Hi, i´m working on a SteamVR proyect for learning pourposes. I can´t package my game for win 64bits. I get the following error (The rest of my projects can be packaged just fine) :
Thanks for the help!
LOG ERROR:
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Levels/Level_1" FILE="../../../../../../Unreal Projects/VR_PUZZLE/Saved/Autosaves/Game/Levels/UEDPCLevel_1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=71.45ms
LogSavePackage: Moving '../../../../../../Unreal Projects/VR_PUZZLE/Saved/UEDPCLevel_12D742FD345C8565BA9C4B7A896C83538.tmp' to '../../../../../../Unreal Projects/VR_PUZZLE/Saved/Autosaves/Game/Levels/UEDPCLevel_1.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../Unreal Projects/VR_PUZZLE/Saved/Autosaves/Game/Levels/UEDPCLevel_1.umap
LogEditorTransaction: Undo Spawn Play From Here Start
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="E:/Unreal Projects/VR_PUZZLE/VR_PUZZLE.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="E:/Unreal Projects/VR_PUZZLE/VR_PUZZLE.uproject" -cook -stage -archi
UATHelper: Packaging (Windows (64-bit)): ve -archivedirectory="E:/Unreal Projects/Builds" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\Unreal Projects\VR_PUZZLE\VR_PUZZLE.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe VR_PUZZLE Win64 Development -Project="E:\Unreal Projects\VR_PUZZLE\VR_PUZZLE.uproject" "E:\Unreal Projects\VR_PUZZLE\VR_PUZZLE.uproject" -remoteini="
UATHelper: Packaging (Windows (64-bit)): E:\Unreal Projects\VR_PUZZLE" -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,80107s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe VR_PUZZLE Win64 Development -Project="E:\Unreal Projects\VR_PUZZLE\VR_PUZZLE.uproject" "E:\Unreal Projects\VR_PUZZLE\VR_PUZZLE.uproject" -remoteini="E:\Unreal Projects\VR_PUZZLE" -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for VR_PUZZLE (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for VR_PUZZLE
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Running UnrealHeaderTool "E:\Unreal Projects\VR_PUZZLE\VR_PUZZLE.uproject" "E:\Unreal Projects\VR_PUZZLE\Intermediate\Build\Win64\VR_PUZZLE\Development\VR_PUZZLE.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error"
UATHelper: Packaging (Windows (64-bit)): -Unattended -WarningsAsErrors -installed
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: E:/Program Files (x86)/Epic Games/4.13/Engine/Source/Runtime/HeadMountedDisplay/Public/IMotionController.h(22) : Class 'IModularFeature' not found.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Error: Failed to generate code for VR_PUZZLE - error code: OtherCompilationError (5)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealHeaderTool failed for target 'VR_PUZZLE' (platform: Win64, module info: E:\Unreal Projects\VR_PUZZLE\Intermediate\Build\Win64\VR_PUZZLE\Development\VR_PUZZLE.uhtmanifest).
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 5,589458s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): E:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe VR_PUZZLE Win64 Development -Pro
UATHelper: Packaging (Windows (64-bit)): ject="E:\Unreal Projects\VR_PUZZLE\VR_PUZZLE.uproject" "E:\Unreal Projects\VR_PUZZLE\VR_PUZZLE.uproject" -remoteini="E:\Unreal Projects\VR_PUZZLE" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.10.04-13.40.44.txt'
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
nary`2 InTargetToManifest)
UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object )
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object )
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error