Packaging with Plugin

Hello,

I have a problem. Packaging doesn’t work when I activate a plugin (Online Subsystem Steam).

Many thanks in advance for the support.

What happens?

the packaging folder is empty, nothing happens. But if I disable plugins, the packaging works

Ok, I haven’t had that one…

error notice:

UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\Name\Documents\Unreal Projects\ZPackeging\ZPackeging.uproject
UATHelper: Packaging (Windows): ZPackeging.uproject requires a temporary target.cs to be generated (OnlineSubsystemSteam plugin is enabled)
UATHelper: Packaging (Windows): ERROR: C:\Users\Name\Documents\Unreal Projects\ZPackeging\ZPackeging.uproject does not look like uproject file but no targets have been found!
UATHelper: Packaging (Windows): (see C:\Users\Name\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt for full exception trace)
PackagingResults: Error: C:\Users\Name\Documents\Unreal Projects\ZPackeging\ZPackeging.uproject does not look like uproject file but no targets have been found!

Ah… now you’re talking.

I had to install VS, just to get it to generate the target.cs.

It’s a bug I think, you should be able to package with plugins without VS.

do you mean by VS that Visual Studio ?

yis…

what should i do now, should i uninstall visual studio so that it works, because packaging with a plugin doesn’t work at the moment

No, sorry, what I’m saying is, I had to install VS to get the thing to package. So if you have it already, I’m sure what the problem is.

Usually VS makes the target.cs file.

Yeah, the packaging doesn’t work with plugins.