Hello all,
I am getting this crazy error message when trying to package my project. I’ve had no issues packaging this in earlier versions, but I can’t pinpoint what the problem is. I’ve tried to disassemble and deactivate my blueprints to narrow it down, but it seems I’m not doing a great job with it.
I am not a programmer, so there’s nothing that really sticks out to me in the log… No files that I am familiar with that makes sense to me.
I am willing to try whatever suggestions you guys might have, and let me know if I can add screenshots or whatnot to help narrowing it down.
The project is a one-level VR-demo, where you interact with a widget component, set some variables and click “done”, to have some animations happen in the scene. I also have a RESET button, to load the same level again, to “restart”. I am thinking maybe that has something to do with it? I disconnected the reset button, but the packaging still crashes…
Let me know what you guys think…
Please and thank you <3
/B
LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(1957671664) SRandInit(1957671664). LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.072502 LogInit: Using libcurl 7.47.1 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2g LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Build: ++UE4+Release-4.16-CL-3514769 LogInit: Engine Version: 4.16.2-3514769+++UE4+Release-4.16 LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16 LogInit: Net CL: 3452394 LogDevObjectVersion: Number of dev versions registered: 16 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3 LogInit: Compiled (64-bit): Jun 29 2017 02:03:24 LogInit: Compiled with Visual C++: 19.00.24215.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.16 LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: DESKTOP-5I78P1G LogInit: User: InnovationLabMalmo LogInit: CPU Page size=4096, Cores=4 LogInit: High frequency timer resolution =4.101569 MHz LogMemory: Memory total: Physical=31.9GB (32GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 273.73 MB used, 273.73 MB peak LogMemory: Process Virtual Memory: 260.68 MB used, 260.68 MB peak LogMemory: Physical Memory: 10051.37 MB used, 22647.14 MB free, 32698.51 MB total LogMemory: Virtual Memory: 638.21 MB used, 22647.14 MB free, 134217728.00 MB total LogInit: Using OS detected language (en-US). LogInit: Using OS detected locale (en-SE). LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1080 Ti’ (Feature Level 11_0) LogD3D11RHI: 11123/0/16349 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0) LogD3D11RHI: 0/0/16349 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x1b06 (for the marketing name, search the web for “GPU Device Id”) LogWindows: EnumDisplayDevices: LogWindows: 0. ‘NVIDIA GeForce GTX 1080 Ti’ (P:1 D:1) LogWindows: 1. ‘NVIDIA GeForce GTX 1080 Ti’ (P:0 D:0) LogWindows: 2. ‘NVIDIA GeForce GTX 1080 Ti’ (P:0 D:0) LogWindows: 3. ‘NVIDIA GeForce GTX 1080 Ti’ (P:0 D:0) LogWindows: DebugString: FoundDriverCount:4 LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1080 Ti LogD3D11RHI: Driver Version: 384.94 (internal:22.21.13.8494, unified:384.94) LogD3D11RHI: Driver Date: 7-18-2017 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) LogShaderCompilers: Guid format shader working directory is 9 characters bigger than the processId version (…/…/…/…/…/…/PROJECTS/STF/Sthlm_tech_fest_v013/Intermediate/Shaders/WorkingDirectory/83724/). LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Innovation Lab Malmo/AppData/Local/Temp/UnrealShaderWorkingDir/5D53D5AC4DA43A93EFCB89AC454C4F2E/’. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP MacClientTargetPlatform LogTemp:Display: Loaded TP MacNoEditorTargetPlatform LogTemp:Display: Loaded TP MacServerTargetPlatform LogTemp:Display: Loaded TP MacTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxClientTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.08s 103MB C:/Users/Innovation Lab Malmo/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Innovation Lab Malmo/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/PROJECTS/STF/Sthlm_tech_fest_v013/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/PROJECTS/STF/Sthlm_tech_fest_v013/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Innovation Lab Malmo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogMaterial: Verifying Global Shaders for PCD3D_SM5 LogSlate: Using Freetype 2.6.0 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction LogSimplygon: Simplygon DLL not present - disabling. LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging LogMeshUtilities: No automatic skeletal mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogNetVersion: Sthlm_tech_fest_v013 , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 1619946662) LogAssetRegistry: FAssetRegistry took 0.0240 seconds to start up LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.023090 seconds LogUObjectArray: 34194 objects as part of root set at end of initial load. LogUObjectAllocator: 7260424 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogTcpMessaging: Initializing TcpMessaging bridge LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogMaterial: Uniform references updated for custom material expression Custom. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance LogEngine: Initializing Engine… LogHMD: SteamVR initialized. Driver: lighthouse Display: LHR-E45564A9 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogAIModule: Creating AISystem for world Untitled LogInit: XAudio2 using ‘Speakers (High Definition Audio Device)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.04s 103MB C:/Users/Innovation Lab Malmo/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogEngineSessionManager: EngineSessionManager initialized LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb LogCook:Display: Mobile HDR setting 1 LogFileCache: Scanning file cache for directory ‘C:/PROJECTS/STF/Sthlm_tech_fest_v013/Content/’ took 0.01s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="…/…/…/…/…/…/PROJECTS/STF/Sthlm_tech_fest_v013/Content/VirtualRealityBP/Maps/Office_test.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world Office_test LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 43.716ms to complete. LogFileHelpers: Loading map ‘Office_test’ took 0.911 LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogCollectionManager: Loaded 0 collections in 0.000979 seconds LogFileCache: Scanning file cache for directory ‘C:/PROJECTS/STF/Sthlm_tech_fest_v013/Saved/Collections/’ took 0.01s LogFileCache: Scanning file cache for directory ‘C:/PROJECTS/STF/Sthlm_tech_fest_v013/Content/Developers/InnovationLabMalmo/Collections/’ took 0.01s LogFileCache: Scanning file cache for directory ‘C:/PROJECTS/STF/Sthlm_tech_fest_v013/Content/Collections/’ took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds LogContentBrowser: Native class hierarchy populated in 0.0065 seconds. Added 2329 classes and 491 folders. LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0004 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0004 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogSlate: Took 0.000173 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K) LogSlate: Took 0.000132 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K) LogSlate: Took 0.000132 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K) LogRenderer: Reallocating scene render targets to support 1452x768 NumSamples 1 (Frame:1). LogUObjectGlobals:Warning: Failed to find object ‘Class None.’ LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders. LogLoad: (Engine Initialization) Total time: 13.22 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 0.23 seconds LogExternalProfiler: No external profilers were discovered. External profiling features will not be available. LogOcInput: OculusInput pre-init called LogHMD: Starting GearVRController plugin LogAssetRegistry: Asset discovery search completed in 7.8771 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000022 seconds (updated 0 objects) LogContentStreaming: Texture pool size now 1000 MB LogSlate: Took 0.000094 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K) LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.Sthlmtechfestv013 LogTemp: CWD: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\IOS LogTemp: Initial Dir: C:\Program Files\Epic Games\UE_4.16 LogTemp: Env CWD: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\IOS LogTemp: BranchPath = DESKTOP-5I78P1G/C/Program Files/Epic Games/UE_4.16/Engine/Binaries — GameBranchPath = DESKTOP-5I78P1G/C/Program Files/Epic Games/UE_4.16/Engine/Binaries LogTemp: IPP ERROR: Could not find provision directory ‘C:\Users\Innovation Lab Malmo\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’. LogSlate: Took 0.000126 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K) UATHelper: Packaging (Windows (64-bit)): Running AutomationTool… UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/PROJECTS/STF/Sthlm_tech_fest_v013/Sthlm_tech_fest_v013.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/PROJECTS/STF/Sthlm_tech_fest_v013/Sthlm_tech_fest_v013.uproject -cook -stage -archive -archivedirectory=C:/PROJE CTS/STF/Build_test -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\PROJECTS\STF\Sthlm_tech_fest_v013\Sthlm_tech_fest_v013.uproject UATHelper: Packaging (Windows (64-bit)): Project.Cook: COOK COMMAND STARTED UATHelper: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\PROJECTS\STF\Sthlm_tech_fest_v013\Sthlm_tech_fest_v013.uproject UATHelper: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\UE_4.16\Engine\Programs\AutomationTool\Saved\Cook-2017.08.28-11.37.49.txt UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\Win64\UE4Editor-Cmd.exe C:\PROJECTS\STF\Sthlm_tech_fest_v013\Sthlm_tech_fest_v013.uproject -run=Cook -NoLogTimes -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=“C:\Program Files\Epic Games\UE_4.16\Engine\Programs\AutomationT ool\Saved\Cook-2017.08.28-11.37.49.txt” -stdout -CrashForUAT -unattended -UTF8Output UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: Running engine for game: Sthlm_tech_fest_v013 UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: RandInit(-1529763446) SRandInit(-1529763446). UATHelper: Packaging (Windows (64-bit)): Cook: LogShaderCompilers:Display: Using Local Shader Compiler. UATHelper: Packaging (Windows (64-bit)): Cook: LogDerivedDataCache:Display: Max Cache Size: 512 MB UATHelper: Packaging (Windows (64-bit)): Cook: LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Innovation Lab Malmo/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc UATHelper: Packaging (Windows (64-bit)): Cook: LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp. UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP AllDesktopTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP MacClientTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP MacNoEditorTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP MacServerTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP MacTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP WindowsClientTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP WindowsServerTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP WindowsTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP AndroidTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_ASTCTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_ATCTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_DXTTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_ETC1TargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_ETC2TargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_MultiTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP HTML5TargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP IOSTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP TVOSTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP LinuxClientTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP LinuxServerTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP LinuxTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: begin: stack for UAT UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: === Critical error: === UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: Assertion failed: Result [File:D:\Build++UE4+Release-4.16+Compile\Sync\Engine\Source\Developer\TargetPlatform\Private\TargetPlatformManagerModule.cpp] [Line: 497] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: KERNELBASE.dll!0x00000000EF549E08 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Core.dll!0x000000009CA9AF9E UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Core.dll!0x000000009C8B243B UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Core.dll!0x000000009C8407E9 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-TargetPlatform.dll!0x00000000BDCA0677 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x000000009981AA1B UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x0000000099833816 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000997F6A90 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x000000009977023F UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x000000009976FB40 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x000000009976F0FE UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000997A9EE6 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000009C31C40F UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000009C3D2D8C UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000009C3E9393 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000009C3E891A UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000009C3FDB28 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000009C407C05 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000009C4073F2 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UMG.dll!0x0000000092C65694 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UMG.dll!0x0000000092C9C62B UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000009C1A3EC2 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000009C40B05B UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000009C3EEAA3 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x0000000032EF6AA4 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x0000000032EEEEDA UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x0000000032EEF12A UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x0000000032F00CF9 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x0000000032F01A1F UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: KERNEL32.DLL!0x00000000F2212774 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: ntdll.dll!0x00000000F2480D51 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: ntdll.dll!0x00000000F2480D51 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: end: stack for UAT UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 8,3687462s to run UE4Editor-Cmd.exe, ExitCode=3 UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.CommandletException: BUILD FAILED: Failed while running Cook for C:\PROJECTS\STF\Sthlm_tech_fest_v013\Sthlm_tech_fest_v013.uproject; see log C:\Users\Innovation Lab Malmo\AppData\Roaming\ Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.16\Cook-2017.08.28-11.37.57.txt UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): — End of inner exception stack trace — UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Cook Failure LogSlate: Took 0.000117 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)