (using unused drive letter Z:)
ProcessResult.StdOut:   Making .apk with Gradle...
ProcessResult.StdOut:   To honour the JVM settings for this build a new JVM will be forked. Please consider using the daemon: https://docs.gradle.org/6.1.1/userguide/gradle_daemon.html.
ProcessResult.StdOut:   Daemon will be stopped at the end of the build stopping after processing
ProcessResult.StdOut:   Warning: Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
ProcessResult.StdOut:   Warning: Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
ProcessResult.StdOut:   Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
ProcessResult.StdOut:   Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/03 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
ProcessResult.StdOut:   Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
ProcessResult.StdOut:   Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/03 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
ProcessResult.StdOut:   Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/03 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
ProcessResult.StdOut:   Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
ProcessResult.StdOut:   > Task :app:preBuild UP-TO-DATE
ProcessResult.StdOut:   > Task :app:preDebugBuild UP-TO-DATE
ProcessResult.StdOut:   > Task :downloader_library:preBuild UP-TO-DATE
ProcessResult.StdOut:   > Task :downloader_library:preDebugBuild UP-TO-DATE
ProcessResult.StdOut:   > Task :downloader_library:compileDebugAidl NO-SOURCE
ProcessResult.StdOut:   > Task :permission_library:preBuild UP-TO-DATE
ProcessResult.StdOut:   > Task :permission_library:preDebugBuild UP-TO-DATE
ProcessResult.StdOut:   > Task :permission_library:compileDebugAidl NO-SOURCE
ProcessResult.StdOut:   > Task :app:compileDebugAidl
ProcessResult.StdOut:   > Task :downloader_library:packageDebugRenderscript NO-SOURCE
ProcessResult.StdOut:   > Task :permission_library:packageDebugRenderscript NO-SOURCE
ProcessResult.StdOut:   > Task :app:compileDebugRenderscript NO-SOURCE
ProcessResult.StdOut:   > Task :app:generateDebugBuildConfig
ProcessResult.StdOut:   > Task :app:generateDebugResValues
ProcessResult.StdOut:   > Task :app:generateDebugResources
ProcessResult.StdOut:   > Task :downloader_library:compileDebugRenderscript NO-SOURCE
ProcessResult.StdOut:   > Task :downloader_library:generateDebugResValues
ProcessResult.StdOut:   > Task :downloader_library:generateDebugResources
ProcessResult.StdOut:   > Task :downloader_library:packageDebugResources
ProcessResult.StdOut:   > Task :permission_library:compileDebugRenderscript NO-SOURCE
ProcessResult.StdOut:   > Task :permission_library:generateDebugResValues
ProcessResult.StdOut:   > Task :permission_library:generateDebugResources
ProcessResult.StdOut:   > Task :permission_library:packageDebugResources
ProcessResult.StdOut:   > Task :app:createDebugCompatibleScreenManifests
ProcessResult.StdOut:   > Task :app:extractDeepLinksDebug
ProcessResult.StdOut:   > Task :downloader_library:extractDeepLinksDebug
ProcessResult.StdOut:   > Task :permission_library:extractDeepLinksDebug
ProcessResult.StdOut:   > Task :app:javaPreCompileDebug
ProcessResult.StdOut:   > Task :downloader_library:processDebugManifest
ProcessResult.StdOut:   > Task :downloader_library:generateDebugBuildConfig
ProcessResult.StdOut:   > Task :permission_library:generateDebugBuildConfig
ProcessResult.StdOut:   > Task :app:mergeDebugShaders
ProcessResult.StdOut:   > Task :app:compileDebugShaders NO-SOURCE
ProcessResult.StdOut:   > Task :app:generateDebugAssets UP-TO-DATE
ProcessResult.StdOut:   > Task :downloader_library:mergeDebugShaders
ProcessResult.StdOut:   > Task :downloader_library:compileDebugShaders NO-SOURCE
ProcessResult.StdOut:   > Task :downloader_library:javaPreCompileDebug
ProcessResult.StdOut:   > Task :downloader_library:generateDebugAssets UP-TO-DATE
ProcessResult.StdOut:   > Task :downloader_library:packageDebugAssets
ProcessResult.StdOut:   > Task :permission_library:mergeDebugShaders
ProcessResult.StdOut:   > Task :permission_library:compileDebugShaders NO-SOURCE
ProcessResult.StdOut:   > Task :permission_library:generateDebugAssets UP-TO-DATE
ProcessResult.StdOut:   > Task :permission_library:packageDebugAssets
ProcessResult.StdOut:   > Task :app:mergeDebugAssets
ProcessResult.StdOut:   > Task :app:processDebugJavaRes NO-SOURCE
ProcessResult.StdOut:   > Task :downloader_library:processDebugJavaRes NO-SOURCE
ProcessResult.StdOut:   > Task :downloader_library:bundleLibResDebug NO-SOURCE
ProcessResult.StdOut:   > Task :permission_library:processDebugJavaRes NO-SOURCE
ProcessResult.StdOut:   > Task :permission_library:bundleLibResDebug NO-SOURCE
ProcessResult.StdOut:   > Task :app:checkDebugDuplicateClasses
ProcessResult.StdOut:   > Task :permission_library:compileDebugLibraryResources
ProcessResult.StdOut:   > Task :app:mergeDebugJniLibFolders
ProcessResult.StdOut:   > Task :downloader_library:mergeDebugJniLibFolders
ProcessResult.StdOut:   > Task :permission_library:mergeDebugJniLibFolders
ProcessResult.StdOut:   > Task :app:mergeExtDexDebug
ProcessResult.StdOut:   > Task :app:validateSigningDebug
ProcessResult.StdOut:   > Task :downloader_library:mergeDebugNativeLibs
ProcessResult.StdOut:   > Task :downloader_library:stripDebugDebugSymbols NO-SOURCE
ProcessResult.StdOut:   > Task :downloader_library:copyDebugJniLibsProjectOnly
ProcessResult.StdOut:   > Task :app:mergeDebugResources
ProcessResult.StdOut:   > Task :permission_library:mergeDebugNativeLibs
ProcessResult.StdOut:   > Task :permission_library:stripDebugDebugSymbols NO-SOURCE
ProcessResult.StdOut:   > Task :permission_library:copyDebugJniLibsProjectOnly
ProcessResult.StdOut:   > Task :permission_library:javaPreCompileDebug
ProcessResult.StdOut:   > Task :downloader_library:compileDebugLibraryResources
ProcessResult.StdOut:   > Task :permission_library:parseDebugLocalResources
ProcessResult.StdOut:   > Task :permission_library:processDebugManifest
ProcessResult.StdOut:   
ProcessResult.StdOut:   > Task :app:processDebugManifest
ProcessResult.StdOut:   Z:\app\src\main\AndroidManifest.xml:3:3-47:17 Warning:
ProcessResult.StdOut:   	application@android:theme was tagged at AndroidManifest.xml:3 to replace other declarations but no other declaration present
ProcessResult.StdOut:   
ProcessResult.StdOut:   > Task :downloader_library:parseDebugLocalResources
ProcessResult.StdOut:   > Task :permission_library:generateDebugRFile
ProcessResult.StdOut:   
ProcessResult.StdOut:   > Task :permission_library:compileDebugJavaWithJavac
ProcessResult.StdOut:   Note: Z:\permission_library\src\main\java\com\google\vr\sdk\samples\permission\PermissionFragment.java uses or overrides a deprecated API.
ProcessResult.StdOut:   Note: Recompile with -Xlint:deprecation for details.
ProcessResult.StdOut:   
ProcessResult.StdOut:   > Task :app:mergeDebugNativeLibs
ProcessResult.StdOut:   > Task :app:stripDebugDebugSymbols
ProcessResult.StdOut:   > Task :permission_library:bundleLibCompileToJarDebug
ProcessResult.StdOut:   > Task :permission_library:bundleLibRuntimeToJarDebug
ProcessResult.StdOut:   > Task :downloader_library:generateDebugRFile
ProcessResult.StdOut:   
ProcessResult.StdOut:   FAILURE: Build failed with an exception.
ProcessResult.StdOut:   
ProcessResult.StdOut:   * What went wrong:
ProcessResult.StdOut:   Execution failed for task ':app:processDebugResources'.
ProcessResult.StdOut:   > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
ProcessResult.StdOut:      > AAPT2 aapt2-4.0.0-6051327-windows Daemon #0: Unexpected error during link, attempting to stop daemon.
ProcessResult.StdOut:        This should not happen under normal circumstances, please file an issue if it does.
ProcessResult.StdOut:   
ProcessResult.StdOut:   * Try:
ProcessResult.StdOut:   Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
ProcessResult.StdOut:   
ProcessResult.StdOut:   * Get more help at https://help.gradle.org
ProcessResult.StdOut:   
ProcessResult.StdOut:   BUILD FAILED in 17s
ProcessResult.StdOut:   > Task :app:processDebugResources FAILED
ProcessResult.StdOut:   48 actionable tasks: 48 executed
ProcessResult.StdOut:   ERROR: cmd.exe failed with args /c "C:\repos\ICDCorePlugin\Intermediate\Android\arm64\gradle\rungradle.bat" :app:assembleDebug
CommandUtils.Run: Took 81.6819854s to run UnrealBuildTool.exe, ExitCode=6
Program.Main: UnrealBuildTool failed. See log for more details. (C:\Users\jpearl\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-ICD_Core_Project-Android-Development.txt)
Program.Main: AutomationException: UnrealBuildTool failed. See log for more details. (C:\Users\jpearl\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-ICD_Core_Project-Android-Development.txt)
Program.Main:    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 52
Program.Main:    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, String AdditionalArgs) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 89
Program.Main:    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, UnrealTargetConfiguration Config, FileReference UprojectPath, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 235
Program.Main:    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InShowProgress, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1111
Program.Main:    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 215
Program.Main:    at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 205
Program.Main:    at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 39
Program.Main:    at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263
Program.Main:    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547
Program.Main:    at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511
Program.Main:    at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 175
Program.Main:    at AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87
Program.Main:    at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 737
Program.Main:    at AutomationTool.Program.Main(String[] Arguments) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87
Program.Main: AutomationTool exiting with ExitCode=6 (6)