Packaging stadalone U4 game for shipping for Windows 64 bit from 4.56 GB down to 628 MB ...

HI everyone,

I dont know much about coding and just checking something …
I just did a packaging of my game test with 5 levels completed in block form.
For Windows 64 bit.
Standalone for shipping.
Complete rebuild.
Everything works great.
It didn’t take longer than about 20 minutes either.
I do notice the project file comes way down from 4.56 GB to 628 MB, which I think is pretty significant.
I just want to make sure nothing is wrong here and it sounds about right :slight_smile:
I assume its because the C++ code and compiled into machine language it becomes a lot lighter.
Is that correct?
Thank you.
Game plays fine.

Yeah that’s fine, it’s because the editor stores all of the source data with your assets (as part of the uasset file I believe). When you build/package the game, that data isn’t needed anymore so it’s all ditched.

I see great thank you. I also noticed it loads the levels much faster than inside the editor, when you transition from one level to another. Interesting.