Packaging/running in Linux leaves artifacts in my static meshes

Hello! I am attempting to package a project for Linux. The level/scene is fairly simple - containing a handful of assets that utilize Nanite. I have packaged the project and run it on Windows with no issues, but when running it on Linux, the meshes display a variety of holes/warped triangles/gaps. Any ideas why this might be happening? I have seen anything too specific in either the packaging or execution logs.

Details:
Unreal Engine Version: 5.3.2
NVIDIA Driver 570.124.02
CUDA Version: 12.8
Vulkan Instance Version: 1.3.
Compiled with Clang: 16.0.6
OS: Ubuntu 22.04.5
CPU: Intel
GPU: NVIDIA L4

Any ideas/guidance would be appreciated - thanks so much!

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Figured it out - I needed to use Vulkan SM6 instead of SM5. I changed this via project settings → Platforms → Linux.

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