Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Cook Failure

Hello all,

I am getting this crazy error message when trying to package my project. I’ve had no issues packaging this in earlier versions, but I can’t pinpoint what the problem is. I’ve tried to disassemble and deactivate my blueprints to narrow it down, but it seems I’m not doing a great job with it.

I am not a programmer, so there’s nothing that really sticks out to me in the log… No files that I am familiar with that makes sense to me.

I am willing to try whatever suggestions you guys might have, and let me know if I can add screenshots or whatnot to help narrowing it down.

The project is a one-level VR-demo, where you interact with a widget component, set some variables and click “done”, to have some animations happen in the scene. I also have a RESET button, to load the same level again, to “restart”. I am thinking maybe that has something to do with it? I disconnected the reset button, but the packaging still crashes…

Let me know what you guys think…

Please and thank you <3
/B

LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(1957671664) SRandInit(1957671664). LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.072502 LogInit: Using libcurl 7.47.1 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2g LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Build: ++UE4+Release-4.16-CL-3514769 LogInit: Engine Version: 4.16.2-3514769+++UE4+Release-4.16 LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16 LogInit: Net CL: 3452394 LogDevObjectVersion: Number of dev versions registered: 16 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3 LogInit: Compiled (64-bit): Jun 29 2017 02:03:24 LogInit: Compiled with Visual C++: 19.00.24215.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.16 LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: DESKTOP-5I78P1G LogInit: User: InnovationLabMalmo LogInit: CPU Page size=4096, Cores=4 LogInit: High frequency timer resolution =4.101569 MHz LogMemory: Memory total: Physical=31.9GB (32GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 273.73 MB used, 273.73 MB peak LogMemory: Process Virtual Memory: 260.68 MB used, 260.68 MB peak LogMemory: Physical Memory: 10051.37 MB used, 22647.14 MB free, 32698.51 MB total LogMemory: Virtual Memory: 638.21 MB used, 22647.14 MB free, 134217728.00 MB total LogInit: Using OS detected language (en-US). LogInit: Using OS detected locale (en-SE). LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1080 Ti’ (Feature Level 11_0) LogD3D11RHI: 11123/0/16349 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0) LogD3D11RHI: 0/0/16349 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x1b06 (for the marketing name, search the web for “GPU Device Id”) LogWindows: EnumDisplayDevices: LogWindows: 0. ‘NVIDIA GeForce GTX 1080 Ti’ (P:1 D:1) LogWindows: 1. ‘NVIDIA GeForce GTX 1080 Ti’ (P:0 D:0) LogWindows: 2. ‘NVIDIA GeForce GTX 1080 Ti’ (P:0 D:0) LogWindows: 3. ‘NVIDIA GeForce GTX 1080 Ti’ (P:0 D:0) LogWindows: DebugString: FoundDriverCount:4 LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1080 Ti LogD3D11RHI: Driver Version: 384.94 (internal:22.21.13.8494, unified:384.94) LogD3D11RHI: Driver Date: 7-18-2017 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) LogShaderCompilers: Guid format shader working directory is 9 characters bigger than the processId version (…/…/…/…/…/…/PROJECTS/STF/Sthlm_tech_fest_v013/Intermediate/Shaders/WorkingDirectory/83724/). LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Innovation Lab Malmo/AppData/Local/Temp/UnrealShaderWorkingDir/5D53D5AC4DA43A93EFCB89AC454C4F2E/’. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP MacClientTargetPlatform LogTemp:Display: Loaded TP MacNoEditorTargetPlatform LogTemp:Display: Loaded TP MacServerTargetPlatform LogTemp:Display: Loaded TP MacTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxClientTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.08s 103MB C:/Users/Innovation Lab Malmo/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Innovation Lab Malmo/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/PROJECTS/STF/Sthlm_tech_fest_v013/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/PROJECTS/STF/Sthlm_tech_fest_v013/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Innovation Lab Malmo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogMaterial: Verifying Global Shaders for PCD3D_SM5 LogSlate: Using Freetype 2.6.0 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction LogSimplygon: Simplygon DLL not present - disabling. LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging LogMeshUtilities: No automatic skeletal mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogNetVersion: Sthlm_tech_fest_v013 , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 1619946662) LogAssetRegistry: FAssetRegistry took 0.0240 seconds to start up LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.023090 seconds LogUObjectArray: 34194 objects as part of root set at end of initial load. LogUObjectAllocator: 7260424 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogTcpMessaging: Initializing TcpMessaging bridge LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogMaterial: Uniform references updated for custom material expression Custom. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance LogEngine: Initializing Engine… LogHMD: SteamVR initialized. Driver: lighthouse Display: LHR-E45564A9 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogAIModule: Creating AISystem for world Untitled LogInit: XAudio2 using ‘Speakers (High Definition Audio Device)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.04s 103MB C:/Users/Innovation Lab Malmo/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogEngineSessionManager: EngineSessionManager initialized LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb LogCook:Display: Mobile HDR setting 1 LogFileCache: Scanning file cache for directory ‘C:/PROJECTS/STF/Sthlm_tech_fest_v013/Content/’ took 0.01s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE=“…/…/…/…/…/…/PROJECTS/STF/Sthlm_tech_fest_v013/Content/VirtualRealityBP/Maps/Office_test.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world Office_test LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 43.716ms to complete. LogFileHelpers: Loading map ‘Office_test’ took 0.911 LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogCollectionManager: Loaded 0 collections in 0.000979 seconds LogFileCache: Scanning file cache for directory ‘C:/PROJECTS/STF/Sthlm_tech_fest_v013/Saved/Collections/’ took 0.01s LogFileCache: Scanning file cache for directory ‘C:/PROJECTS/STF/Sthlm_tech_fest_v013/Content/Developers/InnovationLabMalmo/Collections/’ took 0.01s LogFileCache: Scanning file cache for directory ‘C:/PROJECTS/STF/Sthlm_tech_fest_v013/Content/Collections/’ took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds LogContentBrowser: Native class hierarchy populated in 0.0065 seconds. Added 2329 classes and 491 folders. LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0004 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0004 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogSlate: Took 0.000173 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K) LogSlate: Took 0.000132 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K) LogSlate: Took 0.000132 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K) LogRenderer: Reallocating scene render targets to support 1452x768 NumSamples 1 (Frame:1). LogUObjectGlobals:Warning: Failed to find object ‘Class None.’ LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders. LogLoad: (Engine Initialization) Total time: 13.22 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 0.23 seconds LogExternalProfiler: No external profilers were discovered. External profiling features will not be available. LogOcInput: OculusInput pre-init called LogHMD: Starting GearVRController plugin LogAssetRegistry: Asset discovery search completed in 7.8771 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000022 seconds (updated 0 objects) LogContentStreaming: Texture pool size now 1000 MB LogSlate: Took 0.000094 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K) LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.Sthlmtechfestv013 LogTemp: CWD: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\IOS LogTemp: Initial Dir: C:\Program Files\Epic Games\UE_4.16 LogTemp: Env CWD: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\IOS LogTemp: BranchPath = DESKTOP-5I78P1G/C/Program Files/Epic Games/UE_4.16/Engine/Binaries — GameBranchPath = DESKTOP-5I78P1G/C/Program Files/Epic Games/UE_4.16/Engine/Binaries LogTemp: IPP ERROR: Could not find provision directory ‘C:\Users\Innovation Lab Malmo\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’. LogSlate: Took 0.000126 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K) UATHelper: Packaging (Windows (64-bit)): Running AutomationTool… UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/PROJECTS/STF/Sthlm_tech_fest_v013/Sthlm_tech_fest_v013.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/PROJECTS/STF/Sthlm_tech_fest_v013/Sthlm_tech_fest_v013.uproject -cook -stage -archive -archivedirectory=C:/PROJE CTS/STF/Build_test -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\PROJECTS\STF\Sthlm_tech_fest_v013\Sthlm_tech_fest_v013.uproject UATHelper: Packaging (Windows (64-bit)): Project.Cook: COOK COMMAND STARTED UATHelper: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\PROJECTS\STF\Sthlm_tech_fest_v013\Sthlm_tech_fest_v013.uproject UATHelper: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\UE_4.16\Engine\Programs\AutomationTool\Saved\Cook-2017.08.28-11.37.49.txt UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\Win64\UE4Editor-Cmd.exe C:\PROJECTS\STF\Sthlm_tech_fest_v013\Sthlm_tech_fest_v013.uproject -run=Cook -NoLogTimes -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=“C:\Program Files\Epic Games\UE_4.16\Engine\Programs\AutomationT ool\Saved\Cook-2017.08.28-11.37.49.txt” -stdout -CrashForUAT -unattended -UTF8Output UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: Running engine for game: Sthlm_tech_fest_v013 UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: RandInit(-1529763446) SRandInit(-1529763446). UATHelper: Packaging (Windows (64-bit)): Cook: LogShaderCompilers:Display: Using Local Shader Compiler. UATHelper: Packaging (Windows (64-bit)): Cook: LogDerivedDataCache:Display: Max Cache Size: 512 MB UATHelper: Packaging (Windows (64-bit)): Cook: LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Innovation Lab Malmo/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc UATHelper: Packaging (Windows (64-bit)): Cook: LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp. UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP AllDesktopTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP MacClientTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP MacNoEditorTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP MacServerTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP MacTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP WindowsClientTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP WindowsServerTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP WindowsTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP AndroidTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_ASTCTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_ATCTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_DXTTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_ETC1TargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_ETC2TargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_MultiTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP HTML5TargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP IOSTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP TVOSTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP LinuxClientTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP LinuxServerTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP LinuxTargetPlatform UATHelper: Packaging (Windows (64-bit)): Cook: LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: begin: stack for UAT UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: === Critical error: === UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: Assertion failed: Result [File:D:\Build++UE4+Release-4.16+Compile\Sync\Engine\Source\Developer\TargetPlatform\Private\TargetPlatformManagerModule.cpp] [Line: 497] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: KERNELBASE.dll!0x00000000EF549E08 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Core.dll!0x000000009CA9AF9E UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Core.dll!0x000000009C8B243B UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Core.dll!0x000000009C8407E9 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-TargetPlatform.dll!0x00000000BDCA0677 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x000000009981AA1B UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x0000000099833816 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000997F6A90 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x000000009977023F UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x000000009976FB40 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x000000009976F0FE UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000997A9EE6 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000009C31C40F UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000009C3D2D8C UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000009C3E9393 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000009C3E891A UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000009C3FDB28 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000009C407C05 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000009C4073F2 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UMG.dll!0x0000000092C65694 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UMG.dll!0x0000000092C9C62B UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000009C1A3EC2 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000009C40B05B UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000009C3EEAA3 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x0000000032EF6AA4 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x0000000032EEEEDA UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x0000000032EEF12A UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x0000000032F00CF9 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x0000000032F01A1F UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: KERNEL32.DLL!0x00000000F2212774 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: ntdll.dll!0x00000000F2480D51 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: ntdll.dll!0x00000000F2480D51 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: end: stack for UAT UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 8,3687462s to run UE4Editor-Cmd.exe, ExitCode=3 UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.CommandletException: BUILD FAILED: Failed while running Cook for C:\PROJECTS\STF\Sthlm_tech_fest_v013\Sthlm_tech_fest_v013.uproject; see log C:\Users\Innovation Lab Malmo\AppData\Roaming\ Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.16\Cook-2017.08.28-11.37.57.txt UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): — End of inner exception stack trace — UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Cook Failure LogSlate: Took 0.000117 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)

I migrated the project to a empty project, and it now packages again. Have to figure out why my controller isn’t working properly now though, but at least it packages.

Would still like to know what the issue was, so to not run into it again down the line…