Hi,
I bought the substance materials 100 PBR Subst… and also alegorithmic package, but when I try to package a project with substance, it is packaging ub gives An error about substance Core, after this I added a c++ file in project so it could integrate substance plugin in project is I understood well. Package worked fine but now it just crashes.
It is not a project yet I just tried for testing, i need to integrate this in my next project, so I need this to work, I had this error before to in other versions but I thought that they were resolved until now :(.
I need some guidance how to package a project with substance and so the executable to work.
Thank you in advance.
MachineId:1EF72E8346F32F306118378D11809D81
EpicAccountId:
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: Module.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp] [Line: 245]
KERNELBASE + 24684 bytes
SubstanceMaterials!FOutputDeviceWindowsError::Serialize() + 261 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
SubstanceMaterials!FOutputDevice::Logf__VA() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
SubstanceMaterials!FDebug::AssertFailed() + 1221 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
SubstanceMaterials!FModuleManager::LoadModuleChecked() + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\core\private\modules\modulemanager.cpp:247]
SubstanceMaterials!FProjectManager::LoadModulesForProject() + 2232 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\projects\private\projectmanager.cpp:99]
SubstanceMaterials!FEngineLoop::LoadStartupModules() + 24 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:1808]
SubstanceMaterials!FEngineLoop::PreInit() + 7948 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:1373]
SubstanceMaterials!GuardedMain() + 235 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:110]
SubstanceMaterials!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
SubstanceMaterials!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
SubstanceMaterials!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]