Packaging Unknown Error

Hey, I’m a rookie developer currently working on my first game. As I was in the middle of my development process, I tried to package my game to get a demo set up, but I’ve been having trouble packaging it, with an error saying, “Package: Unknown Error.” I tried fixing as much as possible in the output log, but after a successful cook, it still doesn’t work. Can anyone help, please?

Hi there @Daun7less117

I’d be happy to take a look. Could you provide the crash log? (Unknown error can be a number of things. The log will help narrow it down) Thanks!

i am having the same issue as well

Thanks! Here’s the log of the messages, the warnings, and errors that appeared.

LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
LogTurnkeySupport: Project requires temp target (AchievementSystem plugin is enabled)
LogLauncherProfile: Unable to use promoted target - ../../../../../../Users/gabri/Documents/Personal Projects/Its Lurking Reboot/(ITR) Game Project/ItsLurkingFinal/Its_Lurking_Ch1/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogDerivedDataCache: C:/Users/gabri/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/gabri/Documents/Personal Projects/Its Lurking Reboot/(ITR) Game Project/ItsLurkingFinal/Its_Lurking_Ch1/Its_Lurking_Ch1.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=60173 -project=“C:/Users/gabri/Documents/Personal Projects/Its Lurking Reboot/(ITR) Game Project/ItsLurkingFinal/Its_Lurking_Ch1/Its_Lurking_Ch1.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook
-project=“C:/Users/gabri/Documents/Personal Projects/Its Lurking Reboot/(ITR) Game Project/ItsLurkingFinal/Its_Lurking_Ch1/Its_Lurking_Ch1.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/gabri/Documents/Personal Projects/Its Lurking Reboot/(ITR) Game Project/ItsLurkingFinal/Its_Lurking_Ch1/Builds” -distribution -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/gabri/Documents/Personal Projects/Its Lurking Reboot/(ITR) Game Project/ItsLurkingFinal/Its_Lurking_Ch1/Its_Lurking_Ch1.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=60173 -project=“C:/Users/gabri/Documents/Personal Projects/Its Lurking Reboot/(ITR) Game Project/ItsLurkingFinal/Its_Lurking_Ch1/Its_Lurking_Ch1.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/gabri/Documents/Personal Projects/Its Lurking Reboot/(ITR)
Game Project/ItsLurkingFinal/Its_Lurking_Ch1/Its_Lurking_Ch1.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/gabri/Documents/Personal Projects/Its Lurking Reboot/(ITR) Game Project/ItsLurkingFinal/Its_Lurking_Ch1/Builds” -distribution -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.15 s.
UATHelper: Packaging (Windows): Using C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\gabri\Documents\Personal Projects\Its Lurking Reboot(ITR) Game Project\ItsLurkingFinal\Its_Lurking_Ch1\Its_Lurking_Ch1.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Its_Lurking_Ch1 Win64 Shipping -Project=“C:\Users\gabri\Documents\Personal Projects\Its Lurking Reboot(ITR) Game Project\ItsLurkingFinal\Its_Lurking_Ch1\Its_Lurking_Ch1.uproject” -Manifest=“C:\Users\gabri\Documents\Personal Projects\Its Lurking Reboot(ITR) Game Project\ItsLurkingFinal\Its_Lurking_Ch1\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\gabri\Do
cuments\Personal Projects\Its Lurking Reboot(ITR) Game Project\ItsLurkingFinal\Its_Lurking_Ch1” -skipdeploy -distribution -log=“C:\Users\gabri\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-Its_Lurking_Ch1-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\gabri\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-Its_Lurking_Ch1-Win64-Shipping.txt
UATHelper: Packaging (Windows): Creating makefile for Its_Lurking_Ch1 (manifest ‘C:\Users\gabri\Documents\Personal Projects\Its Lurking Reboot(ITR) Game Project\ItsLurkingFinal\Its_Lurking_Ch1\Intermediate\Build\Manifest.xml’ not found)
UATHelper: Packaging (Windows): No Visual C++ installation was found. Please download and install Visual Studio 2022 with C++ components.
UATHelper: Packaging (Windows): Total execution time: 0.87 seconds
UATHelper: Packaging (Windows): Visual Studio 2022 x64 must be installed in order to build this target.
UATHelper: Packaging (Windows): Took 1.02s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\gabri\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-Its_Lurking_Ch1-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
LogHttp: Warning: 00000647116A5400: request failed, libcurl error: 35 (SSL connect error)
LogHttp: Warning: 00000647116A5400: libcurl info message cache 0 (Hostname in DNS cache was stale, zapped)
LogHttp: Warning: 00000647116A5400: libcurl info message cache 1 ( Trying 54.83.247.245:443…)
LogHttp: Warning: 00000647116A5400: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (54.83.247.245) port 443)
LogHttp: Warning: 00000647116A5400: libcurl info message cache 3 (ALPN: curl offers http/1.1)
LogHttp: Warning: 00000647116A5400: libcurl info message cache 4 (TLSv1.3 (OUT), TLS handshake, Client hello (1):slight_smile:
LogHttp: Warning: 00000647116A5400: libcurl info message cache 5 (Recv failure: Connection was reset)
LogHttp: Warning: 00000647116A5400: libcurl info message cache 6 (OpenSSL SSL_connect: Connection was reset in connection to datarouter.ol.epicgames.com:443 )
LogHttp: Warning: 00000647116A5400: libcurl info message cache 7 (Closing connection)
LogHttp: Warning: 00000647116A5400: libcurl info message cache 8 (Recv failure: Connection was reset)
LogHttp: Warning: 00000647116A5400: libcurl info message cache 9 (Recv failure: Connection was reset)
LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={D5B1C513-4855-164A-BBD8-14A77C89623C}&AppID=UEEditor.Rocket.Release&AppVersion=5.4.4-35576357%2B%2B%2BUE5%2BRelease-5.4&UserID=4e3a0d8e460ec39254575cbaf9831a4b|d6c8da2d527e4a42aad1b24beb94ca85|248d126a-0a4f-46a7-a33e-c7b4aadc3cbf&AppEnvironment=datacollector-binary&UploadType=eteventstream

(post deleted by author)

No Visual C++ installation was found. Please download and install Visual Studio 2022 with C++ components.
Visual Studio 2022 x64 must be installed in order to build this target.
have you installed visual studio? if yes then you might want to reinstall it.

I see. I just want to make sure I understand everything before I proceed. I am not that good at programming. I stick with only blueprints because I understand it better and it’s visual for me. Can someone give me a quick explanation on how I could install Visual Studio for my project? I don’t want to attempt coding anything in C++ (because I don’t know how) and I want to make sure I don’t break my project.