Sounds silly, but did you go into Framework/BlueprintShoother_gamemode blueprint and try to compile it manually? It seems like there is a reference to a struct that has either changed names or no longer exists. It tried to look for name redirectors but found none.
Redirectors are no blueprints. Redirectors are used by unreal to determine where a file has moved to in unreals view of the file system. Fixing them up removed the redirectors and properly moves any files on the file system that it was referencing.
Right clicking any asset in unreal and selecting Fix Up Redirectors does not delete blueprints
one more error actualy 2 but the other is solved thx PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Widgets/WD_LobbyMenu.WD_LobbyMenu_C:UpdatePlayerName:PlayerProfile.PlayerProfile'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Widgets/WD_LobbyMenu.WD_LobbyMenu_C:UpdatePlayerName:CallFunc_Array_Get_Item'. Unknown structure.
Its the same issue except the compilation process is just getting farther along.
The root of your issue is that you remove or renamed the STRUCT without providing a Struct Redirector, which is usually in a plugin or projects .ini file.
You will have to either provide a redirector or manually open all of the blueprints who are marked with the issues, recompile them, find the error, and manually change the struct to the new one.
See here an example Using Redirects with C++ Structs?