I Have created a two level project in unreal,
where when you mouse clicks an actor button,(also changes color of the button) the level jump is executed,
When i simulate it inside the unreal it works. however, when i package only one level gets loaded, The button transition blueprint also not working.
Hi ClockworkOcean,
Thank you very much for your support, I am new to Unreal and didn’t know about the list of maps option, I tried what you have suggested, however after adding the levels into the list it still it didn’t go through.
I am attaching three stages if what i am trying to achieve, A- Level start image, B, Mouse hover over the button to turn red and C once mouse is clicked it goes to level 2.
I am attaching the image for reference. What I have observed is that once I package The however effect ( Button turning red) doesn’t happen, and after clicking it doesn’t load Level 2.
Ok, it’s sounding a bit like the button just doesn’t work.
Have you tried loading the level from the console? You can type, I think, just ‘load mylevel’?
Actually, I think it’s ‘open levelname’…
I’m sorry I don’t have a console. But It plays well while simulating inside the viewport.
No…
Open the command console. While you’re playing press `
( It’s the key to the left of 1 )
A little box opens. In that box, type ‘open nameofyourlevel’