I’m barely a third of the way through my game and I wanted to do a test packaging of my game and it packaged up at 1.1Gb. Whoa.
Now I know I have added the GT materials, and the starter stuff, and not certain which bits (from memory) that I utilise which would very quickly add lots of Mb’s to the end result.
My question is: How do I best go about minimising the package size, without a sort of trial and error of removing/re-adding stuff? Is there a nice or established or logical way of doing this?