I’m trying to package my game for windows and it starts packaging but says “UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error” I’ve been attempting to fix this issue for ages and i’m confused on how to fix it. I’ve tried to look for corruptions but i’m very new so idk what is corrupted and what isn’t. I’ve also tried to see any issue with the build code and the main one is that some files don’t exist. One which shows up is default.RC2 and idk how to fix it.
Greetings @Georgeisthebest
Welcome to the Unreal Engine Community Forum. I’d be happy to look into this with you. Can you provide me the full error log for the issue? Thanks!
Do u want me to show you the full log or just the bit where the error occurs?
Here’s the error bit thanks btw.
Linking: backrooms-Win64-Shipping.exe
Command: @“C:\Users\rebec\OneDrive\Documents\Unreal Projects\backrooms\Intermediate\Build\Win64\x64\backrooms\Shipping\backrooms-Win64-Shipping.exe.rsp”
Writing manifest to C:\Users\rebec\OneDrive\Documents\Unreal Projects\backrooms\Intermediate\Build\Manifest.xml
backrooms-Win64-Shipping.target: Produced item “C:\Users\rebec\OneDrive\Documents\Unreal Projects\backrooms\Binaries\Win64\backrooms-Win64-Shipping.target” doesn’t exist.
backrooms-Win64-Shipping.exe: Produced item “C:\Users\rebec\OneDrive\Documents\Unreal Projects\backrooms\Binaries\Win64\backrooms-Win64-Shipping.exe” doesn’t exist.
Default.rc2: Produced item “C:\Users\rebec\OneDrive\Documents\Unreal Projects\backrooms\Intermediate\Build\Win64\x64\backrooms\Shipping\Default.rc2.res” doesn’t exist.
backrooms-Win64-Shipping.exe: Produced item “C:\Users\rebec\OneDrive\Documents\Unreal Projects\backrooms\Binaries\Win64\backrooms-Win64-Shipping.pdb” doesn’t exist.
Checking for live coding mutex: Global\LiveCoding_C++Users+rebec+OneDrive+Documents+Unreal Projects+backrooms+Binaries+Win64+backrooms-Win64-Shipping.exe
Building backrooms…
Using Visual Studio 2022 14.39.33521 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.39.33519) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:
[Upgrade] CppStandard = CppStandardVersion.Default => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17).
[Upgrade] WindowsPlatform.bStrictConformanceMode = true => Updates MSVC strict conformance mode to true (Previously: false).
[Upgrade] Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V4;’ in backrooms.Target.cs, and explicitly overriding settings that differ from the new defaults.
[Upgrade]
Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
Executing up to 6 processes, one per physical core
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
------ Building 3 action(s) started ------
[1/3] Resource Default.rc2
fatal error RC1110: could not open …\Build\Windows\Resources\Default.rc2
Total time in Parallel executor: 0.19 seconds
Total execution time: 3.98 seconds
CompilationResultException: Error: OtherCompilationError
at UnrealBuildTool.ActionGraph.ExecuteActionsAsync(BuildConfiguration BuildConfiguration, List1 ActionsToExecute, List
1 TargetDescriptors, ILogger Logger, IActionArtifactCache actionArtifactCache) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 417
at UnrealBuildTool.BuildMode.BuildAsync(TargetMakefile Makefiles, List1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 801 at UnrealBuildTool.BuildMode.BuildAsync(List
1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 411
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252
at UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 659
WriteFileIfChanged() wrote 0 changed files of 46 requested writes.