UATHelper: Packaging (Windows): LogShaderCompilers: Error: ShaderCompileWorker terminated unexpectedly, return code -1073741819! Falling back to directly compiling which will be very slow. Thread 17.
UATHelper: Packaging (Windows): LogShaderCompilers: Error: SCW 10 Queued Jobs, Unknown number of processed jobs!
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 0 [Single] Failed: CharM_Greater_Spider_Ice_d3c00967fc7805da/Default/TGPUSkinVertexFactoryUnlimited/TBasePassPSFNoLightMapPolicySkylight/0:/Engine/Private/BasePassPixelShader.usf|MainPS VF âTGPUSkinVertexFactoryUnlimitedâ Type âTBasePassPSFNoLightMapPolicySkylightâ â/Engine/Private/BasePassPixelShader.usfâ Entry âMainPSâ Permutation 0
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 1 [Single] Failed: M_PH_Orb_Pulse_aafda6d86af23397/Default/FLocalVertexFactory/FLumenFrontLayerTranslucencyGBufferVS/0:/Engine/Private/Lumen/LumenFrontLayerTranslucency.usf|MainVS VF âFLocalVertexFactoryâ Type âFLumenFrontLayerTranslucencyGBufferVSâ â/Engine/Private/Lumen/LumenFrontLayerTranslucency.usfâ Entry âMainVSâ Permutation 0
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 2 [Single] Failed: Mat_NPCKnight1_Hair_705dd74b16e303fb/Default/TGPUSkinVertexFactoryDefault/TShadowDepthPSPixelShadowDepth_OnePassPointLight/0:/Engine/Private/ShadowDepthPixelShader.usf|Main VF âTGPUSkinVertexFactoryDefaultâ Type âTShadowDepthPSPixelShadowDepth_OnePassPointLightâ â/Engine/Private/ShadowDepthPixelShader.usfâ Entry âMainâ Permutation 0
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 3: Pipeline VelocityPipeline
Im getting bunch of this error and packaging fails. Anyone knows about this ? Help please