Packaging successful but built executable crashes

Hi all,

I’m currently working on a project and have been trying to package for a few weeks now.
When I package the project I get the success message in the output log, but when I run the executable it immediately crashes and shows the Unreal Crash Report box.
I have tried looking through the Log and there are a few things that jump out. The first is this section:

LogInit:Display: Project file not found: ../../../TestProject/TestProject.uproject
LogInit:Display: 	Attempting to find via project info helper.

and the second is this:

[2017.08.08-09.16.37:914][  0]LogOutputDevice:Error: Ensure condition failed: AxisKey.IsFloatAxis() [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Classes\Components/InputComponent.h] [Line: 414]

[2017.08.08-09.16.37:917][  0]LogStats:                SubmitErrorReport -  0.000 s
[2017.08.08-09.16.38:054][  0]OCULUS: Error: ovr_SubmitFrame called with unrecognized frameIndex (2). Make sure it matches a frameIndex value passed to ovr_GetPredictedDisplayTime
[2017.08.08-09.16.38:054][  0]LogStats:                    SendNewReport -  0.137 s

Any help with this would be much appreciated. With a looming deadline I’m starting to get a bit concerned!

Full Log

The error seems to point to Oculus, is this a VR game, any chance you could just disable the oculus plugin if not, see what happens?

Hi, Yes it’s intended for VR. I tried disabling the plugin but there are too many dependencies to test with non-VR.
I could try a blank project with the oculus plugin enabled and see if I can narrow it down.

I’m seeing the same behavior. Runs on HTC Vive just fine though.

Hey, sorry to revive this post but did you find a solution ?