Packaging two or more levels not working

I Have created a two level project in unreal,
where when you mouse clicks an actor button,(also changes color of the button) the level jump is executed,
When i simulate it inside the unreal it works. however, when i package only one level gets loaded, The button transition blueprint also not working.

Did you specifically put the levels on the include packaging list?

Hi ClockworkOcean,
Thank you very much for your support, I am new to Unreal and didn’t know about the list of maps option, I tried what you have suggested, however after adding the levels into the list it still it didn’t go through.

I am attaching three stages if what i am trying to achieve, A- Level start image, B, Mouse hover over the button to turn red and C once mouse is clicked it goes to level 2.

I am attaching the image for reference. What I have observed is that once I package The however effect ( Button turning red) doesn’t happen, and after clicking it doesn’t load Level 2.

Ok, it’s sounding a bit like the button just doesn’t work.

Have you tried loading the level from the console? You can type, I think, just ‘load mylevel’?

Actually, I think it’s ‘open levelname’… :rofl:

I’m sorry I don’t have a console. But It plays well while simulating inside the viewport.

No… :wink:

Open the command console. While you’re playing press `

( It’s the key to the left of 1 )

A little box opens. In that box, type ‘open nameofyourlevel’

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