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Packaging two diffrent applications from one project

We have an application that will be consisting of a tablet and main application on PC, and they will be talking via ue4 networking.

Is there any way of doing something like creating new build target? So i will have one for android, and it will not package all the assets, only those meant for a tablet, and another for pc with every asset?
I know i can change the directories that i can include in packaged build (or not include), but changing this many things is rather error prone, so someone will surely get it wrong at one point. Thing that would be ideal for us is creating new build configuration maybe? But i have no idea where to start with that.