- When I attempt to package I get an errors:
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Setting up ProjectParams for C:\Users\Desktop\GameProjects\MageHunter\MageHunter2.uproject
LogSlate: FSceneViewport::OnFocusLost() reason 0
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): ERROR: Client target not found!
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): (see C:\Users\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace)
PackagingResults: Error: Client target not found!
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): BUILD FAILED
LogSlate: Took 0.020514 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
PackagingResults: Error: Unknown Error
Tossed it into searches and didnt get much back. The client target not found, I presume I should have either a specific device target selected somewhere or there is something I have not installed that I need to? (SDK is installed, and unreal found it no problem.)
I dont have anything special here, just landscape and some houses, just wanted to see how it would perform on my phone. I think I have too much but wanted to test it through full package.
I’d appreciate a point in a direction.
- I have read up on the mobile limits. I Was going to use movable directional lighting. I wasnt worried too much about shadows, be happy with just main Static meshes and a blob for anything else. But I wanted to have, on entrance into a level, a system that pulled the system date and used it to set sun/moon time day. I was going to do a whole undead/vampires/evil wizards things. So i Planned to try to use this to empower monsters and stuff. WHEN you played would matter. Figured I could do bunch fun stuff.
Is there a way to mimic this with static lighting? I figured I might be able to get bit more complex than just adjusting rotation and actually have the “sun” get darker, then change to Moonlight. It’s bit more basic than I wanted and I dont get sunsets/sunrises, Different shadows and stuff. But, the Night/dark good moonlight today, none now etc seems more important to theme and intent.