Packaging Win64 with Visual2013

Hello

We manage to package for Wolf /devkit , but it fails when we try to package for Win64 platform.
We are still using VS2013 and it seems it miss a lot of the -2013 extra arguments for the UAT and UBT commands.

I didnt find a way to add this extra parameters somewhere, I do run UEEditor with -2013, but it doesn’t propagate to UAT and UBT when I run “package project”.

Is there a way to config UEEditor to use VS2013 ?

For now , the only solution I see is to edit the BuildProjectCommand.Automation CS code, but I dont like the idea to have to edit the code because it will have to redo the fix everytime we get a new version of Wolf Engine.

Best regards,
Seb

2013 is deprecated, and we aren’t actively supporting it anymore. You can just force 2013 in UBT in one place. In class WindowsPlatform, in the get function for “public static WindowsCompiler Compiler”, always return WindowsCompiler.VisualStudio2013.

You should probably start investigating getting 2015, however. It’s the way of the future :slight_smile:

Also, Visual Studio 2015 has a “community” edition that is free and supports everything you need to build Unreal Engine. You should be able to install that along side your current version without any issues.

Please let us know if you have any more trouble.

I’m pretty sure we can’t use “community” for a professional published game. But we do plan to move to VS2015. Thanks.