Hi all, one reason I hated UDK was it’s inability of creation real game executables - whatever you were “building” was run by UDKGame.exe (if I remember it correctly). Now I tried build UE project and it does the same! It creates some small file, some launcher which has nothing to do with game and this launcher then runs actual game file, which is called UE4Game.exe (!!!) or UE4Game-Win64-Shipping.exe etc. Is there any way to have real executable file, not use some damned precompiled garbage?