Are there any options to change the resolution of your final build or make it full screen? I can’t seem to find any.
Create a DefaultGameUserSettings.ini file in your Config folder and set variables as you want:
[/Script/Engine.GameUserSettings]
bUseVSync=True
ResolutionSizeX=1920
ResolutionSizeY=1080
LastUserConfirmedResolutionSizeX=1920
LastUserConfirmedResolutionSizeY=1080
WindowPosX=-1
WindowPosY=-1
bUseDesktopResolutionForFullscreen=False
FullscreenMode=0
LastConfirmedFullscreenMode=0
Version=5
above settings will give you 1920x1080f with VSync enabled.
PS: But I would recommend you to set it in code after checking DisplayMetrics to make sure the display supports specified resolution.
Thanks. I actually found that for number 10 FullscreenMode should =1 for fullscreen.
Is this out of editor method the only way to currently perform this?
You’re wrong about window mode. 0=Fullscreen, 1=WindowedFullscreen, 2=Windowed modes. It’s based on this: https://docs.unrealengine.com/latest/INT/API/Runtime/Core/GenericPlatform/EWindowMode__Type/index.html
No, it’s not the only way. You can always set console variable r.SetRes in blueprints.
That’s odd, 0 didn’t change anything for me but 1 did. Anyway, I’ll check that out in the blueprints.